238 lines
6.2 KiB
C#
238 lines
6.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a chaos dragoon corpse")]
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public class ChaosDragoon : BaseCreature
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{
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[Constructable]
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public ChaosDragoon()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
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{
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Name = "a chaos dragoon";
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Body = 0x190;
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Hue = Utility.RandomSkinHue();
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SetStr(176, 225);
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SetDex(81, 95);
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SetInt(61, 85);
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SetHits(176, 225);
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SetDamage(24, 26);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetSkill(SkillName.Fencing, 77.6, 92.5);
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SetSkill(SkillName.Healing, 60.3, 90.0);
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SetSkill(SkillName.Macing, 77.6, 92.5);
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SetSkill(SkillName.Anatomy, 77.6, 87.5);
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SetSkill(SkillName.MagicResist, 77.6, 97.5);
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SetSkill(SkillName.Swords, 77.6, 92.5);
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SetSkill(SkillName.Tactics, 77.6, 87.5);
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Fame = 5000;
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Karma = -5000;
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CraftResource res = CraftResource.None;
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switch (Utility.Random(6))
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{
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case 0:
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res = CraftResource.BlackScales;
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break;
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case 1:
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res = CraftResource.RedScales;
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break;
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case 2:
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res = CraftResource.BlueScales;
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break;
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case 3:
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res = CraftResource.YellowScales;
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break;
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case 4:
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res = CraftResource.GreenScales;
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break;
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case 5:
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res = CraftResource.WhiteScales;
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break;
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}
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BaseWeapon melee = null;
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switch (Utility.Random(3))
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{
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case 0:
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melee = new Kryss();
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break;
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case 1:
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melee = new Broadsword();
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break;
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case 2:
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melee = new Katana();
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break;
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}
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melee.Movable = false;
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AddItem(melee);
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DragonHelm helm = new DragonHelm();
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helm.Resource = res;
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helm.Movable = false;
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AddItem(helm);
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DragonChest chest = new DragonChest();
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chest.Resource = res;
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chest.Movable = false;
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AddItem(chest);
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DragonArms arms = new DragonArms();
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arms.Resource = res;
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arms.Movable = false;
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AddItem(arms);
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DragonGloves gloves = new DragonGloves();
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gloves.Resource = res;
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gloves.Movable = false;
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AddItem(gloves);
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DragonLegs legs = new DragonLegs();
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legs.Resource = res;
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legs.Movable = false;
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AddItem(legs);
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ChaosShield shield = new ChaosShield();
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shield.Movable = false;
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AddItem(shield);
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AddItem(new Shirt());
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AddItem(new Boots());
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int amount = Utility.RandomMinMax(1, 3);
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switch ( res )
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{
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case CraftResource.BlackScales:
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AddItem(new BlackScales(amount));
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break;
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case CraftResource.RedScales:
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AddItem(new RedScales(amount));
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break;
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case CraftResource.BlueScales:
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AddItem(new BlueScales(amount));
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break;
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case CraftResource.YellowScales:
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AddItem(new YellowScales(amount));
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break;
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case CraftResource.GreenScales:
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AddItem(new GreenScales(amount));
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break;
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case CraftResource.WhiteScales:
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AddItem(new WhiteScales(amount));
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break;
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}
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new SwampDragon().Rider = this;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public ChaosDragoon(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override int GetDeathSound()
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{
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return 0x2CC;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = Mount;
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if (mount != null)
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mount.Rider = null;
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return base.OnBeforeDeath();
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon)
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damage *= 3;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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