114 lines
2.5 KiB
C#
114 lines
2.5 KiB
C#
using System;
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namespace Server.Items
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{
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public class Static : Item
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{
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public Static()
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: base(0x80)
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{
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this.Movable = false;
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}
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[Constructable]
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public Static(int itemID)
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: base(itemID)
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{
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this.Movable = false;
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}
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[Constructable]
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public Static(int itemID, int count)
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: this(Utility.Random(itemID, count))
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{
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}
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public Static(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && this.Weight == 0)
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this.Weight = -1;
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}
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}
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public class LocalizedStatic : Static
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{
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private int m_LabelNumber;
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[Constructable]
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public LocalizedStatic(int itemID)
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: this(itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID)
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{
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}
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[Constructable]
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public LocalizedStatic(int itemID, int labelNumber)
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: base(itemID)
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{
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this.m_LabelNumber = labelNumber;
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}
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public LocalizedStatic(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Number
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{
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get
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{
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return this.m_LabelNumber;
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}
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set
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{
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this.m_LabelNumber = value;
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this.InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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return this.m_LabelNumber;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((byte)0); // version
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writer.WriteEncodedInt((int)this.m_LabelNumber);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadByte();
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switch ( version )
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{
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case 0:
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{
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this.m_LabelNumber = reader.ReadEncodedInt();
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break;
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}
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}
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}
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}
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} |