91 lines
2.0 KiB
C#
91 lines
2.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class Lantern : BaseEquipableLight
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{
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[Constructable]
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public Lantern()
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: base(0xA25)
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{
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if (Burnout)
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this.Duration = TimeSpan.FromMinutes(20);
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else
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this.Duration = TimeSpan.Zero;
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this.Burning = false;
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this.Light = LightType.Circle300;
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this.Weight = 2.0;
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}
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public Lantern(Serial serial)
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: base(serial)
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{
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}
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public override int LitItemID
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{
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get
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{
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if (this.ItemID == 0xA15 || this.ItemID == 0xA17)
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return this.ItemID;
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return 0xA22;
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}
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}
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public override int UnlitItemID
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{
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get
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{
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if (this.ItemID == 0xA18)
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return this.ItemID;
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return 0xA25;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LanternOfSouls : Lantern
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{
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[Constructable]
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public LanternOfSouls()
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{
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this.Hue = 0x482;
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}
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public LanternOfSouls(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1061618;
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}
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}// Lantern of Souls
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |