362 lines
7.1 KiB
C#
362 lines
7.1 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1BD7, 0x1BDA )]
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public class BaseWoodBoard : Item, ICommodity, IResource
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get { return m_Resource; }
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set { m_Resource = value; InvalidateProperties(); }
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}
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TextDefinition ICommodity.Description
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{
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get
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{
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if ( m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood )
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return 1075052 + ( (int)m_Resource - (int)CraftResource.OakWood );
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switch ( m_Resource )
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{
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case CraftResource.Bloodwood: return 1075055;
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case CraftResource.Frostwood: return 1075056;
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case CraftResource.Heartwood: return 1075062; //WHY Osi. Why?
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}
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return LabelNumber;
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}
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}
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BaseWoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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public BaseWoodBoard( int amount )
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: this( CraftResource.RegularWood, amount )
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{
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}
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public BaseWoodBoard( Serial serial )
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: base( serial )
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{
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}
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[Constructable]
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public BaseWoodBoard( CraftResource resource ) : this( resource, 1 )
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{
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}
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[Constructable]
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public BaseWoodBoard( CraftResource resource, int amount )
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: base( 0x1BD7 )
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{
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Stackable = true;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue( resource );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 4 );
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writer.Write( (int)m_Resource );
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}
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public static bool UpdatingBaseClass;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 3 )
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UpdatingBaseClass = true;
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switch ( version )
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{
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case 4:
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case 3:
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ( (version == 0 && Weight == 0.1) || ( version <= 2 && Weight == 2 ) )
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Weight = -1;
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if ( version <= 1 )
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m_Resource = CraftResource.RegularWood;
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}
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}
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public class Board : BaseWoodBoard
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{
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[Constructable]
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public Board()
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: this(1)
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{
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}
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[Constructable]
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public Board(int amount)
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: base(CraftResource.RegularWood, amount)
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{
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}
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public Board(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if (BaseWoodBoard.UpdatingBaseClass)
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return;
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int version = reader.ReadInt();
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}
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}
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public class HeartwoodBoard : BaseWoodBoard
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{
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[Constructable]
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public HeartwoodBoard()
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: this(1)
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{
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}
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[Constructable]
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public HeartwoodBoard(int amount)
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: base(CraftResource.Heartwood, amount)
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{
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}
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public HeartwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BloodwoodBoard : BaseWoodBoard
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{
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[Constructable]
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public BloodwoodBoard()
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: this(1)
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{
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}
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[Constructable]
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public BloodwoodBoard(int amount)
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: base(CraftResource.Bloodwood, amount)
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{
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}
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public BloodwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FrostwoodBoard : BaseWoodBoard
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{
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[Constructable]
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public FrostwoodBoard()
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: this(1)
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{
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}
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[Constructable]
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public FrostwoodBoard(int amount)
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: base(CraftResource.Frostwood, amount)
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{
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}
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public FrostwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class OakBoard : BaseWoodBoard
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{
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[Constructable]
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public OakBoard()
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: this(1)
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{
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}
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[Constructable]
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public OakBoard(int amount)
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: base(CraftResource.OakWood, amount)
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{
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}
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public OakBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class AshBoard : BaseWoodBoard
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{
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[Constructable]
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public AshBoard()
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: this(1)
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{
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}
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[Constructable]
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public AshBoard(int amount)
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: base(CraftResource.AshWood, amount)
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{
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}
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public AshBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class YewBoard : BaseWoodBoard
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{
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[Constructable]
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public YewBoard()
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: this(1)
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{
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}
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[Constructable]
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public YewBoard(int amount)
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: base(CraftResource.YewWood, amount)
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{
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}
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public YewBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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