58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System;
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namespace Server.Items
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{
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public class CandleSkull : BaseLight
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{
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[Constructable]
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public CandleSkull()
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: base(0x1853)
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{
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if (Burnout)
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this.Duration = TimeSpan.FromMinutes(25);
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else
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this.Duration = TimeSpan.Zero;
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this.Burning = false;
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this.Light = LightType.Circle150;
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this.Weight = 5.0;
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}
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public CandleSkull(Serial serial)
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: base(serial)
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{
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}
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public override int LitItemID
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{
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get
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{
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if (this.ItemID == 0x1583 || this.ItemID == 0x1854)
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return 0x1854;
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return 0x1858;
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}
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}
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public override int UnlitItemID
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{
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get
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{
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if (this.ItemID == 0x1853 || this.ItemID == 0x1584)
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return 0x1853;
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return 0x1857;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |