Files
abysmal-isle/Scripts/Items/Internal/EffectController.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

577 lines
16 KiB
C#

using System;
namespace Server.Items
{
public enum ECEffectType
{
None,
Moving,
Location,
Target,
Lightning
}
public enum EffectTriggerType
{
None,
Sequenced,
DoubleClick,
InRange
}
public class EffectController : Item
{
private TimeSpan m_EffectDelay;
private ECEffectType m_EffectType;
private EffectTriggerType m_TriggerType;
private IEntity m_Source;
private IEntity m_Target;
private TimeSpan m_TriggerDelay;
private EffectController m_Trigger;
private int m_ItemID;
private int m_Hue;
private int m_RenderMode;
private int m_Speed;
private int m_Duration;
private bool m_FixedDirection;
private bool m_Explodes;
private int m_ParticleEffect;
private int m_ExplodeParticleEffect;
private int m_ExplodeSound;
private EffectLayer m_EffectLayer;
private int m_Unknown;
private TimeSpan m_SoundDelay;
private int m_SoundID;
private bool m_PlaySoundAtTrigger;
private int m_TriggerRange;
[Constructable]
public EffectController()
: base(0x1B72)
{
this.Movable = false;
this.Visible = false;
this.m_TriggerType = EffectTriggerType.Sequenced;
this.m_EffectLayer = (EffectLayer)255;
}
public EffectController(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public ECEffectType EffectType
{
get
{
return this.m_EffectType;
}
set
{
this.m_EffectType = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public EffectTriggerType TriggerType
{
get
{
return this.m_TriggerType;
}
set
{
this.m_TriggerType = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public EffectLayer EffectLayer
{
get
{
return this.m_EffectLayer;
}
set
{
this.m_EffectLayer = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan EffectDelay
{
get
{
return this.m_EffectDelay;
}
set
{
this.m_EffectDelay = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TriggerDelay
{
get
{
return this.m_TriggerDelay;
}
set
{
this.m_TriggerDelay = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan SoundDelay
{
get
{
return this.m_SoundDelay;
}
set
{
this.m_SoundDelay = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item SourceItem
{
get
{
return this.m_Source as Item;
}
set
{
this.m_Source = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile SourceMobile
{
get
{
return this.m_Source as Mobile;
}
set
{
this.m_Source = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SourceNull
{
get
{
return (this.m_Source == null);
}
set
{
if (value)
this.m_Source = null;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item TargetItem
{
get
{
return this.m_Target as Item;
}
set
{
this.m_Target = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile TargetMobile
{
get
{
return this.m_Target as Mobile;
}
set
{
this.m_Target = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool TargetNull
{
get
{
return (this.m_Target == null);
}
set
{
if (value)
this.m_Target = null;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public EffectController Sequence
{
get
{
return this.m_Trigger;
}
set
{
this.m_Trigger = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int EffectItemID
{
get
{
return this.m_ItemID;
}
set
{
this.m_ItemID = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int EffectHue
{
get
{
return this.m_Hue;
}
set
{
this.m_Hue = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int RenderMode
{
get
{
return this.m_RenderMode;
}
set
{
this.m_RenderMode = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Speed
{
get
{
return this.m_Speed;
}
set
{
this.m_Speed = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Duration
{
get
{
return this.m_Duration;
}
set
{
this.m_Duration = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ParticleEffect
{
get
{
return this.m_ParticleEffect;
}
set
{
this.m_ParticleEffect = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ExplodeParticleEffect
{
get
{
return this.m_ExplodeParticleEffect;
}
set
{
this.m_ExplodeParticleEffect = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ExplodeSound
{
get
{
return this.m_ExplodeSound;
}
set
{
this.m_ExplodeSound = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Unknown
{
get
{
return this.m_Unknown;
}
set
{
this.m_Unknown = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int SoundID
{
get
{
return this.m_SoundID;
}
set
{
this.m_SoundID = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int TriggerRange
{
get
{
return this.m_TriggerRange;
}
set
{
this.m_TriggerRange = value;
}
}
public override string DefaultName
{
get
{
return "Effect Controller";
}
}
public override bool HandlesOnMovement
{
get
{
return (this.m_TriggerType == EffectTriggerType.InRange);
}
}
[CommandProperty(AccessLevel.GameMaster)]
private bool FixedDirection
{
get
{
return this.m_FixedDirection;
}
set
{
this.m_FixedDirection = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
private bool Explodes
{
get
{
return this.m_Explodes;
}
set
{
this.m_Explodes = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
