99 lines
2.4 KiB
C#
99 lines
2.4 KiB
C#
using System;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class Healer : BaseHealer
|
|
{
|
|
[Constructable]
|
|
public Healer()
|
|
{
|
|
this.Title = "the healer";
|
|
|
|
if (!Core.AOS)
|
|
this.NameHue = 0x35;
|
|
|
|
this.SetSkill(SkillName.Forensics, 80.0, 100.0);
|
|
this.SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
|
this.SetSkill(SkillName.Swords, 80.0, 100.0);
|
|
}
|
|
|
|
public Healer(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool CanTeach
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool IsActiveVendor
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool IsInvulnerable
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool CheckTeach(SkillName skill, Mobile from)
|
|
{
|
|
if (!base.CheckTeach(skill, from))
|
|
return false;
|
|
|
|
return (skill == SkillName.Forensics) ||
|
|
(skill == SkillName.Healing) ||
|
|
(skill == SkillName.SpiritSpeak) ||
|
|
(skill == SkillName.Swords);
|
|
}
|
|
|
|
public override void InitSBInfo()
|
|
{
|
|
this.SBInfos.Add(new SBHealer());
|
|
}
|
|
|
|
public override bool CheckResurrect(Mobile m)
|
|
{
|
|
if (m.Criminal)
|
|
{
|
|
this.Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
|
return false;
|
|
}
|
|
else if (m.Murderer)
|
|
{
|
|
this.Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
|
|
return false;
|
|
}
|
|
else if (m.Karma < 0)
|
|
{
|
|
this.Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if (Core.AOS && this.NameHue == 0x35)
|
|
this.NameHue = -1;
|
|
}
|
|
}
|
|
} |