51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class AbyssalHairDye : Item
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{
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[Constructable]
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public AbyssalHairDye()
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: base(0xEFE)
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{
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Hue = 2075;
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LootType = LootType.Blessed;
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}
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public AbyssalHairDye(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (IsChildOf(m.Backpack))
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{
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BaseGump.SendGump(new HairDyeConfirmGump(m as PlayerMobile, Hue, this));
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}
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else
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{
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m.SendLocalizedMessage(1042010); //You must have the object in your backpack to use it.
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}
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}
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public override int LabelNumber { get { return 1149822; } } // Abyssal Hair Dye
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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