private bool PlaySoundAtTrigger
{
get
{
return this.m_PlaySoundAtTrigger;
}
set
{
this.m_PlaySoundAtTrigger = value;
}
}
public override void OnDoubleClick(Mobile from)
{
if (this.m_TriggerType == EffectTriggerType.DoubleClick)
this.DoEffect(from);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Location != oldLocation && this.m_TriggerType == EffectTriggerType.InRange && Utility.InRange(this.GetWorldLocation(), m.Location, this.m_TriggerRange) && !Utility.InRange(this.GetWorldLocation(), oldLocation, this.m_TriggerRange))
this.DoEffect(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(this.m_EffectDelay);
writer.Write(this.m_TriggerDelay);
writer.Write(this.m_SoundDelay);
if (this.m_Source is Item)
writer.Write(this.m_Source as Item);
else
writer.Write(this.m_Source as Mobile);
if (this.m_Target is Item)
writer.Write(this.m_Target as Item);
else
writer.Write(this.m_Target as Mobile);
writer.Write(this.m_Trigger as Item);
writer.Write(this.m_FixedDirection);
writer.Write(this.m_Explodes);
writer.Write(this.m_PlaySoundAtTrigger);
writer.WriteEncodedInt((int)this.m_EffectType);
writer.WriteEncodedInt((int)this.m_EffectLayer);
writer.WriteEncodedInt((int)this.m_TriggerType);
writer.WriteEncodedInt(this.m_ItemID);
writer.WriteEncodedInt(this.m_Hue);
writer.WriteEncodedInt(this.m_RenderMode);
writer.WriteEncodedInt(this.m_Speed);
writer.WriteEncodedInt(this.m_Duration);
writer.WriteEncodedInt(this.m_ParticleEffect);
writer.WriteEncodedInt(this.m_ExplodeParticleEffect);
writer.WriteEncodedInt(this.m_ExplodeSound);
writer.WriteEncodedInt(this.m_Unknown);
writer.WriteEncodedInt(this.m_SoundID);
writer.WriteEncodedInt(this.m_TriggerRange);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_EffectDelay = reader.ReadTimeSpan();
this.m_TriggerDelay = reader.ReadTimeSpan();
this.m_SoundDelay = reader.ReadTimeSpan();
this.m_Source = this.ReadEntity(reader);
this.m_Target = this.ReadEntity(reader);
this.m_Trigger = reader.ReadItem() as EffectController;
this.m_FixedDirection = reader.ReadBool();
this.m_Explodes = reader.ReadBool();
this.m_PlaySoundAtTrigger = reader.ReadBool();
this.m_EffectType = (ECEffectType)reader.ReadEncodedInt();
this.m_EffectLayer = (EffectLayer)reader.ReadEncodedInt();
this.m_TriggerType = (EffectTriggerType)reader.ReadEncodedInt();
this.m_ItemID = reader.ReadEncodedInt();
this.m_Hue = reader.ReadEncodedInt();
this.m_RenderMode = reader.ReadEncodedInt();
this.m_Speed = reader.ReadEncodedInt();
this.m_Duration = reader.ReadEncodedInt();
this.m_ParticleEffect = reader.ReadEncodedInt();
this.m_ExplodeParticleEffect = reader.ReadEncodedInt();
this.m_ExplodeSound = reader.ReadEncodedInt();
this.m_Unknown = reader.ReadEncodedInt();
this.m_SoundID = reader.ReadEncodedInt();
this.m_TriggerRange = reader.ReadEncodedInt();
break;
}
}
}
public void PlaySound(object trigger)
{
IEntity ent = null;
if (this.m_PlaySoundAtTrigger)
ent = trigger as IEntity;
if (ent == null)
ent = this;
Effects.PlaySound((ent is Item) ? ((Item)ent).GetWorldLocation() : ent.Location, ent.Map, this.m_SoundID);
}
public void DoEffect(object trigger)
{
if (this.Deleted || this.m_TriggerType == EffectTriggerType.None)
return;
if (trigger is Mobile && ((Mobile)trigger).Hidden && ((Mobile)trigger).IsStaff())
return;
if (this.m_SoundID > 0)
Timer.DelayCall(this.m_SoundDelay, new TimerStateCallback(PlaySound), trigger);
if (this.m_Trigger != null)
Timer.DelayCall(this.m_TriggerDelay, new TimerStateCallback(this.m_Trigger.DoEffect), trigger);
if (this.m_EffectType != ECEffectType.None)
Timer.DelayCall(this.m_EffectDelay, new TimerStateCallback(InternalDoEffect), trigger);
}
public void InternalDoEffect(object trigger)
{
IEntity from = this.m_Source, to = this.m_Target;
if (from == null)
from = (IEntity)trigger;
if (to == null)
to = (IEntity)trigger;
switch ( this.m_EffectType )
{
case ECEffectType.Lightning:
{
Effects.SendBoltEffect(from, false, this.m_Hue);
break;
}
case ECEffectType.Location:
{
Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), this.m_ItemID, this.m_Speed, this.m_Duration, this.m_Hue, this.m_RenderMode, this.m_ParticleEffect, this.m_Unknown);
break;
}
case ECEffectType.Moving:
{
if (from == this)
from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
if (to == this)
to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
Effects.SendMovingParticles(from, to, this.m_ItemID, this.m_Speed, this.m_Duration, this.m_FixedDirection, this.m_Explodes, this.m_Hue, this.m_RenderMode, this.m_ParticleEffect, this.m_ExplodeParticleEffect, this.m_ExplodeSound, this.m_EffectLayer, this.m_Unknown);
break;
}
case ECEffectType.Target:
{
Effects.SendTargetParticles(from, this.m_ItemID, this.m_Speed, this.m_Duration, this.m_Hue, this.m_RenderMode, this.m_ParticleEffect, this.m_EffectLayer, this.m_Unknown);
break;
}
}
}
private IEntity ReadEntity(GenericReader reader)
{
return World.FindEntity(reader.ReadInt());
}
}
}