204 lines
4.4 KiB
C#
204 lines
4.4 KiB
C#
using System;
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using Reward = Server.Engines.Quests.BaseReward;
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namespace Server.Items
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{
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public class BaseRewardBag : Bag
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{
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public BaseRewardBag()
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: base()
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{
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Hue = Reward.RewardBagHue();
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while (Items.Count < ItemAmount)
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{
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if (0.05 > Utility.RandomDouble()) // check
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DropItem(Loot.RandomTalisman());
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else
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{
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switch ( Utility.Random(4) )
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{
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case 0:
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DropItem(Reward.Armor());
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break;
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case 1:
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DropItem(Reward.RangedWeapon());
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break;
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case 2:
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DropItem(Reward.Weapon());
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break;
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case 3:
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DropItem(Reward.Jewlery());
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break;
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}
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}
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}
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}
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public BaseRewardBag(Serial serial)
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: base(serial)
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{
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}
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public virtual int ItemAmount
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{
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get
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{
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return 0;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmallTrinketBag : BaseRewardBag
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{
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[Constructable]
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public SmallTrinketBag()
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: base()
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{
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}
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public SmallTrinketBag(Serial serial)
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: base(serial)
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{
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}
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public override int ItemAmount
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{
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get
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{
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return 1;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TrinketBag : BaseRewardBag
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{
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[Constructable]
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public TrinketBag()
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: base()
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{
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}
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public TrinketBag(Serial serial)
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: base(serial)
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{
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}
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public override int ItemAmount
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{
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get
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{
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return 2;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TreasureBag : BaseRewardBag
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{
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[Constructable]
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public TreasureBag()
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: base()
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{
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}
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public TreasureBag(Serial serial)
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: base(serial)
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{
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}
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public override int ItemAmount
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{
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get
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{
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return 3;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LargeTreasureBag : BaseRewardBag
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{
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[Constructable]
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public LargeTreasureBag()
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: base()
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{
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}
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public LargeTreasureBag(Serial serial)
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: base(serial)
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{
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}
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public override int ItemAmount
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{
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get
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{
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return 4;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |