156 lines
4.6 KiB
C#
156 lines
4.6 KiB
C#
using System;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Haven
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{
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public class Schmendrick : BaseQuester
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{
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[Constructable]
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public Schmendrick()
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: base("the High Mage")
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{
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}
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public Schmendrick(Serial serial)
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: base(serial)
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{
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Hue = 0x83F3;
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this.Female = false;
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this.Body = 0x190;
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this.Name = "Schmendrick";
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}
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public override void InitOutfit()
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{
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this.AddItem(new Robe(0x4DD));
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this.AddItem(new WizardsHat(0x482));
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this.AddItem(new Shoes(0x482));
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this.HairItemID = 0x203C;
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this.HairHue = 0x455;
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this.FacialHairItemID = 0x203E;
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this.FacialHairHue = 0x455;
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GlacialStaff staff = new GlacialStaff();
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staff.Movable = false;
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this.AddItem(staff);
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Backpack pack = new Backpack();
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pack.Movable = false;
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this.AddItem(pack);
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}
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public override int GetAutoTalkRange(PlayerMobile pm)
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{
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return 7;
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}
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public override bool CanTalkTo(PlayerMobile to)
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{
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UzeraanTurmoilQuest qs = to.Quest as UzeraanTurmoilQuest;
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return (qs != null && qs.FindObjective(typeof(FindSchmendrickObjective)) != null);
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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QuestSystem qs = player.Quest;
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if (qs is UzeraanTurmoilQuest)
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{
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if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
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{
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this.FocusTo(player);
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qs.AddConversation(new LostScrollOfPowerConversation(false));
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}
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else
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{
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QuestObjective obj = qs.FindObjective(typeof(FindSchmendrickObjective));
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if (obj != null && !obj.Completed)
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{
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this.FocusTo(player);
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obj.Complete();
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}
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else if (contextMenu)
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{
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this.FocusTo(player);
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this.SayTo(player, 1049357); // I have nothing more for you at this time.
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}
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}
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}
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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if (dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower(from))
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{
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this.FocusTo(from);
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Item scroll = new SchmendrickScrollOfPower();
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if (!from.PlaceInBackpack(scroll))
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{
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scroll.Delete();
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from.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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return false;
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}
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else
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{
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dropped.Consume();
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from.SendLocalizedMessage(1049346); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product.
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return dropped.Deleted;
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}
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}
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return base.OnDragDrop(from, dropped);
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (m is PlayerMobile && !m.Frozen && !m.Alive && this.InRange(m, 4) && !this.InRange(oldLocation, 4) && this.InLOS(m))
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{
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if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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else
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{
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this.Direction = this.GetDirectionTo(m);
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.CloseGump(typeof(ResurrectGump));
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m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |