156 lines
3.9 KiB
C#
156 lines
3.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class LysanderGathenwale : BaseCreature
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{
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[Constructable]
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public LysanderGathenwale()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Title = "the Cursed";
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this.Hue = 0x8838;
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this.Body = 0x190;
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this.Name = "Lysander Gathenwale";
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this.AddItem(new Boots(0x599));
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this.AddItem(new Cloak(0x96F));
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Spellbook spellbook = new Spellbook();
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RingmailGloves gloves = new RingmailGloves();
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StuddedChest chest = new StuddedChest();
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PlateArms arms = new PlateArms();
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spellbook.Hue = 0x599;
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gloves.Hue = 0x599;
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chest.Hue = 0x96F;
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arms.Hue = 0x599;
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this.AddItem(spellbook);
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this.AddItem(gloves);
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this.AddItem(chest);
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this.AddItem(arms);
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this.SetStr(111, 120);
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this.SetDex(71, 80);
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this.SetInt(121, 130);
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this.SetHits(180, 207);
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this.SetMana(227, 265);
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this.SetDamage(5, 13);
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this.SetResistance(ResistanceType.Physical, 35, 45);
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this.SetResistance(ResistanceType.Fire, 25, 30);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetResistance(ResistanceType.Energy, 25, 35);
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this.SetSkill(SkillName.Wrestling, 80.1, 90.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 80.1, 90.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.EvalInt, 95.1, 100.0);
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this.SetSkill(SkillName.Meditation, 90.1, 100.0);
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this.Fame = 5000;
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this.Karma = -10000;
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Item reags = Loot.RandomReagent();
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reags.Amount = 30;
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this.PackItem(reags);
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}
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public LysanderGathenwale(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override bool DeleteCorpseOnDeath
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override int GetIdleSound()
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{
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return 0x1CE;
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}
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public override int GetAngerSound()
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{
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return 0x1AC;
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}
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public override int GetDeathSound()
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{
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return 0x182;
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}
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public override int GetHurtSound()
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{
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return 0x28D;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.MedScrolls, 2);
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}
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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return false;
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if (this.Backpack != null)
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this.Backpack.Destroy();
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if (Utility.Random(3) == 0)
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{
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BaseBook notebook = Loot.RandomLysanderNotebook();
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notebook.MoveToWorld(this.Location, this.Map);
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}
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Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |