96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
#region Header
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// **********
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// ServUO - Paladin.cs
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// **********
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#endregion
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#region References
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using System.Collections.Generic;
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using Server.Items;
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#endregion
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namespace Server.Mobiles
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{
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public class Paladin : BaseCreature
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{
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[Constructable]
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public Paladin()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, .2, .4)
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{
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SetStr(100);
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SetDex(150);
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SetInt(40);
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Body = 0x190;
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Name = NameList.RandomName("male");
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Title = "the Paladin";
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Hue = Race.RandomSkinHue();
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switch (Utility.Random(5))
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{
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case 0: SetWearable(new Helmet()); break;
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case 1: SetWearable(new NorseHelm()); break;
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case 2: SetWearable(new PlateHelm()); break;
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case 3: SetWearable(new Bascinet()); break;
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case 4: SetWearable(new ChainCoif()); break;
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}
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SetWearable(new PlateLegs());
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SetWearable(new PlateArms());
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SetWearable(new PlateGloves());
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SetWearable(new PlateChest());
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SetWearable(new StuddedGorget());
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SetWearable(new VikingSword());
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SetWearable(new MetalKiteShield(), 1158);
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switch (Utility.Random(3))
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{
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case 0: SetWearable(new Tunic(), GetRandomHue()); break;
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case 1: SetWearable(new Doublet(), GetRandomHue()); break;
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case 2: SetWearable(new BodySash(), GetRandomHue()); break;
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}
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SetSkill(SkillName.Swords, 120);
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SetSkill(SkillName.Tactics, 120);
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SetSkill(SkillName.Anatomy, 120);
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SetSkill(SkillName.MagicResist, 120);
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}
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public virtual int GetRandomHue()
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{
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switch (Utility.Random(5))
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{
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default:
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case 0:
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return Utility.RandomBlueHue();
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case 1:
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return Utility.RandomGreenHue();
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case 2:
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return Utility.RandomRedHue();
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case 3:
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return Utility.RandomYellowHue();
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case 4:
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return Utility.RandomNeutralHue();
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}
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}
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public Paladin(Serial serial)
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: base(serial)
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{ }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |