536 lines
15 KiB
C#
536 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class Ankhs
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{
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public const int ResurrectRange = 2;
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public const int TitheRange = 2;
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public const int LockRange = 2;
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public static void GetContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list)
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{
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if (from is PlayerMobile)
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list.Add(new LockKarmaEntry((PlayerMobile)from));
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list.Add(new ResurrectEntry(from, item));
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if (Core.AOS)
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list.Add(new TitheEntry(from));
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}
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public static void Resurrect(Mobile m, Item item)
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{
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if (m.Alive)
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return;
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if (!m.InRange(item.GetWorldLocation(), ResurrectRange))
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m.SendLocalizedMessage(500446); // That is too far away.
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else if (m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
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{
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m.CloseGump(typeof(ResurrectGump));
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m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
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}
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else
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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private class ResurrectEntry : ContextMenuEntry
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{
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private readonly Mobile m_Mobile;
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private readonly Item m_Item;
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public ResurrectEntry(Mobile mobile, Item item)
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: base(6195, ResurrectRange)
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{
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m_Mobile = mobile;
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m_Item = item;
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Enabled = !m_Mobile.Alive;
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}
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public override void OnClick()
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{
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Resurrect(m_Mobile, m_Item);
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}
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}
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private class LockKarmaEntry : ContextMenuEntry
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{
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private readonly PlayerMobile m_Mobile;
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public LockKarmaEntry(PlayerMobile mobile)
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: base(mobile.KarmaLocked ? 6197 : 6196, LockRange)
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{
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m_Mobile = mobile;
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}
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public override void OnClick()
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{
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m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
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if (m_Mobile.KarmaLocked)
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m_Mobile.SendLocalizedMessage(1060192); // Your karma has been locked. Your karma can no longer be raised.
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else
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m_Mobile.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again.
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}
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}
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private class TitheEntry : ContextMenuEntry
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{
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private readonly Mobile m_Mobile;
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public TitheEntry(Mobile mobile)
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: base(6198, TitheRange)
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{
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m_Mobile = mobile;
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Enabled = m_Mobile.Alive;
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}
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public override void OnClick()
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{
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if (m_Mobile.CheckAlive())
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m_Mobile.SendGump(new TithingGump(m_Mobile, 0));
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}
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}
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}
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public class AnkhWest : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public AnkhWest()
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: this(false)
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{
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}
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[Constructable]
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public AnkhWest(bool bloodied)
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: base(bloodied ? 0x1D98 : 0x3)
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{
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Movable = false;
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m_Item = new InternalItem(bloodied, this);
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}
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public AnkhWest(Serial serial)
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: base(serial)
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{
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}
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public override bool HandlesOnMovement
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{
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get
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{
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return true;
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}
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}// Tell the core that we implement OnMovement
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get
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{
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return base.Hue;
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}
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value)
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m_Item.Hue = value;
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X, Y + 1, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_Item != null)
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m_Item.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private AnkhWest m_Item;
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public InternalItem(bool bloodied, AnkhWest item)
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: base(bloodied ? 0x1D97 : 0x2)
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem(Serial serial)
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: base(serial)
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{
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}
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public override bool HandlesOnMovement
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{
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get
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{
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return true;
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}
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}// Tell the core that we implement OnMovement
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get
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{
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return base.Hue;
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}
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value)
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m_Item.Hue = value;
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X, Y - 1, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_Item != null)
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m_Item.Delete();
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhWest;
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}
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}
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}
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[TypeAlias("Server.Items.AnkhEast")]
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public class AnkhNorth : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public AnkhNorth()
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: this(false)
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{
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}
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[Constructable]
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public AnkhNorth(bool bloodied)
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: base(bloodied ? 0x1E5D : 0x4)
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{
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Movable = false;
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m_Item = new InternalItem(bloodied, this);
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}
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public AnkhNorth(Serial serial)
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: base(serial)
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{
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}
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public override bool HandlesOnMovement
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{
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get
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{
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return true;
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}
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}// Tell the core that we implement OnMovement
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get
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{
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return base.Hue;
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}
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value)
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m_Item.Hue = value;
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X + 1, Y, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_Item != null)
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m_Item.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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[TypeAlias("Server.Items.AnkhEast+InternalItem")]
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private class InternalItem : Item
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{
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private AnkhNorth m_Item;
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public InternalItem(bool bloodied, AnkhNorth item)
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: base(bloodied ? 0x1E5C : 0x5)
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem(Serial serial)
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: base(serial)
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{
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}
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public override bool HandlesOnMovement
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{
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get
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{
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return true;
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}
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}// Tell the core that we implement OnMovement
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get
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{
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return base.Hue;
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}
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value)
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m_Item.Hue = value;
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Item != null)
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m_Item.Location = new Point3D(X - 1, Y, Z);
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}
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public override void OnMapChange()
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{
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if (m_Item != null)
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_Item != null)
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m_Item.Delete();
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_Item);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhNorth;
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}
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}
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private class MemorialStone : Item
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{
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public override int LabelNumber { get { return 1071563; } } // Memorial Stone
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[Constructable]
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public MemorialStone()
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: base(0x117F)
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{
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Movable = false;
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}
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public MemorialStone(Serial serial)
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: base(serial)
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{
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}
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public override bool HandlesOnMovement { get { return true; } }
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
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Ankhs.Resurrect(m, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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Ankhs.GetContextMenuEntries(from, this, list);
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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Ankhs.Resurrect(m, this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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} |