3629 lines
122 KiB
C#
3629 lines
122 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Engines.Craft;
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using Server.Engines.XmlSpawner2;
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using Server.Factions;
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using Server.Network;
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using Server.Mobiles;
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using AMA = Server.Items.ArmorMeditationAllowance;
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using AMT = Server.Items.ArmorMaterialType;
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using System.Linq;
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namespace Server.Items
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{
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public abstract class BaseArmor : Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IResource, ISetItem, IVvVItem, IOwnerRestricted, ITalismanProtection, IEngravable, IArtifact, ICombatEquipment, IQuality
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{
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#region Factions
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private FactionItem m_FactionState;
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public FactionItem FactionItemState
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{
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get
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{
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return m_FactionState;
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}
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set
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{
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m_FactionState = value;
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if (m_FactionState == null)
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Hue = CraftResources.GetHue(Resource);
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LootType = (m_FactionState == null ? LootType.Regular : LootType.Blessed);
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}
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}
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#endregion
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#region IEngravable
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private string _EngravedText;
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[CommandProperty(AccessLevel.GameMaster)]
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public string EngravedText { get { return _EngravedText; } set { _EngravedText = value; InvalidateProperties(); } }
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#endregion
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private bool _VvVItem;
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private Mobile _Owner;
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private string _OwnerName;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsVvVItem
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{
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get { return _VvVItem; }
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set { _VvVItem = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner
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{
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get { return _Owner; }
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set { _Owner = value; if (_Owner != null) _OwnerName = _Owner.Name; InvalidateProperties(); }
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}
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public virtual string OwnerName
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{
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get { return _OwnerName; }
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set { _OwnerName = value; InvalidateProperties(); }
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}
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/* Armor internals work differently now (Jun 19 2003)
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*
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* The attributes defined below default to -1.
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* If the value is -1, the corresponding virtual 'Aos/Old' property is used.
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* If not, the attribute value itself is used. Here's the list:
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* - ArmorBase
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* - StrBonus
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* - DexBonus
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* - IntBonus
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* - StrReq
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* - DexReq
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* - IntReq
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* - MeditationAllowance
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*/
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// Instance values. These values must are unique to each armor piece.
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private int m_MaxHitPoints;
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private int m_HitPoints;
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private Mobile m_Crafter;
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private ItemQuality m_Quality;
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private ArmorDurabilityLevel m_Durability;
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private ArmorProtectionLevel m_Protection;
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private CraftResource m_Resource;
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private bool m_Identified, m_PlayerConstructed;
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private int m_PhysicalBonus, m_FireBonus, m_ColdBonus, m_PoisonBonus, m_EnergyBonus;
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#region Runic Reforging
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private ItemPower m_ItemPower;
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private ReforgedPrefix m_ReforgedPrefix;
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private ReforgedSuffix m_ReforgedSuffix;
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#endregion
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#region Stygian Abyss
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private int m_GorgonLenseCharges;
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private LenseType m_GorgonLenseType;
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private bool m_Altered;
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private int m_TimesImbued;
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private bool m_IsImbued;
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private int m_PhysNonImbuing;
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private int m_FireNonImbuing;
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private int m_ColdNonImbuing;
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private int m_PoisonNonImbuing;
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private int m_EnergyNonImbuing;
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#endregion
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private AosAttributes m_AosAttributes;
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private AosArmorAttributes m_AosArmorAttributes;
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private AosSkillBonuses m_AosSkillBonuses;
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private SAAbsorptionAttributes m_SAAbsorptionAttributes;
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private NegativeAttributes m_NegativeAttributes;
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private AosWeaponAttributes m_AosWeaponAttributes;
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private TalismanAttribute m_TalismanProtection;
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// Overridable values. These values are provided to override the defaults which get defined in the individual armor scripts.
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private int m_ArmorBase = -1;
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private int m_StrBonus = -1, m_DexBonus = -1, m_IntBonus = -1;
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private int m_StrReq = -1, m_DexReq = -1, m_IntReq = -1;
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private AMA m_Meditate = (AMA)(-1);
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public virtual bool AllowMaleWearer
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{
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get
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{
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return true;
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}
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}
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public virtual bool AllowFemaleWearer
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{
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get
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{
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return true;
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}
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}
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public abstract AMT MaterialType { get; }
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public virtual int RevertArmorBase
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{
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get
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{
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return ArmorBase;
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}
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}
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public virtual int ArmorBase
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{
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get
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{
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return 0;
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}
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}
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public virtual AMA DefMedAllowance
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{
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get
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{
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return AMA.None;
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}
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}
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public virtual AMA AosMedAllowance
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{
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get
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{
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return DefMedAllowance;
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}
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}
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public virtual AMA OldMedAllowance
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{
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get
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{
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return DefMedAllowance;
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}
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}
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public virtual int AosStrBonus
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{
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get
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{
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return 0;
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}
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}
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public virtual int AosDexBonus
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{
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get
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{
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return 0;
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}
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}
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public virtual int AosIntBonus
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{
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get
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{
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return 0;
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}
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}
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public virtual int AosStrReq
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{
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get
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{
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return 0;
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}
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}
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public virtual int AosDexReq
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{
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get
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{
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return 0;
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}
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}
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public virtual int AosIntReq
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{
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get
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{
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return 0;
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}
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}
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public virtual int OldStrBonus
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{
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get
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{
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return 0;
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}
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}
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public virtual int OldDexBonus
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{
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get
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{
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return 0;
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}
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}
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public virtual int OldIntBonus
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{
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get
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{
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return 0;
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}
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}
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public virtual int OldStrReq
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{
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get
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{
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return 0;
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}
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}
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public virtual int OldDexReq
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{
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get
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{
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return 0;
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}
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}
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public virtual int OldIntReq
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{
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get
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{
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return 0;
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}
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}
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public virtual bool CanFortify
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{
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get
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{
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return !IsImbued && NegativeAttributes.Antique < 4;
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}
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}
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public virtual bool CanRepair
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{
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get
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{
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return m_NegativeAttributes.NoRepair == 0;
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}
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}
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public virtual bool CanAlter { get { return true; } }
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public virtual bool UseIntOrDexProperty
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{
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get
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{
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return false;
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}
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}
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public virtual int IntOrDexPropertyValue
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{
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get
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{
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return 0;
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}
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}
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public override void OnAfterDuped(Item newItem)
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{
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BaseArmor armor = newItem as BaseArmor;
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if (armor == null)
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return;
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armor.m_AosAttributes = new AosAttributes(newItem, m_AosAttributes);
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armor.m_AosArmorAttributes = new AosArmorAttributes(newItem, m_AosArmorAttributes);
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armor.m_AosSkillBonuses = new AosSkillBonuses(newItem, m_AosSkillBonuses);
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armor.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(newItem, m_SAAbsorptionAttributes);
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armor.m_NegativeAttributes = new NegativeAttributes(newItem, m_NegativeAttributes);
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armor.m_AosWeaponAttributes = new AosWeaponAttributes(newItem, m_AosWeaponAttributes);
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armor.m_TalismanProtection = new TalismanAttribute(m_TalismanProtection);
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armor.m_SetAttributes = new AosAttributes(newItem, m_SetAttributes);
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armor.m_SetSkillBonuses = new AosSkillBonuses(newItem, m_SetSkillBonuses);
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base.OnAfterDuped(newItem);
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}
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#region Personal Bless Deed
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private Mobile m_BlessedBy;
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile BlessedBy
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{
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get
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{
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return m_BlessedBy;
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}
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set
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{
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m_BlessedBy = value;
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InvalidateProperties();
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (BlessedFor == from && BlessedBy == from && RootParent == from)
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{
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list.Add(new UnBlessEntry(from, this));
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}
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}
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private class UnBlessEntry : ContextMenuEntry
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{
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private readonly Mobile m_From;
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private readonly BaseArmor m_Item;
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public UnBlessEntry(Mobile from, BaseArmor item)
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: base(6208, -1)
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{
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m_From = from;
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m_Item = item;
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}
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public override void OnClick()
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{
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m_Item.BlessedFor = null;
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m_Item.BlessedBy = null;
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Container pack = m_From.Backpack;
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if (pack != null)
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{
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pack.DropItem(new PersonalBlessDeed(m_From));
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m_From.SendLocalizedMessage(1062200); // A personal bless deed has been placed in your backpack.
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}
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}
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}
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#endregion
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[CommandProperty(AccessLevel.GameMaster)]
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public AMA MeditationAllowance
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{
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get
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{
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return (m_Meditate == (AMA)(-1) ? Core.AOS ? AosMedAllowance : OldMedAllowance : m_Meditate);
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}
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set
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{
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m_Meditate = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int BaseArmorRating
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{
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get
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{
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if (m_ArmorBase == -1)
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return ArmorBase;
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else
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return m_ArmorBase;
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}
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set
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{
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m_ArmorBase = value;
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Invalidate();
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}
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}
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public double BaseArmorRatingScaled
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{
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get
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{
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return (BaseArmorRating * ArmorScalar);
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}
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}
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public virtual double ArmorRating
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{
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get
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{
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int ar = BaseArmorRating;
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if (m_Protection != ArmorProtectionLevel.Regular)
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ar += 10 + (5 * (int)m_Protection);
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switch ( m_Resource )
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{
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case CraftResource.DullCopper:
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ar += 2;
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break;
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case CraftResource.ShadowIron:
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ar += 4;
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break;
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case CraftResource.Copper:
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ar += 6;
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break;
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case CraftResource.Bronze:
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ar += 8;
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break;
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case CraftResource.Gold:
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ar += 10;
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break;
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case CraftResource.Agapite:
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ar += 12;
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break;
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case CraftResource.Verite:
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ar += 14;
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break;
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case CraftResource.Valorite:
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ar += 16;
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break;
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case CraftResource.SpinedLeather:
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ar += 10;
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break;
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case CraftResource.HornedLeather:
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ar += 13;
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break;
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case CraftResource.BarbedLeather:
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ar += 16;
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break;
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}
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ar += -8 + (8 * (int)m_Quality);
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return ScaleArmorByDurability(ar);
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}
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}
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public double ArmorRatingScaled
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{
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get
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{
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return (ArmorRating * ArmorScalar);
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}
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}
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#region Publish 81 Armor Refinement
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private int m_RefinedPhysical;
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private int m_RefinedFire;
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private int m_RefinedCold;
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private int m_RefinedPoison;
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private int m_RefinedEnergy;
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[CommandProperty(AccessLevel.GameMaster)]
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public int RefinedPhysical { get { return m_RefinedPhysical; } set { m_RefinedPhysical = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int RefinedFire { get { return m_RefinedFire; } set { m_RefinedFire = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int RefinedCold { get { return m_RefinedCold; } set { m_RefinedCold = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int RefinedPoison { get { return m_RefinedPoison; } set { m_RefinedPoison = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int RefinedEnergy { get { return m_RefinedEnergy; } set { m_RefinedEnergy = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int RefinedDefenseChance { get { return -(m_RefinedPhysical + m_RefinedFire + m_RefinedCold + m_RefinedPoison + m_RefinedEnergy); } }
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public static int GetRefinedResist(Mobile from, ResistanceType attr)
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{
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int value = 0;
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foreach (var armor in from.Items.OfType<BaseArmor>())
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{
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switch (attr)
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{
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case ResistanceType.Physical: value += armor.m_RefinedPhysical; break;
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case ResistanceType.Fire: value += armor.m_RefinedFire; break;
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case ResistanceType.Cold: value += armor.m_RefinedCold; break;
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case ResistanceType.Poison: value += armor.m_RefinedPoison; break;
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case ResistanceType.Energy: value += armor.m_RefinedEnergy; break;
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}
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}
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return value;
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}
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public static int GetRefinedDefenseChance(Mobile from)
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{
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int value = 0;
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foreach (var armor in from.Items.OfType<BaseArmor>())
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{
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value += armor.RefinedDefenseChance;
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}
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return value;
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}
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public static bool HasRefinedResist(Mobile from)
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{
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return from.Items.OfType<BaseArmor>().Any(armor => armor.m_RefinedPhysical > 0 ||
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armor.m_RefinedFire > 0 ||
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armor.m_RefinedCold > 0 ||
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armor.m_RefinedPoison > 0 ||
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armor.m_RefinedEnergy > 0);
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}
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public override void AddResistanceProperties(ObjectPropertyList list)
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{
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if (PhysicalResistance != 0 || m_RefinedPhysical != 0)
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{
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if (m_RefinedPhysical != 0)
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list.Add(1153735, String.Format("{0}\t{1}\t{2}", PhysicalResistance.ToString(), "", m_RefinedPhysical.ToString()));// physical resist ~1_val~% / ~2_symb~~3_val~% Max
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else
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list.Add(1060448, PhysicalResistance.ToString()); // physical resist ~1_val~%
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}
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if (FireResistance != 0 || m_RefinedFire != 0)
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{
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if (m_RefinedFire != 0)
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list.Add(1153737, String.Format("{0}\t{1}\t{2}", FireResistance.ToString(), "", m_RefinedFire.ToString()));// physical resist ~1_val~% / ~2_symb~~3_val~% Max
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else
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list.Add(1060447, FireResistance.ToString()); // physical resist ~1_val~%
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}
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if (ColdResistance != 0 || m_RefinedCold != 0)
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{
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if (m_RefinedCold != 0)
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list.Add(1153739, String.Format("{0}\t{1}\t{2}", ColdResistance.ToString(), "", m_RefinedCold.ToString()));// physical resist ~1_val~% / ~2_symb~~3_val~% Max
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else
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list.Add(1060445, ColdResistance.ToString()); // physical resist ~1_val~%
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}
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if (PoisonResistance != 0 || m_RefinedPoison != 0)
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{
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if (m_RefinedPoison != 0)
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list.Add(1153736, String.Format("{0}\t{1}\t{2}", PoisonResistance.ToString(), "", m_RefinedPoison.ToString()));// physical resist ~1_val~% / ~2_symb~~3_val~% Max
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else
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list.Add(1060449, PoisonResistance.ToString()); // physical resist ~1_val~%
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}
|
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if (EnergyResistance != 0 || m_RefinedEnergy != 0)
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{
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if (m_RefinedEnergy != 0)
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list.Add(1153738, String.Format("{0}\t{1}\t{2}", EnergyResistance.ToString(), "", m_RefinedEnergy.ToString()));// physical resist ~1_val~% / ~2_symb~~3_val~% Max
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else
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list.Add(1060446, EnergyResistance.ToString()); // physical resist ~1_val~%
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}
|
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|
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if (RefinedDefenseChance != 0)
|
|
list.Add(1153733, String.Format("{0}\t{1}", "", RefinedDefenseChance.ToString()));
|
|
}
|
|
|
|
public static int GetInherentLowerManaCost(Mobile from)
|
|
{
|
|
if (!Core.SA)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int toReduce = 0;
|
|
|
|
foreach (BaseArmor armor in from.Items.OfType<BaseArmor>())
|
|
{
|
|
if (armor.ArmorAttributes.MageArmor > 0 || armor.MaterialType == ArmorMaterialType.Wood || armor is BaseShield)
|
|
continue;
|
|
|
|
switch (armor.MaterialType)
|
|
{
|
|
case ArmorMaterialType.Studded:
|
|
case ArmorMaterialType.Bone:
|
|
case ArmorMaterialType.Stone:
|
|
toReduce += 3;
|
|
break;
|
|
case ArmorMaterialType.Ringmail:
|
|
case ArmorMaterialType.Chainmail:
|
|
case ArmorMaterialType.Plate:
|
|
case ArmorMaterialType.Dragon:
|
|
toReduce += 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return Math.Min(15, toReduce);
|
|
}
|
|
|
|
public static double GetInherentStaminaLossReduction(Mobile from)
|
|
{
|
|
if (!Core.SA)
|
|
{
|
|
return 0.0;
|
|
}
|
|
|
|
double toReduce = 0.0;
|
|
int count = 0;
|
|
|
|
foreach (var armor in from.Items.OfType<BaseArmor>().OrderBy(arm => -GetArmorRatingReduction(arm)))
|
|
{
|
|
if (count == 5)
|
|
break;
|
|
|
|
toReduce += GetArmorRatingReduction(armor);
|
|
count++;
|
|
}
|
|
|
|
return toReduce;
|
|
}
|
|
|
|
public static double GetArmorRatingReduction(BaseArmor armor)
|
|
{
|
|
switch (armor.MaterialType)
|
|
{
|
|
default: return 0.0;
|
|
case ArmorMaterialType.Cloth:
|
|
case ArmorMaterialType.Leather:
|
|
return .1;
|
|
case ArmorMaterialType.Wood:
|
|
case ArmorMaterialType.Stone:
|
|
case ArmorMaterialType.Studded:
|
|
case ArmorMaterialType.Bone:
|
|
return .5;
|
|
case ArmorMaterialType.Ringmail:
|
|
case ArmorMaterialType.Chainmail:
|
|
case ArmorMaterialType.Plate:
|
|
case ArmorMaterialType.Dragon:
|
|
return 1.0;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Stygian Abyss
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int GorgonLenseCharges
|
|
{
|
|
get { return m_GorgonLenseCharges; }
|
|
set { m_GorgonLenseCharges = value; if (value == 0) m_GorgonLenseType = LenseType.None; InvalidateProperties(); }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public LenseType GorgonLenseType
|
|
{
|
|
get { return m_GorgonLenseType; }
|
|
set { m_GorgonLenseType = value; InvalidateProperties(); }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int TimesImbued
|
|
{
|
|
get { return m_TimesImbued; }
|
|
set { m_TimesImbued = value; InvalidateProperties(); }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool IsImbued
|
|
{
|
|
get
|
|
{
|
|
if (TimesImbued >= 1 && !m_IsImbued)
|
|
m_IsImbued = true;
|
|
|
|
return m_IsImbued;
|
|
}
|
|
set
|
|
{
|
|
if (TimesImbued >= 1)
|
|
m_IsImbued = true;
|
|
else
|
|
m_IsImbued = value; InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int PhysNonImbuing
|
|
{
|
|
get { return m_PhysNonImbuing; }
|
|
set { m_PhysNonImbuing = value; }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int FireNonImbuing
|
|
{
|
|
get { return m_FireNonImbuing; }
|
|
set { m_FireNonImbuing = value; }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int ColdNonImbuing
|
|
{
|
|
get { return m_ColdNonImbuing; }
|
|
set { m_ColdNonImbuing = value; }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int PoisonNonImbuing
|
|
{
|
|
get { return m_PoisonNonImbuing; }
|
|
set { m_PoisonNonImbuing = value; }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int EnergyNonImbuing
|
|
{
|
|
get { return m_EnergyNonImbuing; }
|
|
set { m_EnergyNonImbuing = value; }
|
|
}
|
|
|
|
public virtual int[] BaseResists
|
|
{
|
|
get
|
|
{
|
|
var list = new int[5];
|
|
|
|
list[0] = BasePhysicalResistance;
|
|
list[1] = BaseFireResistance;
|
|
list[2] = BaseColdResistance;
|
|
list[3] = BasePoisonResistance;
|
|
list[4] = BaseEnergyResistance;
|
|
|
|
return list;
|
|
}
|
|
}
|
|
|
|
public virtual void OnAfterImbued(Mobile m, int mod, int value)
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
#region Runic Reforging
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ReforgedPrefix ReforgedPrefix
|
|
{
|
|
get { return m_ReforgedPrefix; }
|
|
set { m_ReforgedPrefix = value; InvalidateProperties(); }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ReforgedSuffix ReforgedSuffix
|
|
{
|
|
get { return m_ReforgedSuffix; }
|
|
set { m_ReforgedSuffix = value; InvalidateProperties(); }
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ItemPower ItemPower
|
|
{
|
|
get { return m_ItemPower; }
|
|
set { m_ItemPower = value; InvalidateProperties(); }
|
|
}
|
|
#endregion
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int StrBonus
|
|
{
|
|
get
|
|
{
|
|
return (m_StrBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : m_StrBonus);
|
|
}
|
|
set
|
|
{
|
|
m_StrBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int DexBonus
|
|
{
|
|
get
|
|
{
|
|
return (m_DexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : m_DexBonus);
|
|
}
|
|
set
|
|
{
|
|
m_DexBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int IntBonus
|
|
{
|
|
get
|
|
{
|
|
return (m_IntBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : m_IntBonus);
|
|
}
|
|
set
|
|
{
|
|
m_IntBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int StrRequirement
|
|
{
|
|
get
|
|
{
|
|
if (m_NegativeAttributes.Massive > 0)
|
|
{
|
|
return 125;
|
|
}
|
|
|
|
return m_StrReq == -1 ? (Core.AOS ? AosStrReq : OldStrReq) : m_StrReq;
|
|
}
|
|
set
|
|
{
|
|
m_StrReq = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int DexRequirement
|
|
{
|
|
get
|
|
{
|
|
return (m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq);
|
|
}
|
|
set
|
|
{
|
|
m_DexReq = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int IntRequirement
|
|
{
|
|
get
|
|
{
|
|
return (m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq);
|
|
}
|
|
set
|
|
{
|
|
m_IntReq = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool Identified
|
|
{
|
|
get
|
|
{
|
|
return m_Identified;
|
|
}
|
|
set
|
|
{
|
|
m_Identified = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool PlayerConstructed
|
|
{
|
|
get
|
|
{
|
|
return m_PlayerConstructed;
|
|
}
|
|
set
|
|
{
|
|
m_PlayerConstructed = value;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public virtual CraftResource Resource
|
|
{
|
|
get
|
|
{
|
|
return m_Resource;
|
|
}
|
|
set
|
|
{
|
|
if (m_Resource != value || m_Resource == DefaultResource)
|
|
{
|
|
UnscaleDurability();
|
|
CraftResource old = m_Resource;
|
|
|
|
m_Resource = value;
|
|
|
|
ApplyResourceResistances(old);
|
|
|
|
if (CraftItem.RetainsColor(GetType()))
|
|
{
|
|
Hue = CraftResources.GetHue(m_Resource);
|
|
}
|
|
|
|
Invalidate();
|
|
InvalidateProperties();
|
|
|
|
if (Parent is Mobile)
|
|
((Mobile)Parent).UpdateResistances();
|
|
|
|
ScaleDurability();
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual double ArmorScalar
|
|
{
|
|
get
|
|
{
|
|
int pos = (int)BodyPosition;
|
|
|
|
if (pos >= 0 && pos < m_ArmorScalars.Length)
|
|
return m_ArmorScalars[pos];
|
|
|
|
return 1.0;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int MaxHitPoints
|
|
{
|
|
get
|
|
{
|
|
return m_MaxHitPoints;
|
|
}
|
|
set
|
|
{
|
|
m_MaxHitPoints = value;
|
|
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int HitPoints
|
|
{
|
|
get
|
|
{
|
|
return m_HitPoints;
|
|
}
|
|
set
|
|
{
|
|
if (value != m_HitPoints && MaxHitPoints > 0)
|
|
{
|
|
m_HitPoints = value;
|
|
|
|
if (m_HitPoints < 0)
|
|
Delete();
|
|
else if (m_HitPoints > MaxHitPoints)
|
|
m_HitPoints = MaxHitPoints;
|
|
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Mobile Crafter
|
|
{
|
|
get
|
|
{
|
|
return m_Crafter;
|
|
}
|
|
set
|
|
{
|
|
m_Crafter = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ItemQuality Quality
|
|
{
|
|
get
|
|
{
|
|
return m_Quality;
|
|
}
|
|
set
|
|
{
|
|
UnscaleDurability();
|
|
m_Quality = value;
|
|
Invalidate();
|
|
InvalidateProperties();
|
|
ScaleDurability();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ArmorDurabilityLevel Durability
|
|
{
|
|
get
|
|
{
|
|
return m_Durability;
|
|
}
|
|
set
|
|
{
|
|
UnscaleDurability();
|
|
m_Durability = value;
|
|
ScaleDurability();
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public virtual int ArtifactRarity
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public override bool DisplayWeight
|
|
{
|
|
get
|
|
{
|
|
if (IsVvVItem)
|
|
return true;
|
|
|
|
return base.DisplayWeight;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ArmorProtectionLevel ProtectionLevel
|
|
{
|
|
get
|
|
{
|
|
return m_Protection;
|
|
}
|
|
set
|
|
{
|
|
if (m_Protection != value)
|
|
{
|
|
m_Protection = value;
|
|
|
|
Invalidate();
|
|
InvalidateProperties();
|
|
|
|
if (Parent is Mobile)
|
|
((Mobile)Parent).UpdateResistances();
|
|
}
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public AosAttributes Attributes { get { return m_AosAttributes; } set { } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public AosArmorAttributes ArmorAttributes { get { return m_AosArmorAttributes; } set { } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public AosSkillBonuses SkillBonuses { get { return m_AosSkillBonuses; } set { } }
|
|
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public SAAbsorptionAttributes AbsorptionAttributes { get { return m_SAAbsorptionAttributes; } set { } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public NegativeAttributes NegativeAttributes { get { return m_NegativeAttributes; } set { } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public AosWeaponAttributes WeaponAttributes { get { return m_AosWeaponAttributes; } set { } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TalismanAttribute Protection
|
|
{
|
|
get { return m_TalismanProtection; }
|
|
set { m_TalismanProtection = value; InvalidateProperties(); }
|
|
}
|
|
|
|
public override double DefaultWeight
|
|
{
|
|
get
|
|
{
|
|
if (NegativeAttributes == null || NegativeAttributes.Unwieldly == 0)
|
|
return base.DefaultWeight;
|
|
|
|
return 50;
|
|
}
|
|
}
|
|
|
|
public int ComputeStatReq(StatType type)
|
|
{
|
|
int v;
|
|
|
|
if (type == StatType.Str)
|
|
v = StrRequirement;
|
|
else if (type == StatType.Dex)
|
|
v = DexRequirement;
|
|
else
|
|
v = IntRequirement;
|
|
|
|
return AOS.Scale(v, 100 - GetLowerStatReq());
|
|
}
|
|
|
|
public int ComputeStatBonus(StatType type)
|
|
{
|
|
if (type == StatType.Str)
|
|
return StrBonus + Attributes.BonusStr;
|
|
else if (type == StatType.Dex)
|
|
return DexBonus + Attributes.BonusDex;
|
|
else
|
|
return IntBonus + Attributes.BonusInt;
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int PhysicalBonus
|
|
{
|
|
get
|
|
{
|
|
return m_PhysicalBonus;
|
|
}
|
|
set
|
|
{
|
|
m_PhysicalBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int FireBonus
|
|
{
|
|
get
|
|
{
|
|
return m_FireBonus;
|
|
}
|
|
set
|
|
{
|
|
m_FireBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int ColdBonus
|
|
{
|
|
get
|
|
{
|
|
return m_ColdBonus;
|
|
}
|
|
set
|
|
{
|
|
m_ColdBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int PoisonBonus
|
|
{
|
|
get
|
|
{
|
|
return m_PoisonBonus;
|
|
}
|
|
set
|
|
{
|
|
m_PoisonBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int EnergyBonus
|
|
{
|
|
get
|
|
{
|
|
return m_EnergyBonus;
|
|
}
|
|
set
|
|
{
|
|
m_EnergyBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public virtual int BasePhysicalResistance
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual int BaseFireResistance
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual int BaseColdResistance
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual int BasePoisonResistance
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual int BaseEnergyResistance
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public override int PhysicalResistance
|
|
{
|
|
get
|
|
{
|
|
return BasePhysicalResistance + GetProtOffset() + m_PhysicalBonus;
|
|
}
|
|
}
|
|
|
|
public override int FireResistance
|
|
{
|
|
get
|
|
{
|
|
return BaseFireResistance + GetProtOffset() + m_FireBonus;
|
|
}
|
|
}
|
|
|
|
public override int ColdResistance
|
|
{
|
|
get
|
|
{
|
|
return BaseColdResistance + GetProtOffset() + m_ColdBonus;
|
|
}
|
|
}
|
|
|
|
public override int PoisonResistance
|
|
{
|
|
get
|
|
{
|
|
return BasePoisonResistance + GetProtOffset() + m_PoisonBonus;
|
|
}
|
|
}
|
|
|
|
public override int EnergyResistance
|
|
{
|
|
get
|
|
{
|
|
return BaseEnergyResistance + GetProtOffset() + m_EnergyBonus;
|
|
}
|
|
}
|
|
|
|
public virtual int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ArmorBodyType BodyPosition
|
|
{
|
|
get
|
|
{
|
|
switch ( Layer )
|
|
{
|
|
default:
|
|
case Layer.Neck:
|
|
return ArmorBodyType.Gorget;
|
|
case Layer.TwoHanded:
|
|
return ArmorBodyType.Shield;
|
|
case Layer.Gloves:
|
|
return ArmorBodyType.Gloves;
|
|
case Layer.Helm:
|
|
return ArmorBodyType.Helmet;
|
|
case Layer.Arms:
|
|
return ArmorBodyType.Arms;
|
|
|
|
case Layer.InnerLegs:
|
|
case Layer.OuterLegs:
|
|
case Layer.Pants:
|
|
return ArmorBodyType.Legs;
|
|
|
|
case Layer.InnerTorso:
|
|
case Layer.OuterTorso:
|
|
case Layer.Shirt:
|
|
return ArmorBodyType.Chest;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int GetProtOffset()
|
|
{
|
|
switch ( m_Protection )
|
|
{
|
|
case ArmorProtectionLevel.Guarding:
|
|
return 1;
|
|
case ArmorProtectionLevel.Hardening:
|
|
return 2;
|
|
case ArmorProtectionLevel.Fortification:
|
|
return 3;
|
|
case ArmorProtectionLevel.Invulnerability:
|
|
return 4;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public void UnscaleDurability()
|
|
{
|
|
int scale = 100 + GetDurabilityBonus();
|
|
|
|
m_HitPoints = ((m_HitPoints * 100) + (scale - 1)) / scale;
|
|
m_MaxHitPoints = ((m_MaxHitPoints * 100) + (scale - 1)) / scale;
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public void ScaleDurability()
|
|
{
|
|
int scale = 100 + GetDurabilityBonus();
|
|
|
|
m_HitPoints = ((m_HitPoints * scale) + 99) / 100;
|
|
m_MaxHitPoints = ((m_MaxHitPoints * scale) + 99) / 100;
|
|
|
|
if (m_MaxHitPoints > 255)
|
|
m_MaxHitPoints = 255;
|
|
|
|
if (m_HitPoints > 255)
|
|
m_HitPoints = 255;
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public virtual int GetDurabilityBonus()
|
|
{
|
|
int bonus = 0;
|
|
|
|
if (m_Quality == ItemQuality.Exceptional &&!(this is GargishLeatherWingArmor))
|
|
bonus += 20;
|
|
|
|
switch ( m_Durability )
|
|
{
|
|
case ArmorDurabilityLevel.Durable:
|
|
bonus += 20;
|
|
break;
|
|
case ArmorDurabilityLevel.Substantial:
|
|
bonus += 50;
|
|
break;
|
|
case ArmorDurabilityLevel.Massive:
|
|
bonus += 70;
|
|
break;
|
|
case ArmorDurabilityLevel.Fortified:
|
|
bonus += 100;
|
|
break;
|
|
case ArmorDurabilityLevel.Indestructible:
|
|
bonus += 120;
|
|
break;
|
|
}
|
|
|
|
if (Core.AOS)
|
|
{
|
|
bonus += m_AosArmorAttributes.DurabilityBonus;
|
|
|
|
if (m_Resource == CraftResource.Heartwood)
|
|
return bonus;
|
|
|
|
CraftResourceInfo resInfo = CraftResources.GetInfo(m_Resource);
|
|
CraftAttributeInfo attrInfo = null;
|
|
|
|
if (resInfo != null)
|
|
attrInfo = resInfo.AttributeInfo;
|
|
|
|
if (attrInfo != null)
|
|
bonus += attrInfo.ArmorDurability;
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
public virtual bool Scissor(Mobile from, Scissors scissors)
|
|
{
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack.
|
|
return false;
|
|
}
|
|
|
|
if (Ethics.Ethic.IsImbued(this))
|
|
{
|
|
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
|
return false;
|
|
}
|
|
|
|
CraftSystem system = DefTailoring.CraftSystem;
|
|
|
|
CraftItem item = system.CraftItems.SearchFor(GetType());
|
|
|
|
if (item != null && item.Resources.Count == 1 && item.Resources.GetAt(0).Amount >= 2)
|
|
{
|
|
try
|
|
{
|
|
Item res = (Item)Activator.CreateInstance(CraftResources.GetInfo(m_Resource).ResourceTypes[0]);
|
|
|
|
ScissorHelper(from, res, m_PlayerConstructed ? (item.Resources.GetAt(0).Amount / 2) : 1);
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
|
|
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
|
return false;
|
|
}
|
|
|
|
private static double[] m_ArmorScalars = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };
|
|
|
|
public static double[] ArmorScalars
|
|
{
|
|
get
|
|
{
|
|
return m_ArmorScalars;
|
|
}
|
|
set
|
|
{
|
|
m_ArmorScalars = value;
|
|
}
|
|
}
|
|
|
|
public static void ValidateMobile(Mobile m)
|
|
{
|
|
for (int i = m.Items.Count - 1; i >= 0; --i)
|
|
{
|
|
if (i >= m.Items.Count)
|
|
continue;
|
|
|
|
Item item = m.Items[i];
|
|
|
|
if (item is BaseArmor)
|
|
{
|
|
BaseArmor armor = (BaseArmor)item;
|
|
|
|
if (m.Race == Race.Gargoyle && !armor.CanBeWornByGargoyles)
|
|
{
|
|
m.SendLocalizedMessage(1111708); // Gargoyles can't wear
|
|
m.AddToBackpack(armor);
|
|
}
|
|
if (armor.RequiredRace != null && m.Race != armor.RequiredRace)
|
|
{
|
|
if (armor.RequiredRace == Race.Elf)
|
|
m.SendLocalizedMessage(1072203); // Only Elves may use
|
|
else if (armor.RequiredRace == Race.Gargoyle)
|
|
m.SendLocalizedMessage(1111707); // Only gargoyles can wear
|
|
else
|
|
m.SendMessage("Only {0} may use this.", armor.RequiredRace.PluralName);
|
|
|
|
m.AddToBackpack(armor);
|
|
}
|
|
else if (!armor.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster)
|
|
{
|
|
if (armor.AllowFemaleWearer)
|
|
m.SendLocalizedMessage(1010388); // Only females can wear
|
|
else
|
|
m.SendMessage("You may not wear this.");
|
|
|
|
m.AddToBackpack(armor);
|
|
}
|
|
else if (!armor.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster)
|
|
{
|
|
if (armor.AllowMaleWearer)
|
|
m.SendLocalizedMessage(1063343); // Only males can wear
|
|
else
|
|
m.SendMessage("You may not wear this.");
|
|
|
|
m.AddToBackpack(armor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public int GetLowerStatReq()
|
|
{
|
|
if (!Core.AOS)
|
|
return 0;
|
|
|
|
int v = m_AosArmorAttributes.LowerStatReq;
|
|
|
|
if (m_Resource == CraftResource.Heartwood)
|
|
return v;
|
|
|
|
CraftResourceInfo info = CraftResources.GetInfo(m_Resource);
|
|
|
|
if (info != null)
|
|
{
|
|
CraftAttributeInfo attrInfo = info.AttributeInfo;
|
|
|
|
if (attrInfo != null)
|
|
v += attrInfo.ArmorLowerRequirements;
|
|
}
|
|
|
|
if (v > 100)
|
|
v = 100;
|
|
|
|
return v;
|
|
}
|
|
|
|
public override void OnAdded(object parent)
|
|
{
|
|
if (parent is Mobile)
|
|
{
|
|
Mobile from = (Mobile)parent;
|
|
|
|
if (Core.AOS)
|
|
m_AosSkillBonuses.AddTo(from);
|
|
|
|
#region Mondain's Legacy Sets
|
|
if (IsSetItem)
|
|
{
|
|
m_SetEquipped = SetHelper.FullSetEquipped(from, SetID, Pieces);
|
|
|
|
if (m_SetEquipped)
|
|
{
|
|
m_LastEquipped = true;
|
|
SetHelper.AddSetBonus(from, SetID);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
from.Delta(MobileDelta.Armor); // Tell them armor rating has changed
|
|
}
|
|
}
|
|
|
|
public virtual double ScaleArmorByDurability(double armor)
|
|
{
|
|
int scale = 100;
|
|
|
|
if (m_MaxHitPoints > 0 && m_HitPoints < m_MaxHitPoints)
|
|
scale = 50 + ((50 * m_HitPoints) / m_MaxHitPoints);
|
|
|
|
return (armor * scale) / 100;
|
|
}
|
|
|
|
protected void Invalidate()
|
|
{
|
|
if (Parent is Mobile)
|
|
((Mobile)Parent).Delta(MobileDelta.Armor); // Tell them armor rating has changed
|
|
}
|
|
|
|
public BaseArmor(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
|
|
{
|
|
if (setIf)
|
|
flags |= toSet;
|
|
}
|
|
|
|
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
|
|
{
|
|
return ((flags & toGet) != 0);
|
|
}
|
|
|
|
[Flags]
|
|
private enum SaveFlag
|
|
{
|
|
None = 0x00000000,
|
|
Attributes = 0x00000001,
|
|
ArmorAttributes = 0x00000002,
|
|
PhysicalBonus = 0x00000004,
|
|
FireBonus = 0x00000008,
|
|
ColdBonus = 0x00000010,
|
|
PoisonBonus = 0x00000020,
|
|
EnergyBonus = 0x00000040,
|
|
Identified = 0x00000080,
|
|
MaxHitPoints = 0x00000100,
|
|
HitPoints = 0x00000200,
|
|
Crafter = 0x00000400,
|
|
Quality = 0x00000800,
|
|
Durability = 0x00001000,
|
|
Protection = 0x00002000,
|
|
Resource = 0x00004000,
|
|
BaseArmor = 0x00008000,
|
|
StrBonus = 0x00010000,
|
|
DexBonus = 0x00020000,
|
|
IntBonus = 0x00040000,
|
|
StrReq = 0x00080000,
|
|
DexReq = 0x00100000,
|
|
IntReq = 0x00200000,
|
|
MedAllowance = 0x00400000,
|
|
SkillBonuses = 0x00800000,
|
|
PlayerConstructed = 0x01000000,
|
|
xAbsorptionAttributes = 0x02000000,
|
|
xWeaponAttributes = 0x04000000,
|
|
NegativeAttributes = 0x08000000,
|
|
Altered = 0x10000000,
|
|
TalismanProtection = 0x20000000,
|
|
EngravedText = 0x40000000
|
|
}
|
|
|
|
#region Mondain's Legacy Sets
|
|
private static void SetSaveFlag(ref SetFlag flags, SetFlag toSet, bool setIf)
|
|
{
|
|
if (setIf)
|
|
flags |= toSet;
|
|
}
|
|
|
|
private static bool GetSaveFlag(SetFlag flags, SetFlag toGet)
|
|
{
|
|
return ((flags & toGet) != 0);
|
|
}
|
|
|
|
[Flags]
|
|
private enum SetFlag
|
|
{
|
|
None = 0x00000000,
|
|
Attributes = 0x00000001,
|
|
ArmorAttributes = 0x00000002,
|
|
SkillBonuses = 0x00000004,
|
|
PhysicalBonus = 0x00000008,
|
|
FireBonus = 0x00000010,
|
|
ColdBonus = 0x00000020,
|
|
PoisonBonus = 0x00000040,
|
|
EnergyBonus = 0x00000080,
|
|
Hue = 0x00000100,
|
|
LastEquipped = 0x00000200,
|
|
SetEquipped = 0x00000400,
|
|
SetSelfRepair = 0x00000800,
|
|
}
|
|
#endregion
|
|
|
|
public void xWeaponAttributesDeserializeHelper(GenericReader reader, BaseArmor item)
|
|
{
|
|
SaveFlag flags = (SaveFlag)reader.ReadInt();
|
|
|
|
if (flags != SaveFlag.None)
|
|
flags = SaveFlag.xWeaponAttributes;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
|
|
m_AosWeaponAttributes = new AosWeaponAttributes(item, reader);
|
|
else
|
|
m_AosWeaponAttributes = new AosWeaponAttributes(item);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)15); // version
|
|
|
|
// Version 14 - removed VvV Item (handled in VvV System) and BlockRepair (Handled as negative attribute)
|
|
|
|
writer.Write(_Owner);
|
|
writer.Write(_OwnerName);
|
|
|
|
//Version 11
|
|
writer.Write(m_RefinedPhysical);
|
|
writer.Write(m_RefinedFire);
|
|
writer.Write(m_RefinedCold);
|
|
writer.Write(m_RefinedPoison);
|
|
writer.Write(m_RefinedEnergy);
|
|
|
|
//Version 10
|
|
writer.Write((bool)m_IsImbued);
|
|
|
|
// Version 9
|
|
#region Runic Reforging
|
|
writer.Write((int)m_ReforgedPrefix);
|
|
writer.Write((int)m_ReforgedSuffix);
|
|
writer.Write((int)m_ItemPower);
|
|
#endregion
|
|
|
|
#region Stygian Abyss
|
|
writer.Write(m_GorgonLenseCharges);
|
|
writer.Write((int)m_GorgonLenseType);
|
|
|
|
writer.Write(m_PhysNonImbuing);
|
|
writer.Write(m_FireNonImbuing);
|
|
writer.Write(m_ColdNonImbuing);
|
|
writer.Write(m_PoisonNonImbuing);
|
|
writer.Write(m_EnergyNonImbuing);
|
|
|
|
// Version 8
|
|
writer.Write((int)m_TimesImbued);
|
|
|
|
#endregion
|
|
|
|
writer.Write((Mobile)m_BlessedBy);
|
|
|
|
SetFlag sflags = SetFlag.None;
|
|
|
|
SetSaveFlag(ref sflags, SetFlag.Attributes, !m_SetAttributes.IsEmpty);
|
|
SetSaveFlag(ref sflags, SetFlag.SkillBonuses, !m_SetSkillBonuses.IsEmpty);
|
|
SetSaveFlag(ref sflags, SetFlag.PhysicalBonus, m_SetPhysicalBonus != 0);
|
|
SetSaveFlag(ref sflags, SetFlag.FireBonus, m_SetFireBonus != 0);
|
|
SetSaveFlag(ref sflags, SetFlag.ColdBonus, m_SetColdBonus != 0);
|
|
SetSaveFlag(ref sflags, SetFlag.PoisonBonus, m_SetPoisonBonus != 0);
|
|
SetSaveFlag(ref sflags, SetFlag.EnergyBonus, m_SetEnergyBonus != 0);
|
|
SetSaveFlag(ref sflags, SetFlag.Hue, m_SetHue != 0);
|
|
SetSaveFlag(ref sflags, SetFlag.LastEquipped, m_LastEquipped);
|
|
SetSaveFlag(ref sflags, SetFlag.SetEquipped, m_SetEquipped);
|
|
SetSaveFlag(ref sflags, SetFlag.SetSelfRepair, m_SetSelfRepair != 0);
|
|
|
|
writer.WriteEncodedInt((int)sflags);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.Attributes))
|
|
m_SetAttributes.Serialize(writer);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.SkillBonuses))
|
|
m_SetSkillBonuses.Serialize(writer);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.PhysicalBonus))
|
|
writer.WriteEncodedInt((int)m_SetPhysicalBonus);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.FireBonus))
|
|
writer.WriteEncodedInt((int)m_SetFireBonus);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.ColdBonus))
|
|
writer.WriteEncodedInt((int)m_SetColdBonus);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.PoisonBonus))
|
|
writer.WriteEncodedInt((int)m_SetPoisonBonus);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.EnergyBonus))
|
|
writer.WriteEncodedInt((int)m_SetEnergyBonus);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.Hue))
|
|
writer.WriteEncodedInt((int)m_SetHue);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.LastEquipped))
|
|
writer.Write((bool)m_LastEquipped);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.SetEquipped))
|
|
writer.Write((bool)m_SetEquipped);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.SetSelfRepair))
|
|
writer.WriteEncodedInt((int)m_SetSelfRepair);
|
|
|
|
// Version 7
|
|
SaveFlag flags = SaveFlag.None;
|
|
|
|
SetSaveFlag(ref flags, SaveFlag.xWeaponAttributes, !m_AosWeaponAttributes.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.EngravedText, !String.IsNullOrEmpty(_EngravedText));
|
|
SetSaveFlag(ref flags, SaveFlag.TalismanProtection, !m_TalismanProtection.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.NegativeAttributes, !m_NegativeAttributes.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.ArmorAttributes, !m_AosArmorAttributes.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.PhysicalBonus, m_PhysicalBonus != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.FireBonus, m_FireBonus != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.ColdBonus, m_ColdBonus != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.PoisonBonus, m_PoisonBonus != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.EnergyBonus, m_EnergyBonus != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.Identified, m_Identified != false);
|
|
SetSaveFlag(ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.HitPoints, m_HitPoints != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null);
|
|
SetSaveFlag(ref flags, SaveFlag.Quality, m_Quality != ItemQuality.Normal);
|
|
SetSaveFlag(ref flags, SaveFlag.Durability, m_Durability != ArmorDurabilityLevel.Regular);
|
|
SetSaveFlag(ref flags, SaveFlag.Protection, m_Protection != ArmorProtectionLevel.Regular);
|
|
SetSaveFlag(ref flags, SaveFlag.Resource, m_Resource != DefaultResource);
|
|
SetSaveFlag(ref flags, SaveFlag.BaseArmor, m_ArmorBase != -1);
|
|
SetSaveFlag(ref flags, SaveFlag.StrBonus, m_StrBonus != -1);
|
|
SetSaveFlag(ref flags, SaveFlag.DexBonus, m_DexBonus != -1);
|
|
SetSaveFlag(ref flags, SaveFlag.IntBonus, m_IntBonus != -1);
|
|
SetSaveFlag(ref flags, SaveFlag.StrReq, m_StrReq != -1);
|
|
SetSaveFlag(ref flags, SaveFlag.DexReq, m_DexReq != -1);
|
|
SetSaveFlag(ref flags, SaveFlag.IntReq, m_IntReq != -1);
|
|
SetSaveFlag(ref flags, SaveFlag.MedAllowance, m_Meditate != (AMA)(-1));
|
|
SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false);
|
|
SetSaveFlag(ref flags, SaveFlag.xAbsorptionAttributes, !m_SAAbsorptionAttributes.IsEmpty);
|
|
//SetSaveFlag(ref flags, SaveFlag.TimesImbued, m_TimesImbued != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.Altered, m_Altered);
|
|
|
|
writer.WriteEncodedInt((int)flags);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
|
|
m_AosWeaponAttributes.Serialize(writer);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.EngravedText))
|
|
writer.Write(_EngravedText);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.TalismanProtection))
|
|
m_TalismanProtection.Serialize(writer);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
|
|
m_NegativeAttributes.Serialize(writer);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
|
m_AosAttributes.Serialize(writer);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ArmorAttributes))
|
|
m_AosArmorAttributes.Serialize(writer);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.PhysicalBonus))
|
|
writer.WriteEncodedInt((int)m_PhysicalBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.FireBonus))
|
|
writer.WriteEncodedInt((int)m_FireBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ColdBonus))
|
|
writer.WriteEncodedInt((int)m_ColdBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.PoisonBonus))
|
|
writer.WriteEncodedInt((int)m_PoisonBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.EnergyBonus))
|
|
writer.WriteEncodedInt((int)m_EnergyBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
|
|
writer.WriteEncodedInt((int)m_MaxHitPoints);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.HitPoints))
|
|
writer.WriteEncodedInt((int)m_HitPoints);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Crafter))
|
|
writer.Write((Mobile)m_Crafter);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Quality))
|
|
writer.WriteEncodedInt((int)m_Quality);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Durability))
|
|
writer.WriteEncodedInt((int)m_Durability);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Protection))
|
|
writer.WriteEncodedInt((int)m_Protection);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Resource))
|
|
writer.WriteEncodedInt((int)m_Resource);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.BaseArmor))
|
|
writer.WriteEncodedInt((int)m_ArmorBase);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.StrBonus))
|
|
writer.WriteEncodedInt((int)m_StrBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.DexBonus))
|
|
writer.WriteEncodedInt((int)m_DexBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.IntBonus))
|
|
writer.WriteEncodedInt((int)m_IntBonus);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.StrReq))
|
|
writer.WriteEncodedInt((int)m_StrReq);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.DexReq))
|
|
writer.WriteEncodedInt((int)m_DexReq);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.IntReq))
|
|
writer.WriteEncodedInt((int)m_IntReq);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MedAllowance))
|
|
writer.WriteEncodedInt((int)m_Meditate);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
|
m_AosSkillBonuses.Serialize(writer);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.xAbsorptionAttributes))
|
|
m_SAAbsorptionAttributes.Serialize(writer);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 15:
|
|
case 14:
|
|
case 13:
|
|
case 12:
|
|
{
|
|
if (version == 13)
|
|
reader.ReadBool();
|
|
|
|
_Owner = reader.ReadMobile();
|
|
_OwnerName = reader.ReadString();
|
|
goto case 11;
|
|
}
|
|
case 11:
|
|
{
|
|
m_RefinedPhysical = reader.ReadInt();
|
|
m_RefinedFire = reader.ReadInt();
|
|
m_RefinedCold = reader.ReadInt();
|
|
m_RefinedPoison = reader.ReadInt();
|
|
m_RefinedEnergy = reader.ReadInt();
|
|
goto case 10;
|
|
}
|
|
case 10:
|
|
{
|
|
m_IsImbued = reader.ReadBool();
|
|
goto case 9;
|
|
}
|
|
case 9:
|
|
{
|
|
#region Runic Reforging
|
|
m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
|
|
m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
|
|
m_ItemPower = (ItemPower)reader.ReadInt();
|
|
|
|
if (version == 13 && reader.ReadBool())
|
|
{
|
|
Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
|
|
{
|
|
m_NegativeAttributes.NoRepair = 1;
|
|
});
|
|
}
|
|
#endregion
|
|
|
|
#region Stygian Abyss
|
|
m_GorgonLenseCharges = reader.ReadInt();
|
|
m_GorgonLenseType = (LenseType)reader.ReadInt();
|
|
|
|
m_PhysNonImbuing = reader.ReadInt();
|
|
m_FireNonImbuing = reader.ReadInt();
|
|
m_ColdNonImbuing = reader.ReadInt();
|
|
m_PoisonNonImbuing = reader.ReadInt();
|
|
m_EnergyNonImbuing = reader.ReadInt();
|
|
goto case 8;
|
|
}
|
|
case 8:
|
|
{
|
|
m_TimesImbued = reader.ReadInt();
|
|
|
|
#endregion
|
|
|
|
m_BlessedBy = reader.ReadMobile();
|
|
|
|
SetFlag sflags = (SetFlag)reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.Attributes))
|
|
m_SetAttributes = new AosAttributes(this, reader);
|
|
else
|
|
m_SetAttributes = new AosAttributes(this);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.ArmorAttributes))
|
|
m_SetSelfRepair = (new AosArmorAttributes(this, reader)).SelfRepair;
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.SkillBonuses))
|
|
m_SetSkillBonuses = new AosSkillBonuses(this, reader);
|
|
else
|
|
m_SetSkillBonuses = new AosSkillBonuses(this);
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.PhysicalBonus))
|
|
m_SetPhysicalBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.FireBonus))
|
|
m_SetFireBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.ColdBonus))
|
|
m_SetColdBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.PoisonBonus))
|
|
m_SetPoisonBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.EnergyBonus))
|
|
m_SetEnergyBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.Hue))
|
|
m_SetHue = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.LastEquipped))
|
|
m_LastEquipped = reader.ReadBool();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.SetEquipped))
|
|
m_SetEquipped = reader.ReadBool();
|
|
|
|
if (GetSaveFlag(sflags, SetFlag.SetSelfRepair))
|
|
m_SetSelfRepair = reader.ReadEncodedInt();
|
|
|
|
goto case 5;
|
|
}
|
|
case 7:
|
|
case 6:
|
|
case 5:
|
|
{
|
|
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
|
|
|
|
if (version > 14)
|
|
{
|
|
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
|
|
m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
|
|
else
|
|
m_AosWeaponAttributes = new AosWeaponAttributes(this);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.EngravedText))
|
|
_EngravedText = reader.ReadString();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.TalismanProtection))
|
|
m_TalismanProtection = new TalismanAttribute(reader);
|
|
else
|
|
m_TalismanProtection = new TalismanAttribute();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
|
|
m_NegativeAttributes = new NegativeAttributes(this, reader);
|
|
else
|
|
m_NegativeAttributes = new NegativeAttributes(this);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
|
m_AosAttributes = new AosAttributes(this, reader);
|
|
else
|
|
m_AosAttributes = new AosAttributes(this);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ArmorAttributes))
|
|
m_AosArmorAttributes = new AosArmorAttributes(this, reader);
|
|
else
|
|
m_AosArmorAttributes = new AosArmorAttributes(this);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.PhysicalBonus))
|
|
m_PhysicalBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.FireBonus))
|
|
m_FireBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ColdBonus))
|
|
m_ColdBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.PoisonBonus))
|
|
m_PoisonBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.EnergyBonus))
|
|
m_EnergyBonus = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Identified))
|
|
m_Identified = (version >= 7 || reader.ReadBool());
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
|
|
m_MaxHitPoints = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.HitPoints))
|
|
m_HitPoints = reader.ReadEncodedInt();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Crafter))
|
|
m_Crafter = reader.ReadMobile();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Quality))
|
|
m_Quality = (ItemQuality)reader.ReadEncodedInt();
|
|
else
|
|
m_Quality = ItemQuality.Normal;
|
|
|
|
if (version == 5 && m_Quality == ItemQuality.Low)
|
|
m_Quality = ItemQuality.Normal;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Durability))
|
|
{
|
|
m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();
|
|
|
|
if (m_Durability > ArmorDurabilityLevel.Indestructible)
|
|
m_Durability = ArmorDurabilityLevel.Durable;
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Protection))
|
|
{
|
|
m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();
|
|
|
|
if (m_Protection > ArmorProtectionLevel.Invulnerability)
|
|
m_Protection = ArmorProtectionLevel.Defense;
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Resource))
|
|
m_Resource = (CraftResource)reader.ReadEncodedInt();
|
|
else
|
|
m_Resource = DefaultResource;
|
|
|
|
if (m_Resource == CraftResource.None)
|
|
m_Resource = DefaultResource;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.BaseArmor))
|
|
m_ArmorBase = reader.ReadEncodedInt();
|
|
else
|
|
m_ArmorBase = -1;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.StrBonus))
|
|
m_StrBonus = reader.ReadEncodedInt();
|
|
else
|
|
m_StrBonus = -1;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.DexBonus))
|
|
m_DexBonus = reader.ReadEncodedInt();
|
|
else
|
|
m_DexBonus = -1;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.IntBonus))
|
|
m_IntBonus = reader.ReadEncodedInt();
|
|
else
|
|
m_IntBonus = -1;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.StrReq))
|
|
m_StrReq = reader.ReadEncodedInt();
|
|
else
|
|
m_StrReq = -1;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.DexReq))
|
|
m_DexReq = reader.ReadEncodedInt();
|
|
else
|
|
m_DexReq = -1;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.IntReq))
|
|
m_IntReq = reader.ReadEncodedInt();
|
|
else
|
|
m_IntReq = -1;
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MedAllowance))
|
|
m_Meditate = (AMA)reader.ReadEncodedInt();
|
|
else
|
|
m_Meditate = (AMA)(-1);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
|
m_AosSkillBonuses = new AosSkillBonuses(this, reader);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
|
|
m_PlayerConstructed = true;
|
|
|
|
if (version > 7 && GetSaveFlag(flags, SaveFlag.xAbsorptionAttributes))
|
|
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
|
|
else
|
|
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Altered))
|
|
m_Altered = true;
|
|
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
m_AosAttributes = new AosAttributes(this, reader);
|
|
m_AosArmorAttributes = new AosArmorAttributes(this, reader);
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
m_PhysicalBonus = reader.ReadInt();
|
|
m_FireBonus = reader.ReadInt();
|
|
m_ColdBonus = reader.ReadInt();
|
|
m_PoisonBonus = reader.ReadInt();
|
|
m_EnergyBonus = reader.ReadInt();
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
case 1:
|
|
{
|
|
m_Identified = reader.ReadBool();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
m_ArmorBase = reader.ReadInt();
|
|
m_MaxHitPoints = reader.ReadInt();
|
|
m_HitPoints = reader.ReadInt();
|
|
m_Crafter = reader.ReadMobile();
|
|
m_Quality = (ItemQuality)reader.ReadInt();
|
|
m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
|
|
m_Protection = (ArmorProtectionLevel)reader.ReadInt();
|
|
|
|
AMT mat = (AMT)reader.ReadInt();
|
|
|
|
if (m_ArmorBase == RevertArmorBase)
|
|
m_ArmorBase = -1;
|
|
|
|
/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();
|
|
|
|
if (version < 4)
|
|
{
|
|
m_AosAttributes = new AosAttributes(this);
|
|
m_AosArmorAttributes = new AosArmorAttributes(this);
|
|
}
|
|
|
|
if (version < 3 && m_Quality == ItemQuality.Exceptional)
|
|
DistributeExceptionalBonuses(null, 6);
|
|
|
|
if (version >= 2)
|
|
{
|
|
m_Resource = (CraftResource)reader.ReadInt();
|
|
}
|
|
else
|
|
{
|
|
OreInfo info;
|
|
|
|
switch ( reader.ReadInt() )
|
|
{
|
|
default:
|
|
case 0:
|
|
info = OreInfo.Iron;
|
|
break;
|
|
case 1:
|
|
info = OreInfo.DullCopper;
|
|
break;
|
|
case 2:
|
|
info = OreInfo.ShadowIron;
|
|
break;
|
|
case 3:
|
|
info = OreInfo.Copper;
|
|
break;
|
|
case 4:
|
|
info = OreInfo.Bronze;
|
|
break;
|
|
case 5:
|
|
info = OreInfo.Gold;
|
|
break;
|
|
case 6:
|
|
info = OreInfo.Agapite;
|
|
break;
|
|
case 7:
|
|
info = OreInfo.Verite;
|
|
break;
|
|
case 8:
|
|
info = OreInfo.Valorite;
|
|
break;
|
|
}
|
|
|
|
m_Resource = CraftResources.GetFromOreInfo(info, mat);
|
|
}
|
|
|
|
m_StrBonus = reader.ReadInt();
|
|
m_DexBonus = reader.ReadInt();
|
|
m_IntBonus = reader.ReadInt();
|
|
m_StrReq = reader.ReadInt();
|
|
m_DexReq = reader.ReadInt();
|
|
m_IntReq = reader.ReadInt();
|
|
|
|
if (m_StrBonus == OldStrBonus)
|
|
m_StrBonus = -1;
|
|
|
|
if (m_DexBonus == OldDexBonus)
|
|
m_DexBonus = -1;
|
|
|
|
if (m_IntBonus == OldIntBonus)
|
|
m_IntBonus = -1;
|
|
|
|
if (m_StrReq == OldStrReq)
|
|
m_StrReq = -1;
|
|
|
|
if (m_DexReq == OldDexReq)
|
|
m_DexReq = -1;
|
|
|
|
if (m_IntReq == OldIntReq)
|
|
m_IntReq = -1;
|
|
|
|
m_Meditate = (AMA)reader.ReadInt();
|
|
|
|
if (m_Meditate == OldMedAllowance)
|
|
m_Meditate = (AMA)(-1);
|
|
|
|
if (m_Resource == CraftResource.None)
|
|
{
|
|
if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather)
|
|
m_Resource = CraftResource.RegularLeather;
|
|
else if (mat == ArmorMaterialType.Spined)
|
|
m_Resource = CraftResource.SpinedLeather;
|
|
else if (mat == ArmorMaterialType.Horned)
|
|
m_Resource = CraftResource.HornedLeather;
|
|
else if (mat == ArmorMaterialType.Barbed)
|
|
m_Resource = CraftResource.BarbedLeather;
|
|
else
|
|
m_Resource = CraftResource.Iron;
|
|
}
|
|
|
|
if (m_MaxHitPoints == 0 && m_HitPoints == 0)
|
|
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
#region Mondain's Legacy Sets
|
|
if (m_SetAttributes == null)
|
|
m_SetAttributes = new AosAttributes(this);
|
|
|
|
if (m_SetSkillBonuses == null)
|
|
m_SetSkillBonuses = new AosSkillBonuses(this);
|
|
#endregion
|
|
|
|
if (m_AosSkillBonuses == null)
|
|
m_AosSkillBonuses = new AosSkillBonuses(this);
|
|
|
|
if (m_AosWeaponAttributes == null)
|
|
m_AosWeaponAttributes = new AosWeaponAttributes(this);
|
|
|
|
if (Core.AOS && Parent is Mobile)
|
|
m_AosSkillBonuses.AddTo((Mobile)Parent);
|
|
|
|
int strBonus = ComputeStatBonus(StatType.Str);
|
|
int dexBonus = ComputeStatBonus(StatType.Dex);
|
|
int intBonus = ComputeStatBonus(StatType.Int);
|
|
|
|
if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
|
|
{
|
|
Mobile m = (Mobile)Parent;
|
|
|
|
string modName = Serial.ToString();
|
|
|
|
if (strBonus != 0)
|
|
m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
|
|
|
|
if (dexBonus != 0)
|
|
m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
|
|
|
|
if (intBonus != 0)
|
|
m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
if (Parent is Mobile)
|
|
((Mobile)Parent).CheckStatTimers();
|
|
|
|
if (version < 7)
|
|
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
|
|
|
|
if (version < 13)
|
|
ApplyResourceResistances(CraftResource.None);
|
|
}
|
|
|
|
public virtual CraftResource DefaultResource
|
|
{
|
|
get
|
|
{
|
|
return CraftResource.Iron;
|
|
}
|
|
}
|
|
|
|
public BaseArmor(int itemID)
|
|
: base(itemID)
|
|
{
|
|
m_Quality = ItemQuality.Normal;
|
|
m_Durability = ArmorDurabilityLevel.Regular;
|
|
m_Crafter = null;
|
|
|
|
m_Resource = DefaultResource;
|
|
Hue = CraftResources.GetHue(m_Resource);
|
|
|
|
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
|
|
|
|
Layer = (Layer)ItemData.Quality;
|
|
|
|
m_AosAttributes = new AosAttributes(this);
|
|
m_AosArmorAttributes = new AosArmorAttributes(this);
|
|
m_AosSkillBonuses = new AosSkillBonuses(this);
|
|
|
|
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
|
|
|
|
#region Mondain's Legacy Sets
|
|
m_SetAttributes = new AosAttributes(this);
|
|
m_SetSkillBonuses = new AosSkillBonuses(this);
|
|
#endregion
|
|
|
|
m_AosSkillBonuses = new AosSkillBonuses(this);
|
|
m_NegativeAttributes = new NegativeAttributes(this);
|
|
m_AosWeaponAttributes = new AosWeaponAttributes(this);
|
|
m_TalismanProtection = new TalismanAttribute();
|
|
}
|
|
|
|
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
|
|
{
|
|
if (!Ethics.Ethic.CheckTrade(from, to, newOwner, this))
|
|
return false;
|
|
|
|
return base.AllowSecureTrade(from, to, newOwner, accepted);
|
|
}
|
|
|
|
public virtual Race RequiredRace
|
|
{
|
|
get
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public virtual bool CanBeWornByGargoyles
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public override bool CanEquip(Mobile from)
|
|
{
|
|
if (!Ethics.Ethic.CheckEquip(from, this))
|
|
return false;
|
|
|
|
if (from.IsPlayer())
|
|
{
|
|
if (_Owner != null && _Owner != from)
|
|
{
|
|
from.SendLocalizedMessage(501023); // You must be the owner to use this item.
|
|
return false;
|
|
}
|
|
|
|
if (this is IAccountRestricted && ((IAccountRestricted)this).Account != null)
|
|
{
|
|
Accounting.Account acct = from.Account as Accounting.Account;
|
|
|
|
if (acct == null || acct.Username != ((IAccountRestricted)this).Account)
|
|
{
|
|
from.SendLocalizedMessage(1071296); // This item is Account Bound and your character is not bound to it. You cannot use this item.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (IsVvVItem && !Engines.VvV.ViceVsVirtueSystem.IsVvV(from))
|
|
{
|
|
from.SendLocalizedMessage(1155496); // This item can only be used by VvV participants!
|
|
return false;
|
|
}
|
|
|
|
bool morph = from.FindItemOnLayer(Layer.Earrings) is MorphEarrings;
|
|
|
|
if (from.Race == Race.Gargoyle && !CanBeWornByGargoyles)
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1111708); // Gargoyles can't wear this.
|
|
return false;
|
|
}
|
|
if (RequiredRace != null && from.Race != RequiredRace && !morph)
|
|
{
|
|
if (RequiredRace == Race.Elf)
|
|
from.SendLocalizedMessage(1072203); // Only Elves may use this.
|
|
else if (RequiredRace == Race.Gargoyle)
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1111707); // Only gargoyles can wear this.
|
|
else
|
|
from.SendMessage("Only {0} may use this.", RequiredRace.PluralName);
|
|
|
|
return false;
|
|
}
|
|
else if (!AllowMaleWearer && !from.Female)
|
|
{
|
|
if (AllowFemaleWearer)
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1010388); // Only females can wear this.
|
|
else
|
|
from.SendLocalizedMessage(1071936); // You cannot equip that.
|
|
|
|
return false;
|
|
}
|
|
else if (!AllowFemaleWearer && from.Female)
|
|
{
|
|
if (AllowMaleWearer)
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1063343); // Only males can wear this.
|
|
else
|
|
from.SendLocalizedMessage(1071936); // You cannot equip that.
|
|
|
|
return false;
|
|
}
|
|
#region Personal Bless Deed
|
|
else if (BlessedBy != null && BlessedBy != from)
|
|
{
|
|
from.SendLocalizedMessage(1075277); // That item is blessed by another player.
|
|
|
|
return false;
|
|
}
|
|
#endregion
|
|
else
|
|
{
|
|
int strBonus = ComputeStatBonus(StatType.Str), strReq = ComputeStatReq(StatType.Str);
|
|
int dexBonus = ComputeStatBonus(StatType.Dex), dexReq = ComputeStatReq(StatType.Dex);
|
|
int intBonus = ComputeStatBonus(StatType.Int), intReq = ComputeStatReq(StatType.Int);
|
|
|
|
if (from.Dex < dexReq || (from.Dex + dexBonus) < 1)
|
|
{
|
|
from.SendLocalizedMessage(502077); // You do not have enough dexterity to equip this item.
|
|
return false;
|
|
}
|
|
else if (from.Str < strReq || (from.Str + strBonus) < 1)
|
|
{
|
|
from.SendLocalizedMessage(500213); // You are not strong enough to equip that.
|
|
return false;
|
|
}
|
|
else if (from.Int < intReq || (from.Int + intBonus) < 1)
|
|
{
|
|
from.SendLocalizedMessage(1071936); // You cannot equip that.
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!Server.Engines.XmlSpawner2.XmlAttach.CheckCanEquip(this, from))
|
|
return false;
|
|
else
|
|
return base.CanEquip(from);
|
|
}
|
|
|
|
public override bool CheckPropertyConfliction(Mobile m)
|
|
{
|
|
if (base.CheckPropertyConfliction(m))
|
|
return true;
|
|
|
|
if (Layer == Layer.Pants)
|
|
return (m.FindItemOnLayer(Layer.InnerLegs) != null);
|
|
|
|
if (Layer == Layer.Shirt)
|
|
return (m.FindItemOnLayer(Layer.InnerTorso) != null);
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool OnEquip(Mobile from)
|
|
{
|
|
from.CheckStatTimers();
|
|
|
|
int strBonus = ComputeStatBonus(StatType.Str);
|
|
int dexBonus = ComputeStatBonus(StatType.Dex);
|
|
int intBonus = ComputeStatBonus(StatType.Int);
|
|
|
|
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
|
|
{
|
|
string modName = Serial.ToString();
|
|
|
|
if (strBonus != 0)
|
|
from.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
|
|
|
|
if (dexBonus != 0)
|
|
from.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
|
|
|
|
if (intBonus != 0)
|
|
from.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
Server.Engines.XmlSpawner2.XmlAttach.CheckOnEquip(this, from);
|
|
|
|
return base.OnEquip(from);
|
|
}
|
|
|
|
public override void OnRemoved(object parent)
|
|
{
|
|
if (parent is Mobile)
|
|
{
|
|
Mobile m = (Mobile)parent;
|
|
string modName = Serial.ToString();
|
|
|
|
m.RemoveStatMod(modName + "Str");
|
|
m.RemoveStatMod(modName + "Dex");
|
|
m.RemoveStatMod(modName + "Int");
|
|
|
|
if (Core.AOS)
|
|
m_AosSkillBonuses.Remove();
|
|
|
|
((Mobile)parent).Delta(MobileDelta.Armor); // Tell them armor rating has changed
|
|
m.CheckStatTimers();
|
|
|
|
#region Mondain's Legacy Sets
|
|
if (IsSetItem && m_SetEquipped)
|
|
SetHelper.RemoveSetBonus(m, SetID, this);
|
|
#endregion
|
|
}
|
|
|
|
Server.Engines.XmlSpawner2.XmlAttach.CheckOnRemoved(this, parent);
|
|
|
|
base.OnRemoved(parent);
|
|
}
|
|
|
|
public DateTime NextSelfRepair { get; set; }
|
|
|
|
public virtual int OnHit(BaseWeapon weapon, int damageTaken)
|
|
{
|
|
double HalfAr = ArmorRating / 2.0;
|
|
int Absorbed = (int)(HalfAr + HalfAr * Utility.RandomDouble());
|
|
|
|
damageTaken -= Absorbed;
|
|
|
|
if (damageTaken < 0)
|
|
damageTaken = 0;
|
|
|
|
if (Absorbed < 2)
|
|
Absorbed = 2;
|
|
|
|
double chance = NegativeAttributes.Antique > 0 ? 80 : 25;
|
|
|
|
if (chance >= Utility.Random(100)) // 25% chance to lower durability
|
|
{
|
|
int selfRepair = !Core.AOS ? 0 : m_AosArmorAttributes.SelfRepair + (IsSetItem && m_SetEquipped ? m_SetSelfRepair : 0);
|
|
|
|
if (selfRepair > 0 && NextSelfRepair < DateTime.UtcNow)
|
|
{
|
|
HitPoints += selfRepair;
|
|
|
|
NextSelfRepair = DateTime.UtcNow + TimeSpan.FromSeconds(60);
|
|
}
|
|
else
|
|
{
|
|
int wear = 1;
|
|
|
|
if (weapon.Type == WeaponType.Bashing)
|
|
wear = Absorbed / 2;
|
|
|
|
if (wear > 0 && m_MaxHitPoints > 0)
|
|
{
|
|
if (m_HitPoints >= wear)
|
|
{
|
|
HitPoints -= wear;
|
|
wear = 0;
|
|
}
|
|
else
|
|
{
|
|
wear -= HitPoints;
|
|
HitPoints = 0;
|
|
}
|
|
|
|
if (wear > 0)
|
|
{
|
|
if (m_MaxHitPoints > wear)
|
|
{
|
|
MaxHitPoints -= wear;
|
|
|
|
if (Parent is Mobile)
|
|
((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged.
|
|
}
|
|
else
|
|
{
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return damageTaken;
|
|
}
|
|
|
|
private string GetNameString()
|
|
{
|
|
string name = Name;
|
|
|
|
if (name == null)
|
|
name = String.Format("#{0}", LabelNumber);
|
|
|
|
return name;
|
|
}
|
|
|
|
[Hue, CommandProperty(AccessLevel.GameMaster)]
|
|
public override int Hue
|
|
{
|
|
get
|
|
{
|
|
return base.Hue;
|
|
}
|
|
set
|
|
{
|
|
base.Hue = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
int oreType;
|
|
|
|
switch ( m_Resource )
|
|
{
|
|
case CraftResource.DullCopper: oreType = 1053108; break; // dull copper
|
|
case CraftResource.ShadowIron: oreType = 1053107; break; // shadow iron
|
|
case CraftResource.Copper: oreType = 1053106; break; // copper
|
|
case CraftResource.Bronze: oreType = 1053105; break; // bronze
|
|
case CraftResource.Gold: oreType = 1053104; break; // golden
|
|
case CraftResource.Agapite: oreType = 1053103; break; // agapite
|
|
case CraftResource.Verite: oreType = 1053102; break; // verite
|
|
case CraftResource.Valorite: oreType = 1053101; break; // valorite
|
|
case CraftResource.SpinedLeather: oreType = 1061118; break; // spined
|
|
case CraftResource.HornedLeather: oreType = 1061117; break; // horned
|
|
case CraftResource.BarbedLeather: oreType = 1061116; break; // barbed
|
|
case CraftResource.RedScales: oreType = 1060814; break; // red
|
|
case CraftResource.YellowScales: oreType = 1060818; break; // yellow
|
|
case CraftResource.BlackScales: oreType = 1060820; break; // black
|
|
case CraftResource.GreenScales: oreType = 1060819; break; // green
|
|
case CraftResource.WhiteScales: oreType = 1060821; break; // white
|
|
case CraftResource.BlueScales: oreType = 1060815; break; // blue
|
|
case CraftResource.OakWood: oreType = 1072533; break; // oak
|
|
case CraftResource.AshWood: oreType = 1072534; break; // ash
|
|
case CraftResource.YewWood: oreType = 1072535; break; // yew
|
|
case CraftResource.Heartwood: oreType = 1072536; break; // heartwood
|
|
case CraftResource.Bloodwood: oreType = 1072538; break; // bloodwood
|
|
case CraftResource.Frostwood: oreType = 1072539; break; // frostwood
|
|
default: oreType = 0; break;
|
|
}
|
|
|
|
if (m_ReforgedPrefix != ReforgedPrefix.None || m_ReforgedSuffix != ReforgedSuffix.None)
|
|
{
|
|
if (m_ReforgedPrefix != ReforgedPrefix.None)
|
|
{
|
|
int prefix = RunicReforging.GetPrefixName(m_ReforgedPrefix);
|
|
|
|
if (m_ReforgedSuffix == ReforgedSuffix.None)
|
|
list.Add(1151757, String.Format("#{0}\t{1}", prefix, GetNameString())); // ~1_PREFIX~ ~2_ITEM~
|
|
else
|
|
list.Add(1151756, String.Format("#{0}\t{1}\t#{2}", prefix, GetNameString(), RunicReforging.GetSuffixName(m_ReforgedSuffix))); // ~1_PREFIX~ ~2_ITEM~ of ~3_SUFFIX~
|
|
}
|
|
else if (m_ReforgedSuffix != ReforgedSuffix.None)
|
|
{
|
|
RunicReforging.AddSuffixName(list, m_ReforgedSuffix, GetNameString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (oreType != 0)
|
|
list.Add(1053099, "#{0}\t{1}", oreType, GetNameString()); // ~1_oretype~ ~2_armortype~
|
|
else if (Name == null)
|
|
list.Add(LabelNumber);
|
|
else
|
|
list.Add(Name);
|
|
}
|
|
|
|
if (!String.IsNullOrEmpty(_EngravedText))
|
|
{
|
|
list.Add(1062613, Utility.FixHtml(_EngravedText));
|
|
}
|
|
}
|
|
|
|
public override bool AllowEquipedCast(Mobile from)
|
|
{
|
|
if (base.AllowEquipedCast(from))
|
|
return true;
|
|
|
|
return (m_AosAttributes.SpellChanneling != 0 || Enhancement.GetValue(from, AosAttribute.SpellChanneling) != 0);
|
|
}
|
|
|
|
public virtual int GetLuckBonus()
|
|
{
|
|
CraftAttributeInfo attrInfo = GetResourceAttrs(Resource);
|
|
|
|
if (attrInfo == null || Resource == CraftResource.Heartwood)
|
|
return 0;
|
|
|
|
return attrInfo.ArmorLuck;
|
|
}
|
|
|
|
public override void AddCraftedProperties(ObjectPropertyList list)
|
|
{
|
|
if (OwnerName != null)
|
|
list.Add(1153213, OwnerName);
|
|
|
|
if (m_Crafter != null)
|
|
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
|
|
|
|
if (m_Quality == ItemQuality.Exceptional)
|
|
list.Add(1060636); // Exceptional
|
|
|
|
if (IsImbued)
|
|
list.Add(1080418); // (Imbued)
|
|
|
|
if (m_Altered)
|
|
list.Add(1111880); // Altered
|
|
}
|
|
|
|
public override void AddWeightProperty(ObjectPropertyList list)
|
|
{
|
|
base.AddWeightProperty(list);
|
|
|
|
if (IsVvVItem)
|
|
list.Add(1154937); // VvV Item
|
|
}
|
|
|
|
public virtual void AddDamageTypeProperty(ObjectPropertyList list)
|
|
{
|
|
}
|
|
|
|
public override void AddNameProperties(ObjectPropertyList list)
|
|
{
|
|
base.AddNameProperties(list);
|
|
|
|
#region Factions
|
|
FactionEquipment.AddFactionProperties(this, list);
|
|
#endregion
|
|
|
|
if (m_GorgonLenseCharges > 0)
|
|
list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~
|
|
|
|
#region Mondain's Legacy Sets
|
|
if (IsSetItem)
|
|
{
|
|
if (MixedSet)
|
|
list.Add(1073491, Pieces.ToString()); // Part of a Weapon/Armor Set (~1_val~ pieces)
|
|
else
|
|
list.Add(1072376, Pieces.ToString()); // Part of an Armor Set (~1_val~ pieces)
|
|
|
|
if (SetID == SetItem.Bestial)
|
|
list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~
|
|
|
|
if (BardMasteryBonus)
|
|
list.Add(1151553); // Activate: Bard Mastery Bonus x2<br>(Effect: 1 min. Cooldown: 30 min.)
