139 lines
3.8 KiB
C#
139 lines
3.8 KiB
C#
using System;
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using Server.Engines.BulkOrders;
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namespace Server.Mobiles
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{
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public class BlacksmithGuildmaster : BaseGuildmaster
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{
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[Constructable]
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public BlacksmithGuildmaster()
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: base("blacksmith")
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{
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SetSkill(SkillName.ArmsLore, 65.0, 88.0);
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SetSkill(SkillName.Blacksmith, 90.0, 100.0);
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SetSkill(SkillName.Macing, 36.0, 68.0);
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SetSkill(SkillName.Parry, 36.0, 68.0);
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}
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public BlacksmithGuildmaster(Serial serial)
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: base(serial)
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{
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}
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public override NpcGuild NpcGuild
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{
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get
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{
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return NpcGuild.BlacksmithsGuild;
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}
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}
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public override bool IsActiveVendor
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{
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get
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{
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return true;
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}
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}
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public override bool ClickTitle
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{
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get
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{
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return true;
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}
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}
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public override VendorShoeType ShoeType
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{
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get
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{
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return VendorShoeType.ThighBoots;
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}
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBBlacksmith());
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}
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public override void InitOutfit()
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{
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Item item = (Utility.RandomBool() ? null : new Server.Items.RingmailChest());
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if (item != null && !EquipItem(item))
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{
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item.Delete();
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item = null;
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}
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if (item == null)
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AddItem(new Server.Items.FullApron());
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AddItem(new Server.Items.Bascinet());
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AddItem(new Server.Items.SmithHammer());
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base.InitOutfit();
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}
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#region Bulk Orders
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public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
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{
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double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
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if (theirSkill >= 70.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
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else if (theirSkill >= 50.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
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else
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pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
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if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble())
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return new LargeSmithBOD();
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return SmallSmithBOD.CreateRandomFor(from);
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}
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return null;
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return (item is SmallSmithBOD || item is LargeSmithBOD);
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}
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public override bool SupportsBulkOrders(Mobile from)
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{
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return (from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0);
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}
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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if (from is PlayerMobile)
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return ((PlayerMobile)from).NextSmithBulkOrder;
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return TimeSpan.Zero;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (Core.SE && from is PlayerMobile)
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((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
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}
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#endregion
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |