67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System;
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namespace Server.Engines.Mahjong
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{
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public class MahjongDices
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{
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private readonly MahjongGame m_Game;
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private int m_First;
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private int m_Second;
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public MahjongDices(MahjongGame game)
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{
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this.m_Game = game;
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this.m_First = Utility.Random(1, 6);
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this.m_Second = Utility.Random(1, 6);
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}
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public MahjongDices(MahjongGame game, GenericReader reader)
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{
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this.m_Game = game;
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int version = reader.ReadInt();
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this.m_First = reader.ReadInt();
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this.m_Second = reader.ReadInt();
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}
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public MahjongGame Game
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{
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get
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{
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return this.m_Game;
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}
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}
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public int First
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{
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get
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{
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return this.m_First;
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}
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}
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public int Second
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{
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get
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{
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return this.m_Second;
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}
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}
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public void RollDices(Mobile from)
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{
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this.m_First = Utility.Random(1, 6);
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this.m_Second = Utility.Random(1, 6);
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this.m_Game.Players.SendGeneralPacket(true, true);
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if (from != null)
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this.m_Game.Players.SendLocalizedMessage(1062695, string.Format("{0}\t{1}\t{2}", from.Name, this.m_First, this.m_Second)); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
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}
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public void Save(GenericWriter writer)
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{
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writer.Write((int)0); // version
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writer.Write(this.m_First);
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writer.Write(this.m_Second);
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}
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}
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} |