Files
abysmal-isle/Scripts/Items/Tools/Clocks.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

427 lines
11 KiB
C#

#region References
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Multis;
using Server.Gumps;
using Server.ContextMenus;
#endregion
namespace Server.Items
{
public enum MoonPhase
{
WaxingCrescent,
FirstQuarter,
WaxingGibbous,
Full,
WaningGibbous,
LastQuarter,
WaningCrescent,
New
}
[Flipable(0x104B, 0x104C)]
public class Clock : Item, ISecurable
{
public const double SecondsPerUOMinute = 5.0;
public const double MinutesPerUODay = SecondsPerUOMinute * 24;
private static readonly DateTime WorldStart = new DateTime(1997, 9, 1);
public static DateTime ServerStart { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level { get; set; }
[Constructable]
public Clock()
: this(0x104B)
{
}
[Constructable]
public Clock(int itemID)
: base(itemID)
{
Weight = 3.0;
Level = SecureLevel.CoOwners;
}
public Clock(Serial serial)
: base(serial)
{
}
[CallPriority(-1)]
public static void Initialize()
{
ServerStart = DateTime.UtcNow;
Timer.DelayCall(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2), ClockTime.Tick_Callback);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public static MoonPhase GetMoonPhase(Map map, int x, int y)
{
int hours, minutes, totalMinutes;
GetTime(map, x, y, out hours, out minutes, out totalMinutes);
if (map != null)
{
totalMinutes /= 10 + (map.MapIndex * 20);
}
return (MoonPhase)(totalMinutes % 8);
}
public static void GetTime(Map map, int x, int y, out int hours, out int minutes)
{
int totalMinutes;
GetTime(map, x, y, out hours, out minutes, out totalMinutes);
}
public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
{
var timeSpan = DateTime.UtcNow - WorldStart;
totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
if (map != null)
{
totalMinutes += map.MapIndex * 320;
}
// Really on OSI this must be by subserver
totalMinutes += x / 16;
hours = (totalMinutes / 60) % 24;
minutes = totalMinutes % 60;
}
public static void GetTime(out int generalNumber, out string exactTime)
{
GetTime(null, 0, 0, out generalNumber, out exactTime);
}
public static void GetTime(Mobile from, out int generalNumber, out string exactTime)
{
GetTime(from.Map, from.X, from.Y, out generalNumber, out exactTime);
}
public static void GetTime(Map map, int x, int y, out int generalNumber, out string exactTime)
{
int hours, minutes;
GetTime(map, x, y, out hours, out minutes);
// 00:00 AM - 00:59 AM : Witching hour
// 01:00 AM - 03:59 AM : Middle of night
// 04:00 AM - 07:59 AM : Early morning
// 08:00 AM - 11:59 AM : Late morning
// 12:00 PM - 12:59 PM : Noon
// 01:00 PM - 03:59 PM : Afternoon
// 04:00 PM - 07:59 PM : Early evening
// 08:00 PM - 11:59 AM : Late at night
if (hours >= 20)
{
generalNumber = 1042957; // It's late at night
}
else if (hours >= 16)
{
generalNumber = 1042956; // It's early in the evening
}
else if (hours >= 13)
{
generalNumber = 1042955; // It's the afternoon
}
else if (hours >= 12)
{
generalNumber = 1042954; // It's around noon
}
else if (hours >= 08)
{
generalNumber = 1042953; // It's late in the morning
}
else if (hours >= 04)
{
generalNumber = 1042952; // It's early in the morning
}
else if (hours >= 01)
{
generalNumber = 1042951; // It's the middle of the night
}
else
{
generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
}
hours %= 12;
if (hours == 0)
{
hours = 12;
}
exactTime = String.Format("{0}:{1:D2}", hours, minutes);
}
public override void OnDoubleClick(Mobile from)
{
int genericNumber;
string exactTime;
GetTime(from, out genericNumber, out exactTime);
SendLocalizedMessageTo(from, genericNumber);
SendLocalizedMessageTo(from, 1042958, exactTime); // ~1_TIME~ to be exact
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)Level);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
Level = (SecureLevel)reader.ReadInt();
break;
case 0:
break;
}
}
}
public class ClockTime : Clock
{
private static List<ClockTime> _Instances = new List<ClockTime>();
[Constructable]
public ClockTime()
: this(0x104B)
{
}
[Constructable]
public ClockTime(int itemID)
: base(itemID)
{
Weight = 10.0;
LootType = LootType.Blessed;
_Instances.Add(this);
}
public ClockTime(Serial serial)
: base(serial)
{
}
public override void Delete()
{
base.Delete();
_Instances.Remove(this);
}
public static void Tick_Callback()
{
foreach (var clock in _Instances.Where(p => p != null && !p.Deleted && p.IsLockedDown))
{
IPooledEnumerable ie = clock.GetMobilesInRange(10);
foreach (Mobile m in ie)
{
if (m.Player)
{
int hours, minutes;
GetTime(m.Map, m.X, m.Y, out hours, out minutes);
if (minutes == 00 && (hours == 12 || hours == 00 || hours == 06 || hours == 18))
m.PlaySound(1634);
else if (minutes == 00)
m.PlaySound(1635);
}
}
ie.Free();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt();
_Instances.Add(this);
}
}
[Flipable(0x104B, 0x104C)]
public class ClockRight : Clock
{
[Constructable]
public ClockRight()
: base(0x104B)
{
}
public ClockRight(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0x104B, 0x104C)]
public class ClockLeft : Clock
{
[Constructable]
public ClockLeft()
: base(0x104C)
{
}
public ClockLeft(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0x44DD, 0x44E1)]
public class LargeGrandfatherClock : ClockTime
{
public override int LabelNumber { get { return 1149902; } } // Large Grandfather Clock
[Constructable]
public LargeGrandfatherClock()
: base(0x44DD)
{
}
public LargeGrandfatherClock(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0x44D5, 0x44D9)]
public class SmallGrandfatherClock : ClockTime
{
public override int LabelNumber { get { return 1149901; } } // Small Grandfather Clock
[Constructable]
public SmallGrandfatherClock()
: base(0x44D5)
{
}
public SmallGrandfatherClock(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0x48D4, 0x48D8)]
public class WhiteGrandfatherClock : ClockTime
{
public override int LabelNumber { get { return 1149903; } } // White Grandfather Clock
[Constructable]
public WhiteGrandfatherClock()
: base(0x48D4)
{
}
public WhiteGrandfatherClock(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}