Files
abysmal-isle/Scripts/Items/Decorative/RuinedItemSingle.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

331 lines
6.9 KiB
C#

using System;
namespace Server.Items
{
[FlipableAttribute(0xC10, 0xC11)]
public class RuinedFallenChairA : Item
{
[Constructable]
public RuinedFallenChairA()
: base(0xC10)
{
this.Movable = false;
}
public RuinedFallenChairA(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC13, 0xC12)]
public class RuinedArmoire : Item
{
[Constructable]
public RuinedArmoire()
: base(0xC13)
{
this.Movable = false;
}
public RuinedArmoire(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC14, 0xC15)]
public class RuinedBookcase : Item
{
[Constructable]
public RuinedBookcase()
: base(0xC14)
{
this.Movable = false;
}
public RuinedBookcase(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedBooks : Item
{
[Constructable]
public RuinedBooks()
: base(0xC16)
{
this.Movable = false;
}
public RuinedBooks(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC17, 0xC18)]
public class CoveredChair : Item
{
[Constructable]
public CoveredChair()
: base(0xC17)
{
this.Movable = false;
}
public CoveredChair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC19, 0xC1A)]
public class RuinedFallenChairB : Item
{
[Constructable]
public RuinedFallenChairB()
: base(0xC19)
{
this.Movable = false;
}
public RuinedFallenChairB(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
public class RuinedChair : Item
{
[Constructable]
public RuinedChair()
: base(0xC1B)
{
this.Movable = false;
}
public RuinedChair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedClock : Item
{
[Constructable]
public RuinedClock()
: base(0xC1F)
{
this.Movable = false;
}
public RuinedClock(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC24, 0xC25)]
public class RuinedDrawers : Item
{
[Constructable]
public RuinedDrawers()
: base(0xC24)
{
this.Movable = false;
}
public RuinedDrawers(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedPainting : Item
{
[Constructable]
public RuinedPainting()
: base(0xC2C)
{
this.Movable = false;
}
public RuinedPainting(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlipableAttribute(0xC2D, 0xC2F, 0xC2E, 0xC30)]
public class WoodDebris : Item
{
[Constructable]
public WoodDebris()
: base(0xC2D)
{
this.Movable = false;
}
public WoodDebris(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}