Files
abysmal-isle/Scripts/Items/Equipment/Weapons/ShepherdsCrook.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

259 lines
7.3 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
[FlipableAttribute(0xE81, 0xE82)]
public class ShepherdsCrook : BaseStaff
{
[Constructable]
public ShepherdsCrook()
: base(0xE81)
{
Weight = 4.0;
}
public ShepherdsCrook(Serial serial)
: base(serial)
{
}
public override WeaponAbility PrimaryAbility
{
get
{
return WeaponAbility.CrushingBlow;
}
}
public override WeaponAbility SecondaryAbility
{
get
{
return WeaponAbility.Disarm;
}
}
public override int AosStrengthReq
{
get
{
return 20;
}
}
public override int AosMinDamage
{
get
{
return 13;
}
}
public override int AosMaxDamage
{
get
{
return 16;
}
}
public override int AosSpeed
{
get
{
return 40;
}
}
public override float MlSpeed
{
get
{
return 2.75f;
}
}
public override int OldStrengthReq
{
get
{
return 10;
}
}
public override int OldMinDamage
{
get
{
return 3;
}
}
public override int OldMaxDamage
{
get
{
return 12;
}
}
public override int OldSpeed
{
get
{
return 30;
}
}
public override int InitMinHits
{
get
{
return 31;
}
}
public override int InitMaxHits
{
get
{
return 50;
}
}
public override bool CanBeWornByGargoyles { get { return true; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(502464); // Target the animal you wish to herd.
from.Target = new HerdingTarget(this);
}
private class HerdingTarget : Target
{
private static readonly Type[] m_ChampTamables = new Type[]
{
typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider),
typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon),
typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime),
typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle),
typeof(LesserHiryu), typeof(Hiryu)
};
private ShepherdsCrook m_Crook;
public HerdingTarget(ShepherdsCrook crook)
: base(10, false, TargetFlags.None)
{
m_Crook = crook;
}
protected override void OnTarget(Mobile from, object targ)
{
if (targ is BaseCreature)
{
BaseCreature bc = (BaseCreature)targ;
if (IsHerdable(bc))
{
if (bc.Controlled)
{
bc.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502467, from.NetState); // That animal looks tame already.
}
else
{
from.SendLocalizedMessage(502475); // Click where you wish the animal to go.
from.Target = new InternalTarget(bc, m_Crook);
}
}
else
{
from.SendLocalizedMessage(502468); // That is not a herdable animal.
}
}
else
{
from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
}
}
private bool IsHerdable(BaseCreature bc)
{
if (bc.IsParagon)
return false;
if (bc.Tamable)
return true;
Map map = bc.Map;
ChampionSpawnRegion region = Region.Find(bc.Home, map) as ChampionSpawnRegion;
if (region != null)
{
ChampionSpawn spawn = region.ChampionSpawn;
if (spawn != null && spawn.IsChampionSpawn(bc))
{
Type t = bc.GetType();
foreach (Type type in m_ChampTamables)
if (type == t)
return true;
}
}
return false;
}
private class InternalTarget : Target
{
private BaseCreature m_Creature;
private ShepherdsCrook m_Crook;
public InternalTarget(BaseCreature c, ShepherdsCrook crook)
: base(10, true, TargetFlags.None)
{
m_Creature = c;
m_Crook = crook;
}
protected override void OnTarget(Mobile from, object targ)
{
if (targ is IPoint2D)
{
double min = m_Creature.CurrentTameSkill - 30;
double max = m_Creature.CurrentTameSkill + 30 + Utility.Random(10);
if (max <= from.Skills[SkillName.Herding].Value)
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502471, from.NetState); // That wasn't even challenging.
if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max))
{
IPoint2D p = (IPoint2D)targ;
if (targ != from)
p = new Point2D(p.X, p.Y);
m_Creature.TargetLocation = p;
from.SendLocalizedMessage(502479); // The animal walks where it was instructed to.
if (Siege.SiegeShard && m_Crook is IUsesRemaining)
{
Siege.CheckUsesRemaining(from, m_Crook);
}
}
else
{
from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
}
}
}
}
}
}
}