Files
abysmal-isle/Scripts/Misc/LightCycle.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

157 lines
3.7 KiB
C#

#region References
using System;
using Server.Commands;
using Server.Items;
using Server.Network;
#endregion
namespace Server
{
public static class LightCycle
{
public const int DayLevel = 0;
public const int NightLevel = 12;
public const int DungeonLevel = 26;
public const int JailLevel = 9;
private static int _LevelOverride = Int32.MinValue;
public static int LevelOverride
{
get { return _LevelOverride; }
set
{
_LevelOverride = value;
CheckLightLevels();
}
}
public static void Initialize()
{
new LightCycleTimer(Clock.SecondsPerUOMinute).Start();
EventSink.Login += OnLogin;
CommandSystem.Register("GlobalLight", AccessLevel.GameMaster, Light_OnCommand);
}
public static void OnLogin(LoginEventArgs args)
{
var m = args.Mobile;
if (m != null)
m.CheckLightLevels(true);
}
public static int ComputeLevelFor(Mobile from)
{
if (_LevelOverride > int.MinValue)
return _LevelOverride;
int hours, minutes;
Clock.GetTime(from.Map, from.X, from.Y, out hours, out minutes);
/* OSI times:
*
* Midnight -> 3:59 AM : Night
* 4:00 AM -> 11:59 PM : Day
*
* RunUO times:
*
* 10:00 PM -> 11:59 PM : Scale to night
* Midnight -> 3:59 AM : Night
* 4:00 AM -> 5:59 AM : Scale to day
* 6:00 AM -> 9:59 PM : Day
*/
if (hours < 4)
return NightLevel;
if (hours < 6)
return NightLevel + (((((hours - 4) * 60) + minutes) * (DayLevel - NightLevel)) / 120);
if (hours < 22)
return DayLevel;
if (hours < 24)
return DayLevel + (((((hours - 22) * 60) + minutes) * (NightLevel - DayLevel)) / 120);
return NightLevel; // should never be
}
public static void CheckLightLevels()
{
var i = NetState.Instances.Count;
while (--i >= 0)
{
if (i >= NetState.Instances.Count)
continue;
var ns = NetState.Instances[i];
if (ns == null)
continue;
var m = ns.Mobile;
if (m != null)
m.CheckLightLevels(false);
}
}
[Usage("GlobalLight <value>")]
[Description("Sets the current global light level.")]
private static void Light_OnCommand(CommandEventArgs e)
{
if (e.Length >= 1)
{
LevelOverride = e.GetInt32(0);
e.Mobile.SendMessage("Global light level override has been changed to {0}.", _LevelOverride);
}
else
{
LevelOverride = int.MinValue;
e.Mobile.SendMessage("Global light level override has been cleared.");
}
}
public class NightSightTimer : Timer
{
private readonly Mobile m_Owner;
public NightSightTimer(Mobile owner)
: base(TimeSpan.FromMinutes(Utility.Random(15, 25)))
{
m_Owner = owner;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Owner.EndAction(typeof(LightCycle));
m_Owner.LightLevel = 0;
BuffInfo.RemoveBuff(m_Owner, BuffIcon.NightSight);
}
}
private class LightCycleTimer : Timer
{
public LightCycleTimer(double interval)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(interval))
{
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
CheckLightLevels();
}
}
}
}