95 lines
2.4 KiB
C#
95 lines
2.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a Lurg corpse")]
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public class Lurg : Troglodyte
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{
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[Constructable]
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public Lurg()
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{
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Name = "Lurg";
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Hue = 0x455;
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SetStr(584, 625);
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SetDex(163, 176);
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SetInt(90, 106);
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SetHits(3034, 3189);
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SetStam(163, 176);
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SetMana(90, 106);
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SetDamage(16, 19);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 53);
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SetResistance(ResistanceType.Fire, 45, 47);
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SetResistance(ResistanceType.Cold, 56, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 41, 56);
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SetSkill(SkillName.Wrestling, 122.7, 130.5);
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SetSkill(SkillName.Tactics, 109.3, 118.5);
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SetSkill(SkillName.MagicResist, 72.9, 87.6);
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SetSkill(SkillName.Anatomy, 110.5, 124.0);
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SetSkill(SkillName.Healing, 84.1, 105.0);
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Fame = 10000;
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Karma = -10000;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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SetWeaponAbility(WeaponAbility.CrushingBlow);
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}
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public Lurg(Serial serial)
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: base(serial)
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{
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}
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public override bool CanBeParagon { get { return false; } }
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public override bool GivesMLMinorArtifact
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 4;
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}
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}
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public override bool AllureImmune
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |