122 lines
2.8 KiB
C#
122 lines
2.8 KiB
C#
// Treasure Chest Pack - Version 0.99H
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// By Nerun
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using Server;
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using Server.Items;
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using Server.Network;
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using System;
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namespace Server.Items
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{
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public abstract class BaseTreasureChestMod : LockableContainer
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{
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private ChestTimer m_DeleteTimer;
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//public override bool Decays { get{ return true; } }
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//public override TimeSpan DecayTime{ get{ return TimeSpan.FromMinutes( Utility.Random( 10, 15 ) ); } }
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public override int DefaultGumpID{ get{ return 0x42; } }
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public override int DefaultDropSound{ get{ return 0x42; } }
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public override Rectangle2D Bounds{ get{ return new Rectangle2D( 20, 105, 150, 180 ); } }
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public override bool IsDecoContainer{get{ return false; }}
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public BaseTreasureChestMod( int itemID ) : base ( itemID )
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{
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Locked = true;
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Movable = false;
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Key key = (Key)FindItemByType( typeof(Key) );
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if( key != null )
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key.Delete();
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if(Core.SA)
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RefinementComponent.Roll(this, 1, 0.08);
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}
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public BaseTreasureChestMod( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( !Locked )
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StartDeleteTimer();
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}
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public override void OnTelekinesis( Mobile from )
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{
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if ( CheckLocked( from ) )
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{
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Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
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Effects.PlaySound( Location, Map, 0x1F5 );
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return;
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}
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base.OnTelekinesis( from );
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Name = "a treasure chest";
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StartDeleteTimer();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( CheckLocked( from ) )
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return;
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base.OnDoubleClick( from );
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Name = "a treasure chest";
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StartDeleteTimer();
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}
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protected void AddLoot(Item item)
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{
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if (item == null)
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return;
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if (Core.SA && RandomItemGenerator.Enabled)
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{
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int min, max;
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TreasureMapChest.GetRandomItemStat(out min, out max);
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RunicReforging.GenerateRandomItem(item, 0, min, max);
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}
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DropItem(item);
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}
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private void StartDeleteTimer()
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{
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if( m_DeleteTimer == null )
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m_DeleteTimer = new ChestTimer( this );
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else
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m_DeleteTimer.Delay = TimeSpan.FromSeconds( Utility.Random( 1, 2 ));
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m_DeleteTimer.Start();
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}
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private class ChestTimer : Timer
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{
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private BaseTreasureChestMod m_Chest;
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public ChestTimer( BaseTreasureChestMod chest ) : base ( TimeSpan.FromMinutes( Utility.Random( 2, 5 ) ) )
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{
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m_Chest = chest;
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Priority = TimerPriority.OneMinute;
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}
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protected override void OnTick()
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{
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m_Chest.Delete();
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}
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}
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}
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} |