186 lines
5.9 KiB
C#
186 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.Quests;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a navrey corpse")]
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public class Navrey : BaseCreature
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{
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private NavreysController m_Spawner;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool UsedPillars { get; set; }
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private static readonly Type[] m_Artifact = new Type[]
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{
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typeof(NightEyes),
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typeof(Tangle1)
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};
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[Constructable]
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public Navrey(NavreysController spawner)
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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m_Spawner = spawner;
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Name = "Navrey Night-Eyes";
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Body = 735;
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BaseSoundID = 389;
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SetStr(1000, 1500);
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SetDex(200, 250);
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SetInt(150, 200);
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SetHits(30000, 35000);
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SetDamage(25, 40);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 45, 55);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 65, 80);
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SetSkill(SkillName.Anatomy, 50.0, 80.0);
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SetSkill(SkillName.EvalInt, 90.0, 100.0);
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SetSkill(SkillName.Magery, 90.0, 100.0);
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SetSkill(SkillName.MagicResist, 100.0, 130.0);
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SetSkill(SkillName.Meditation, 80.0, 100.0);
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SetSkill(SkillName.Poisoning, 100.0);
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SetSkill(SkillName.Tactics, 90.0, 100.0);
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SetSkill(SkillName.Wrestling, 91.6, 98.2);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 90;
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for (int i = 0; i < Utility.RandomMinMax(1, 3); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.MysticismScrollTypes.Length, SpellbookType.Mystic));
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}
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SetSpecialAbility(SpecialAbility.Webbing);
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}
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public Navrey(Serial serial)
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: base(serial)
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{
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}
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public override double TeleportChance { get { return 0; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Parasitic; } }
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public override Poison HitPoison { get { return Poison.Lethal; } }
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public override int Meat { get { return 1; } }
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public static void DistributeRandomArtifact(BaseCreature bc, Type[] typelist)
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{
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int random = Utility.Random(typelist.Length);
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Item item = Loot.Construct(typelist[random]);
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DistributeArtifact(DemonKnight.FindRandomPlayer(bc), item);
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}
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public static void DistributeArtifact(Mobile to, Item artifact)
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{
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if (artifact == null)
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return;
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if (to != null)
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{
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Container pack = to.Backpack;
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if (pack == null || !pack.TryDropItem(to, artifact, false))
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to.BankBox.DropItem(artifact);
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to.SendLocalizedMessage(502088); // A special gift has been placed in your backpack.
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}
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else
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{
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artifact.Delete();
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosSuperBoss, 3);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (m_Spawner != null)
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m_Spawner.OnNavreyKilled();
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if (Utility.RandomBool())
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c.AddItem(new UntranslatedAncientTome());
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if (0.1 >= Utility.RandomDouble())
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c.AddItem(ScrollOfTranscendence.CreateRandom(30, 30));
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if (0.1 >= Utility.RandomDouble())
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c.AddItem(new TatteredAncientScroll());
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if (Utility.RandomDouble() < 0.10)
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c.DropItem(new LuckyCoin());
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if (Utility.RandomDouble() < 0.025)
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DistributeRandomArtifact(this, m_Artifact);
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// distribute quest items for the 'Green with Envy' quest given by Vernix
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List<DamageStore> rights = GetLootingRights();
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for (int i = rights.Count - 1; i >= 0; --i)
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{
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DamageStore ds = rights[i];
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if (!ds.m_HasRight)
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rights.RemoveAt(i);
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}
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// for each with looting rights... give an eye of navrey if they have the quest
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foreach (DamageStore d in rights)
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{
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PlayerMobile pm = d.m_Mobile as PlayerMobile;
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if (null != pm)
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{
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foreach (BaseQuest quest in pm.Quests)
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{
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if (quest is GreenWithEnvyQuest)
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{
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Container pack = pm.Backpack;
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Item item = new EyeOfNavrey();
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if (pack == null || !pack.TryDropItem(pm, item, false))
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pm.BankBox.DropItem(item);
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pm.SendLocalizedMessage(1095155); // As Navrey Night-Eyes dies, you find and claim one of her eyes as proof of her demise.
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break;
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}
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}
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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writer.Write((Item)m_Spawner);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version >= 1)
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m_Spawner = reader.ReadItem() as NavreysController;
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}
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}
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}
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