66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class MetallicDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public MetallicDyeTub()
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{
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LootType = LootType.Blessed;
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}
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public MetallicDyeTub(Serial serial)
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: base(serial)
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{
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}
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public override bool AllowDyables { get { return false; } }
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public override bool AllowMetal { get { return true; } }
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public override int TargetMessage { get { return 1080393; } } // Select the metal item to dye.
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public override int FailMessage { get { return 1080394; } } // You can only dye metal with this tub.
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public override int LabelNumber { get { return 1150067; } } // Metallic Dye Tub
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public override CustomHuePicker CustomHuePicker { get { return CustomHuePicker.MetallicDyeTub; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get { return m_IsRewardItem; }
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set { m_IsRewardItem = value; }
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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base.OnDoubleClick(from);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && m_IsRewardItem)
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list.Add(1076221); // 5th Year Veteran Reward
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((bool)m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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} |