|
|
|
|
if (m_SetEquipped)
|
|
{
|
|
if (MixedSet)
|
|
list.Add(1073492); // Full Weapon/Armor Set Present
|
|
else
|
|
list.Add(1072377); // Full Armor Set Present
|
|
|
|
GetSetProperties(list);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
AddDamageTypeProperty(list);
|
|
|
|
if (RequiredRace == Race.Elf)
|
|
list.Add(1075086); // Elves Only
|
|
else if (RequiredRace == Race.Gargoyle)
|
|
list.Add(1111709); // Gargoyles Only
|
|
|
|
if (this is SurgeShield && ((SurgeShield)this).Surge > SurgeType.None)
|
|
list.Add(1116176 + ((int)((SurgeShield)this).Surge));
|
|
|
|
m_NegativeAttributes.GetProperties(list, this);
|
|
m_AosSkillBonuses.GetProperties(list);
|
|
|
|
int prop;
|
|
|
|
if ((prop = ArtifactRarity) > 0)
|
|
list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitColdArea) != 0)
|
|
list.Add(1060416, prop.ToString()); // hit cold area ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitDispel) != 0)
|
|
list.Add(1060417, prop.ToString()); // hit dispel ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitEnergyArea) != 0)
|
|
list.Add(1060418, prop.ToString()); // hit energy area ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitFireArea) != 0)
|
|
list.Add(1060419, prop.ToString()); // hit fire area ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitFireball) != 0)
|
|
list.Add(1060420, prop.ToString()); // hit fireball ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitHarm) != 0)
|
|
list.Add(1060421, prop.ToString()); // hit harm ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitLeechHits) != 0)
|
|
list.Add(1060422, prop.ToString()); // hit life leech ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitLightning) != 0)
|
|
list.Add(1060423, prop.ToString()); // hit lightning ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitLowerAttack) != 0)
|
|
list.Add(1060424, prop.ToString()); // hit lower attack ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitLowerDefend) != 0)
|
|
list.Add(1060425, prop.ToString()); // hit lower defense ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitMagicArrow) != 0)
|
|
list.Add(1060426, prop.ToString()); // hit magic arrow ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitLeechMana) != 0)
|
|
list.Add(1060427, prop.ToString()); // hit mana leech ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitPhysicalArea) != 0)
|
|
list.Add(1060428, prop.ToString()); // hit physical area ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitPoisonArea) != 0)
|
|
list.Add(1060429, prop.ToString()); // hit poison area ~1_val~%
|
|
|
|
if ((prop = m_AosWeaponAttributes.HitLeechStam) != 0)
|
|
list.Add(1060430, prop.ToString()); // hit stamina leech ~1_val~%
|
|
|
|
if ((prop = m_AosArmorAttributes.DurabilityBonus) != 0)
|
|
list.Add(1151780, prop.ToString()); // durability +~1_VAL~%
|
|
|
|
if (m_TalismanProtection != null && !m_TalismanProtection.IsEmpty && m_TalismanProtection.Amount > 0)
|
|
list.Add(1072387, "{0}\t{1}", m_TalismanProtection.Name != null ? m_TalismanProtection.Name.ToString() : "Unknown", m_TalismanProtection.Amount); // ~1_NAME~ Protection: +~2_val~%
|
|
|
|
if ((prop = m_AosArmorAttributes.SoulCharge) != 0)
|
|
list.Add(1113630, prop.ToString()); // Soul Charge ~1_val~%
|
|
|
|
if((prop = m_AosArmorAttributes.ReactiveParalyze) != 0)
|
|
list.Add(1112364); // reactive paralyze
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0)
|
|
list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0)
|
|
list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0)
|
|
list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0)
|
|
list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0)
|
|
list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0)
|
|
list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0)
|
|
list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0)
|
|
list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0)
|
|
list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
|
|
list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
|
|
list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
|
|
|
|
if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0)
|
|
list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.SpellChanneling) != 0)
|
|
list.Add(1060482); // spell channeling
|
|
|
|
if ((prop = m_AosArmorAttributes.SelfRepair) != 0)
|
|
list.Add(1060450, prop.ToString()); // self repair ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.NightSight) != 0)
|
|
list.Add(1060441); // night sight
|
|
|
|
if ((prop = m_AosAttributes.BonusStr) != 0)
|
|
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.BonusDex) != 0)
|
|
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.BonusInt) != 0)
|
|
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.BonusHits) != 0)
|
|
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.BonusStam) != 0)
|
|
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.BonusMana) != 0)
|
|
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.RegenHits) != 0)
|
|
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.RegenStam) != 0)
|
|
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.RegenMana) != 0)
|
|
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
|
|
|
|
if ((prop = (GetLuckBonus() + m_AosAttributes.Luck)) != 0)
|
|
list.Add(1060436, prop.ToString()); // luck ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.EnhancePotions) != 0)
|
|
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.ReflectPhysical) != 0)
|
|
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
|
|
|
|
if (this is SurgeShield && ((SurgeShield)this).Surge > SurgeType.None)
|
|
list.Add(1153098, ((SurgeShield)this).Charges.ToString());
|
|
|
|
if ((prop = m_AosAttributes.AttackChance) != 0)
|
|
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.WeaponSpeed) != 0)
|
|
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.WeaponDamage) != 0)
|
|
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.DefendChance) != 0)
|
|
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.CastRecovery) != 0)
|
|
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.CastSpeed) != 0)
|
|
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
|
|
|
|
if ((prop = m_AosAttributes.SpellDamage) != 0)
|
|
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.LowerManaCost) != 0)
|
|
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
|
|
|
|
if ((prop = m_AosAttributes.LowerRegCost) != 0)
|
|
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
|
|
|
|
if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
|
|
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
|
|
|
|
AddResistanceProperties(list);
|
|
|
|
if ((prop = m_AosArmorAttributes.MageArmor) != 0)
|
|
list.Add(1060437); // mage armor
|
|
|
|
if ((prop = GetLowerStatReq()) != 0)
|
|
list.Add(1060435, prop.ToString()); // lower requirements ~1_val~%
|
|
|
|
if ((prop = ComputeStatReq(StatType.Str)) > 0)
|
|
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
|
|
|
|
if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
|
|
list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
|
|
|
|
Server.Engines.XmlSpawner2.XmlAttach.AddAttachmentProperties(this, list);
|
|
|
|
if (IsSetItem && !m_SetEquipped)
|
|
{
|
|
list.Add(1072378); // <br>Only when full set is present:
|
|
GetSetProperties(list);
|
|
}
|
|
}
|
|
|
|
public override void AddItemPowerProperties(ObjectPropertyList list)
|
|
{
|
|
if (m_ItemPower != ItemPower.None)
|
|
{
|
|
if (m_ItemPower <= ItemPower.LegendaryArtifact)
|
|
list.Add(1151488 + ((int)m_ItemPower - 1));
|
|
else
|
|
list.Add(1152281 + ((int)m_ItemPower - 9));
|
|
}
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
|
|
|
|
if (DisplayLootType)
|
|
{
|
|
if (LootType == LootType.Blessed)
|
|
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
|
|
else if (LootType == LootType.Cursed)
|
|
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
|
|
}
|
|
|
|
#region Factions
|
|
if (m_FactionState != null)
|
|
attrs.Add(new EquipInfoAttribute(1041350)); // faction item
|
|
#endregion
|
|
|
|
if (m_Quality == ItemQuality.Exceptional)
|
|
attrs.Add(new EquipInfoAttribute(1018305 - (int)m_Quality));
|
|
|
|
if (m_Identified || from.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
if (m_Durability != ArmorDurabilityLevel.Regular)
|
|
attrs.Add(new EquipInfoAttribute(1038000 + (int)m_Durability));
|
|
|
|
if (m_Protection > ArmorProtectionLevel.Regular && m_Protection <= ArmorProtectionLevel.Invulnerability)
|
|
attrs.Add(new EquipInfoAttribute(1038005 + (int)m_Protection));
|
|
}
|
|
else if (m_Durability != ArmorDurabilityLevel.Regular || (m_Protection > ArmorProtectionLevel.Regular && m_Protection <= ArmorProtectionLevel.Invulnerability))
|
|
attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
|
|
|
|
int number;
|
|
|
|
if (Name == null)
|
|
{
|
|
number = LabelNumber;
|
|
}
|
|
else
|
|
{
|
|
LabelTo(from, Name);
|
|
number = 1041000;
|
|
}
|
|
|
|
if (attrs.Count == 0 && Crafter == null && Name != null)
|
|
return;
|
|
|
|
EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, attrs.ToArray());
|
|
|
|
from.Send(new DisplayEquipmentInfo(this, eqInfo));
|
|
}
|
|
|
|
public override bool DropToWorld(Mobile from, Point3D p)
|
|
{
|
|
bool drop = base.DropToWorld(from, p);
|
|
|
|
EnchantedHotItemSocket.CheckDrop(from, this);
|
|
|
|
return drop;
|
|
}
|
|
|
|
#region ICraftable Members
|
|
|
|
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
|
|
{
|
|
Quality = (ItemQuality)quality;
|
|
|
|
if (makersMark)
|
|
Crafter = from;
|
|
|
|
#region Mondain's Legacy
|
|
if (!Core.ML || !craftItem.ForceNonExceptional)
|
|
{
|
|
if (typeRes == null)
|
|
typeRes = craftItem.Resources.GetAt(0).ItemType;
|
|
|
|
Resource = CraftResources.GetFromType(typeRes);
|
|
}
|
|
#endregion
|
|
|
|
if (typeRes == null || craftItem.ForceNonExceptional)
|
|
typeRes = craftItem.Resources.GetAt(0).ItemType;
|
|
|
|
PlayerConstructed = true;
|
|
|
|
if (Quality == ItemQuality.Exceptional && !craftItem.ForceNonExceptional)
|
|
{
|
|
DistributeExceptionalBonuses(from, (tool is BaseRunicTool ? 6 : Core.SE ? 15 : 14)); // Not sure since when, but right now 15 points are added, not 14.
|
|
}
|
|
|
|
if (Core.AOS && tool is BaseRunicTool && !craftItem.ForceNonExceptional)
|
|
((BaseRunicTool)tool).ApplyAttributesTo(this);
|
|
|
|
#region Mondain's Legacy
|
|
if (Core.ML && !craftItem.ForceNonExceptional)
|
|
{
|
|
CraftResourceInfo resInfo = CraftResources.GetInfo(m_Resource);
|
|
|
|
if (resInfo == null)
|
|
return quality;
|
|
|
|
CraftAttributeInfo attrInfo = resInfo.AttributeInfo;
|
|
|
|
if (attrInfo == null)
|
|
return quality;
|
|
|
|
DistributeMaterialBonus(attrInfo);
|
|
}
|
|
#endregion
|
|
|
|
return quality;
|
|
}
|
|
|
|
public virtual void DistributeExceptionalBonuses(Mobile from, int amount)
|
|
{
|
|
// Exceptional Bonus
|
|
for (int i = 0; i < amount; ++i)
|
|
{
|
|
switch (Utility.Random(5))
|
|
{
|
|
case 0: ++m_PhysicalBonus; break;
|
|
case 1: ++m_FireBonus; break;
|
|
case 2: ++m_ColdBonus; break;
|
|
case 3: ++m_PoisonBonus; break;
|
|
case 4: ++m_EnergyBonus; break;
|
|
}
|
|
}
|
|
|
|
// Arms Lore Bonus
|
|
if (Core.ML && from != null)
|
|
{
|
|
double div = Siege.SiegeShard ? 12.5 : 20;
|
|
int bonus = (int)(from.Skills.ArmsLore.Value / div);
|
|
|
|
for (int i = 0; i < bonus; i++)
|
|
{
|
|
switch (Utility.Random(5))
|
|
{
|
|
case 0: m_PhysicalBonus++; break;
|
|
case 1: m_FireBonus++; break;
|
|
case 2: m_ColdBonus++; break;
|
|
case 3: m_EnergyBonus++; break;
|
|
case 4: m_PoisonBonus++; break;
|
|
}
|
|
}
|
|
|
|
from.CheckSkill(SkillName.ArmsLore, 0, 100);
|
|
}
|
|
|
|
// Imbuing needs to keep track of what is natrual, what is imbued bonuses
|
|
#region Stygian Abyss
|
|
m_PhysNonImbuing = m_PhysicalBonus;
|
|
m_FireNonImbuing = m_FireBonus;
|
|
m_ColdNonImbuing = m_ColdBonus;
|
|
m_PoisonNonImbuing = m_PoisonBonus;
|
|
m_EnergyNonImbuing = m_EnergyBonus;
|
|
#endregion
|
|
|
|
// Gives MageArmor property for certain armor types
|
|
if (Core.SA && m_AosArmorAttributes.MageArmor <= 0 && IsMageArmorType(this))
|
|
{
|
|
m_AosArmorAttributes.MageArmor = 1;
|
|
}
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
protected virtual void ApplyResourceResistances(CraftResource oldResource)
|
|
{
|
|
CraftAttributeInfo info;
|
|
|
|
if (oldResource > CraftResource.None)
|
|
{
|
|
info = GetResourceAttrs(oldResource);
|
|
|
|
// Remove old bonus
|
|
m_PhysicalBonus = Math.Max(0, m_PhysicalBonus - info.ArmorPhysicalResist);
|
|
m_FireBonus = Math.Max(0, m_FireBonus - info.ArmorFireResist);
|
|
m_ColdBonus = Math.Max(0, m_ColdBonus - info.ArmorColdResist);
|
|
m_PoisonBonus = Math.Max(0, m_PoisonBonus - info.ArmorPoisonResist);
|
|
m_EnergyBonus = Math.Max(0, m_EnergyBonus - info.ArmorEnergyResist);
|
|
|
|
m_PhysNonImbuing = Math.Max(0, PhysNonImbuing - info.ArmorPhysicalResist);
|
|
m_FireNonImbuing = Math.Max(0, m_FireNonImbuing - info.ArmorFireResist);
|
|
m_ColdNonImbuing = Math.Max(0, m_ColdNonImbuing - info.ArmorColdResist);
|
|
m_PoisonNonImbuing = Math.Max(0, m_PoisonNonImbuing - info.ArmorPoisonResist);
|
|
m_EnergyNonImbuing = Math.Max(0, m_EnergyNonImbuing - info.ArmorEnergyResist);
|
|
}
|
|
|
|
info = GetResourceAttrs(m_Resource);
|
|
|
|
// add new bonus
|
|
m_PhysicalBonus += info.ArmorPhysicalResist;
|
|
m_FireBonus += info.ArmorFireResist;
|
|
m_ColdBonus += info.ArmorColdResist;
|
|
m_PoisonBonus += info.ArmorPoisonResist;
|
|
m_EnergyBonus += info.ArmorEnergyResist;
|
|
|
|
m_PhysNonImbuing += info.ArmorPhysicalResist;
|
|
m_FireNonImbuing += info.ArmorFireResist;
|
|
m_ColdNonImbuing += info.ArmorColdResist;
|
|
m_PoisonNonImbuing += info.ArmorPoisonResist;
|
|
m_EnergyNonImbuing += info.ArmorEnergyResist;
|
|
}
|
|
|
|
public virtual void DistributeMaterialBonus(CraftAttributeInfo attrInfo)
|
|
{
|
|
if (m_Resource != CraftResource.Heartwood)
|
|
{
|
|
m_AosAttributes.WeaponDamage += attrInfo.ArmorDamage;
|
|
m_AosAttributes.AttackChance += attrInfo.ArmorHitChance;
|
|
m_AosAttributes.RegenHits += attrInfo.ArmorRegenHits;
|
|
//m_AosArmorAttributes.MageArmor += attrInfo.ArmorMage;
|
|
}
|
|
else
|
|
{
|
|
switch (Utility.Random(4))
|
|
{
|
|
case 0: m_AosAttributes.WeaponDamage += attrInfo.ArmorDamage; break;
|
|
case 1: m_AosAttributes.AttackChance += attrInfo.ArmorHitChance; break;
|
|
//case 2: m_AosArmorAttributes.MageArmor += attrInfo.ArmorMage; break;
|
|
case 2: m_AosAttributes.Luck += attrInfo.ArmorLuck; break;
|
|
case 3: m_AosArmorAttributes.LowerStatReq += attrInfo.ArmorLowerRequirements; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public CraftAttributeInfo GetResourceAttrs(CraftResource res)
|
|
{
|
|
CraftResourceInfo info = CraftResources.GetInfo(res);
|
|
|
|
if (info == null)
|
|
return CraftAttributeInfo.Blank;
|
|
|
|
return info.AttributeInfo;
|
|
}
|
|
|
|
public static bool IsMageArmorType(BaseArmor armor)
|
|
{
|
|
Type t = armor.GetType();
|
|
|
|
foreach (Type type in _MageArmorTypes)
|
|
{
|
|
if (type == t || t.IsSubclassOf(type))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static Type[] _MageArmorTypes = new Type[]
|
|
{
|
|
typeof(HeavyPlateJingasa), typeof(LightPlateJingasa),
|
|
typeof(PlateMempo), typeof(PlateDo),
|
|
typeof(PlateHiroSode), typeof(PlateSuneate),
|
|
typeof(PlateHaidate)
|
|
};
|
|
#endregion
|
|
|
|
#region Mondain's Legacy Sets
|
|
public override bool OnDragLift(Mobile from)
|
|
{
|
|
if (Parent is Mobile && from == Parent)
|
|
{
|
|
if (IsSetItem && m_SetEquipped)
|
|
SetHelper.RemoveSetBonus(from, SetID, this);
|
|
}
|
|
|
|
return base.OnDragLift(from);
|
|
}
|
|
|
|
public virtual SetItem SetID
|
|
{
|
|
get
|
|
{
|
|
return SetItem.None;
|
|
}
|
|
}
|
|
public virtual bool MixedSet
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
public virtual int Pieces
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public virtual bool BardMasteryBonus
|
|
{
|
|
get
|
|
{
|
|
return (SetID == SetItem.Virtuoso);
|
|
}
|
|
}
|
|
|
|
public bool IsSetItem
|
|
{
|
|
get
|
|
{
|
|
return (SetID != SetItem.None);
|
|
}
|
|
}
|
|
|
|
private int m_SetHue;
|
|
private bool m_SetEquipped;
|
|
private bool m_LastEquipped;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SetHue
|
|
{
|
|
get
|
|
{
|
|
return m_SetHue;
|
|
}
|
|
set
|
|
{
|
|
m_SetHue = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public bool SetEquipped
|
|
{
|
|
get
|
|
{
|
|
return m_SetEquipped;
|
|
}
|
|
set
|
|
{
|
|
m_SetEquipped = value;
|
|
}
|
|
}
|
|
|
|
public bool LastEquipped
|
|
{
|
|
get
|
|
{
|
|
return m_LastEquipped;
|
|
}
|
|
set
|
|
{
|
|
m_LastEquipped = value;
|
|
}
|
|
}
|
|
|
|
private AosAttributes m_SetAttributes;
|
|
private AosSkillBonuses m_SetSkillBonuses;
|
|
private int m_SetSelfRepair;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public AosAttributes SetAttributes
|
|
{
|
|
get
|
|
{
|
|
return m_SetAttributes;
|
|
}
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public AosSkillBonuses SetSkillBonuses
|
|
{
|
|
get
|
|
{
|
|
return m_SetSkillBonuses;
|
|
}
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SetSelfRepair
|
|
{
|
|
get
|
|
{
|
|
return m_SetSelfRepair;
|
|
}
|
|
set
|
|
{
|
|
m_SetSelfRepair = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
private int m_SetPhysicalBonus, m_SetFireBonus, m_SetColdBonus, m_SetPoisonBonus, m_SetEnergyBonus;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SetPhysicalBonus
|
|
{
|
|
get
|
|
{
|
|
return m_SetPhysicalBonus;
|
|
}
|
|
set
|
|
{
|
|
m_SetPhysicalBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SetFireBonus
|
|
{
|
|
get
|
|
{
|
|
return m_SetFireBonus;
|
|
}
|
|
set
|
|
{
|
|
m_SetFireBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SetColdBonus
|
|
{
|
|
get
|
|
{
|
|
return m_SetColdBonus;
|
|
}
|
|
set
|
|
{
|
|
m_SetColdBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SetPoisonBonus
|
|
{
|
|
get
|
|
{
|
|
return m_SetPoisonBonus;
|
|
}
|
|
set
|
|
{
|
|
m_SetPoisonBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SetEnergyBonus
|
|
{
|
|
get
|
|
{
|
|
return m_SetEnergyBonus;
|
|
}
|
|
set
|
|
{
|
|
m_SetEnergyBonus = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public virtual void GetSetProperties(ObjectPropertyList list)
|
|
{
|
|
SetHelper.GetSetProperties(list, this);
|
|
|
|
if (!m_SetEquipped)
|
|
{
|
|
if (m_SetPhysicalBonus != 0)
|
|
list.Add(1072382, m_SetPhysicalBonus.ToString()); // physical resist +~1_val~%
|
|
|
|
if (m_SetFireBonus != 0)
|
|
list.Add(1072383, m_SetFireBonus.ToString()); // fire resist +~1_val~%
|
|
|
|
if (m_SetColdBonus != 0)
|
|
list.Add(1072384, m_SetColdBonus.ToString()); // cold resist +~1_val~%
|
|
|
|
if (m_SetPoisonBonus != 0)
|
|
list.Add(1072385, m_SetPoisonBonus.ToString()); // poison resist +~1_val~%
|
|
|
|
if (m_SetEnergyBonus != 0)
|
|
list.Add(1072386, m_SetEnergyBonus.ToString()); // energy resist +~1_val~%
|
|
}
|
|
else if (m_SetEquipped && SetHelper.ResistsBonusPerPiece(this) && RootParent is Mobile)
|
|
{
|
|
Mobile m = (Mobile)RootParent;
|
|
|
|
if (m_SetPhysicalBonus != 0)
|
|
list.Add(1080361, SetHelper.GetSetTotalResist(m, ResistanceType.Physical).ToString()); // physical resist ~1_val~% (total)
|
|
|
|
if (m_SetFireBonus != 0)
|
|
list.Add(1080362, SetHelper.GetSetTotalResist(m, ResistanceType.Fire).ToString()); // fire resist ~1_val~% (total)
|
|
|
|
if (m_SetColdBonus != 0)
|
|
list.Add(1080363, SetHelper.GetSetTotalResist(m, ResistanceType.Cold).ToString()); // cold resist ~1_val~% (total)
|
|
|
|
if (m_SetPoisonBonus != 0)
|
|
list.Add(1080364, SetHelper.GetSetTotalResist(m, ResistanceType.Poison).ToString()); // poison resist ~1_val~% (total)
|
|
|
|
if (m_SetEnergyBonus != 0)
|
|
list.Add(1080365, SetHelper.GetSetTotalResist(m, ResistanceType.Energy).ToString()); // energy resist ~1_val~% (total)
|
|
}
|
|
else
|
|
{
|
|
if (this.m_SetPhysicalBonus != 0)
|
|
list.Add(1080361, ((BasePhysicalResistance * Pieces) + m_SetPhysicalBonus).ToString()); // physical resist ~1_val~% (total)
|
|
|
|
if (this.m_SetFireBonus != 0)
|
|
list.Add(1080362, ((BaseFireResistance * Pieces) + m_SetFireBonus).ToString()); // fire resist ~1_val~% (total)
|
|
|
|
if (this.m_SetColdBonus != 0)
|
|
list.Add(1080363, ((BaseColdResistance * Pieces) + m_SetColdBonus).ToString()); // cold resist ~1_val~% (total)
|
|
|
|
if (this.m_SetPoisonBonus != 0)
|
|
list.Add(1080364, ((BasePoisonResistance * Pieces) + m_SetPoisonBonus).ToString()); // poison resist ~1_val~% (total)
|
|
|
|
if (this.m_SetEnergyBonus != 0)
|
|
list.Add(1080365, ((BaseEnergyResistance * Pieces) + m_SetEnergyBonus).ToString()); // energy resist ~1_val~% (total)
|
|
}
|
|
|
|
int prop;
|
|
|
|
if ((prop = m_SetSelfRepair) != 0 && m_AosArmorAttributes.SelfRepair == 0)
|
|
list.Add(1060450, prop.ToString()); // self repair ~1_val~
|
|
}
|
|
|
|
public int SetResistBonus(ResistanceType resist)
|
|
{
|
|
if (SetHelper.ResistsBonusPerPiece(this))
|
|
{
|
|
switch (resist)
|
|
{
|
|
case ResistanceType.Physical: return m_SetEquipped ? PhysicalResistance + m_SetPhysicalBonus : PhysicalResistance;
|
|
case ResistanceType.Fire: return m_SetEquipped ? FireResistance + m_SetFireBonus : FireResistance;
|
|
case ResistanceType.Cold: return m_SetEquipped ? ColdResistance + m_SetColdBonus : ColdResistance;
|
|
case ResistanceType.Poison: return m_SetEquipped ? PoisonResistance + m_SetPoisonBonus : PoisonResistance;
|
|
case ResistanceType.Energy: return m_SetEquipped ? EnergyResistance + m_SetEnergyBonus : EnergyResistance;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (resist)
|
|
{
|
|
case ResistanceType.Physical: return m_SetEquipped ? LastEquipped ? (PhysicalResistance * Pieces) + m_SetPhysicalBonus : 0 : PhysicalResistance;
|
|
case ResistanceType.Fire: return m_SetEquipped ? LastEquipped ? (FireResistance * Pieces) + m_SetFireBonus : 0 : FireResistance;
|
|
case ResistanceType.Cold: return m_SetEquipped ? LastEquipped ? (ColdResistance * Pieces) + m_SetColdBonus : 0 : ColdResistance;
|
|
case ResistanceType.Poison: return m_SetEquipped ? LastEquipped ? (PoisonResistance * Pieces) + m_SetPoisonBonus : 0 : PoisonResistance;
|
|
case ResistanceType.Energy: return m_SetEquipped ? LastEquipped ? (EnergyResistance * Pieces) + m_SetEnergyBonus : 0 : EnergyResistance;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endregion
|
|
|
|
public virtual void SetProtection(Type type, TextDefinition name, int amount)
|
|
{
|
|
m_TalismanProtection = new TalismanAttribute(type, name, amount);
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool Altered
|
|
{
|
|
get { return m_Altered; }
|
|
set
|
|
{
|
|
m_Altered = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
}
|
|
}
|