110 lines
2.8 KiB
C#
110 lines
2.8 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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public class HaochisGuardsman : BaseQuester
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{
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[Constructable]
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public HaochisGuardsman()
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: base("the Guardsman of Daimyo Haochi")
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{
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}
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public HaochisGuardsman(Serial serial)
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: base(serial)
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{
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}
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public override int TalkNumber
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{
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get
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{
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return -1;
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Hue = Race.Human.RandomSkinHue();
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this.Female = false;
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this.Body = 0x190;
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this.Name = NameList.RandomName("male");
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}
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public override void InitOutfit()
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{
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Utility.AssignRandomHair(this);
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this.AddItem(new LeatherDo());
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this.AddItem(new LeatherHiroSode());
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this.AddItem(new SamuraiTabi(Utility.RandomNondyedHue()));
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switch ( Utility.Random(3) )
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{
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case 0:
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this.AddItem(new StuddedHaidate());
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break;
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case 1:
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this.AddItem(new PlateSuneate());
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break;
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default:
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this.AddItem(new LeatherSuneate());
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break;
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}
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switch ( Utility.Random(4) )
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{
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case 0:
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this.AddItem(new DecorativePlateKabuto());
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break;
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case 1:
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this.AddItem(new ChainHatsuburi());
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break;
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case 2:
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this.AddItem(new LightPlateJingasa());
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break;
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default:
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this.AddItem(new LeatherJingasa());
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break;
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}
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Item weapon;
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switch ( Utility.Random(3) )
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{
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case 0:
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weapon = new NoDachi();
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break;
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case 1:
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weapon = new Lajatang();
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break;
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default:
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weapon = new Wakizashi();
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break;
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}
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weapon.Movable = false;
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this.AddItem(weapon);
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |