387 lines
9.9 KiB
C#
387 lines
9.9 KiB
C#
using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Neira : BaseChampion
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{
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private const double SpeedBoostScalar = 1.2;
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private bool m_SpeedBoost;
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[Constructable]
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public Neira()
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: base(AIType.AI_Mage)
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{
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Name = "Neira";
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Title = "the necromancer";
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Body = 401;
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Hue = 0x83EC;
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SetStr(305, 425);
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SetDex(72, 150);
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SetInt(505, 750);
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SetHits(4800);
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SetStam(102, 300);
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SetDamage(25, 35);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.EvalInt, 120.0);
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SetSkill(SkillName.Magery, 120.0);
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SetSkill(SkillName.Meditation, 120.0);
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SetSkill(SkillName.MagicResist, 150.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 30;
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Female = true;
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Item shroud = new HoodedShroudOfShadows();
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shroud.Movable = false;
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AddItem(shroud);
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Scimitar weapon = new Scimitar();
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weapon.Skill = SkillName.Wrestling;
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weapon.Hue = 38;
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weapon.Movable = false;
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AddItem(weapon);
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//new SkeletalMount().Rider = this;
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AddItem(new VirtualMountItem(this));
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}
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public Neira(Serial serial)
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: base(serial)
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{
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}
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public override ChampionSkullType SkullType
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{
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get
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{
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return ChampionSkullType.Death;
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}
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}
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public override Type[] UniqueList
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{
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get
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{
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return new Type[] { typeof(ShroudOfDeceit) };
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}
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}
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public override Type[] SharedList
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{
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get
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{
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return new Type[]
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{
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typeof(ANecromancerShroud),
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typeof(CaptainJohnsHat),
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typeof(DetectiveBoots)
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};
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}
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}
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public override Type[] DecorativeList
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{
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get
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{
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return new Type[] { typeof(WallBlood), typeof(TatteredAncientMummyWrapping) };
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}
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}
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public override MonsterStatuetteType[] StatueTypes
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{
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get
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{
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return new MonsterStatuetteType[] { };
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.SE;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return Core.SE;
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}
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}
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public override bool Uncalmable
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{
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get
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{
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return Core.SE;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Deadly;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ForceStayHome { get { return true; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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AddLoot(LootPack.Meager);
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = Mount;
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if (mount != null)
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mount.Rider = null;
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if (mount is Mobile)
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((Mobile)mount).Delete();
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return base.OnBeforeDeath();
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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NecromancerSpellbook book = new NecromancerSpellbook();
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book.Content = (1ul << book.BookCount) - 1;
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c.DropItem(book);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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CheckSpeedBoost();
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base.OnDamage(amount, from, willKill);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.1 >= Utility.RandomDouble()) // 10% chance to drop or throw an unholy bone
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AddUnholyBone(defender, 0.25);
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CheckSpeedBoost();
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (0.1 >= Utility.RandomDouble()) // 10% chance to drop or throw an unholy bone
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AddUnholyBone(attacker, 0.25);
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}
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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base.AlterDamageScalarFrom(caster, ref scalar);
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if (0.1 >= Utility.RandomDouble()) // 10% chance to throw an unholy bone
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AddUnholyBone(caster, 1.0);
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}
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public void AddUnholyBone(Mobile target, double chanceToThrow)
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{
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if (Map == null)
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return;
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if (chanceToThrow >= Utility.RandomDouble())
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{
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Direction = GetDirectionTo(target);
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MovingEffect(target, 0xF7E, 10, 1, true, false, 0x496, 0);
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new DelayTimer(this, target).Start();
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}
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else
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{
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new UnholyBone().MoveToWorld(Location, Map);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write(m_SpeedBoost);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch( version )
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{
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case 1:
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{
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m_SpeedBoost = reader.ReadBool();
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break;
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}
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}
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}
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private void CheckSpeedBoost()
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{
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if (Hits < (HitsMax / 4))
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{
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if (!m_SpeedBoost)
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{
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ActiveSpeed /= SpeedBoostScalar;
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PassiveSpeed /= SpeedBoostScalar;
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m_SpeedBoost = true;
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}
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}
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else if (m_SpeedBoost)
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{
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ActiveSpeed *= SpeedBoostScalar;
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PassiveSpeed *= SpeedBoostScalar;
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m_SpeedBoost = false;
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}
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}
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private class VirtualMount : IMount
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{
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private readonly VirtualMountItem m_Item;
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public VirtualMount(VirtualMountItem item)
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{
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m_Item = item;
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}
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public Mobile Rider
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{
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get
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{
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return m_Item.Rider;
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}
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set
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{
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}
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}
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public virtual void OnRiderDamaged(Mobile from, ref int amount, bool willKill)
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{
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}
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}
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private class VirtualMountItem : Item, IMountItem
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{
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private readonly VirtualMount m_Mount;
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private Mobile m_Rider;
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public VirtualMountItem(Mobile mob)
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: base(0x3EBB)
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{
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Layer = Layer.Mount;
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Movable = false;
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m_Rider = mob;
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m_Mount = new VirtualMount(this);
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}
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public VirtualMountItem(Serial serial)
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: base(serial)
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{
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m_Mount = new VirtualMount(this);
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}
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public Mobile Rider
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{
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get
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{
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return m_Rider;
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}
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}
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public IMount Mount
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{
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get
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{
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return m_Mount;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((Mobile)m_Rider);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Rider = reader.ReadMobile();
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if (m_Rider == null)
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Delete();
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}
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}
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private class DelayTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly Mobile m_Target;
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public DelayTimer(Mobile m, Mobile target)
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: base(TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = m;
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m_Target = target;
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}
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protected override void OnTick()
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{
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if (m_Mobile.CanBeHarmful(m_Target))
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{
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m_Mobile.DoHarmful(m_Target);
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AOS.Damage(m_Target, m_Mobile, Utility.RandomMinMax(10, 20), 100, 0, 0, 0, 0);
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new UnholyBone().MoveToWorld(m_Target.Location, m_Target.Map);
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}
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}
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}
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}
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} |