318 lines
6.4 KiB
C#
318 lines
6.4 KiB
C#
#region References
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using System;
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using System.Linq;
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using System.Collections;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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#endregion
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namespace Server.Items
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{
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public abstract class BaseExplosionPotion : BasePotion
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{
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private const int ExplosionRange = 2; // How long is the blast radius?
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private Timer m_Timer;
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public BaseExplosionPotion(PotionEffect effect)
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: base(0xF0D, effect)
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{ }
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public BaseExplosionPotion(Serial serial)
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: base(serial)
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{ }
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public abstract int MinDamage { get; }
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public abstract int MaxDamage { get; }
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public override bool RequireFreeHand { get { return false; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public virtual object FindParent(Mobile from)
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{
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Mobile m = HeldBy;
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if (m != null && m.Holding == this)
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{
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return m;
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}
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object obj = RootParent;
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if (obj != null)
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{
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return obj;
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}
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if (Map == Map.Internal)
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{
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return from;
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}
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return this;
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}
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public override void Drink(Mobile from)
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{
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if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)))
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{
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from.SendLocalizedMessage(1062725); // You can not use a purple potion while paralyzed.
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return;
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}
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ThrowTarget targ = from.Target as ThrowTarget;
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Stackable = false; // Scavenged explosion potions won't stack with those ones in backpack, and still will explode.
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if (targ != null && targ.Potion == this)
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{
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return;
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}
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from.RevealingAction();
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from.Target = new ThrowTarget(this);
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if (m_Timer == null)
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{
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from.SendLocalizedMessage(500236); // You should throw it now!
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if (Core.ML)
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{
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m_Timer = Timer.DelayCall(
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TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(1.25),
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5,
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new TimerStateCallback(Detonate_OnTick),
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new object[] {from, 3}); // 3.6 seconds explosion delay
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}
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else
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{
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m_Timer = Timer.DelayCall(
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TimeSpan.FromSeconds(0.75),
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TimeSpan.FromSeconds(1.0),
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4,
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new TimerStateCallback(Detonate_OnTick),
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new object[] {from, 3}); // 2.6 seconds explosion delay
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}
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}
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}
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public void Explode(Mobile from, bool direct, Point3D loc, Map map)
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{
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if (Deleted)
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{
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return;
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}
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bool damageThrower = false;
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if (from != null)
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{
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if (from.Target is ThrowTarget && ((ThrowTarget)from.Target).Potion == this)
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{
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Target.Cancel(from);
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}
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if (IsChildOf(from.Backpack) || Parent == from)
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{
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damageThrower = true;
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}
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}
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Consume();
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if (map == null)
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{
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return;
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}
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Effects.PlaySound(loc, map, 0x307);
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Effects.SendLocationEffect(loc, map, 0x36B0, 9, 10, 0, 0);
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int alchemyBonus = 0;
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if (direct)
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{
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alchemyBonus = (int)(from.Skills.Alchemy.Value / (Core.AOS ? 5 : 10));
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}
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int min = Scale(from, MinDamage);
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int max = Scale(from, MaxDamage);
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var list = SpellHelper.AcquireIndirectTargets(from, loc, map, ExplosionRange, false).OfType<Mobile>().ToList();
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if (from != null && damageThrower && !list.Contains(from))
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{
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list.Add(from);
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}
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foreach (var m in list)
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{
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if (from != null)
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{
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from.DoHarmful(m);
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}
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int damage = Utility.RandomMinMax(min, max);
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damage += alchemyBonus;
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if (!Core.AOS && damage > 40)
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{
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damage = 40;
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}
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else if (Core.AOS && list.Count > 2)
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{
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damage /= list.Count - 1;
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}
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AOS.Damage(m, from, damage, 0, 100, 0, 0, 0, Server.DamageType.SpellAOE);
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}
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list.Clear();
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}
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private void Detonate_OnTick(object state)
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{
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if (Deleted)
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{
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return;
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}
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var states = (object[])state;
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Mobile from = (Mobile)states[0];
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int timer = (int)states[1];
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object parent = FindParent(from);
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if (timer == 0)
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{
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Point3D loc;
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Map map;
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if (parent is Item)
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{
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Item item = (Item)parent;
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loc = item.GetWorldLocation();
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map = item.Map;
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}
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else if (parent is Mobile)
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{
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Mobile m = (Mobile)parent;
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loc = m.Location;
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map = m.Map;
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}
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else
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{
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return;
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}
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Explode(from, true, loc, map);
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m_Timer = null;
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}
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else
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{
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if (parent is Item)
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{
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((Item)parent).PublicOverheadMessage(MessageType.Regular, 0x22, false, timer.ToString());
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}
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else if (parent is Mobile)
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{
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((Mobile)parent).PublicOverheadMessage(MessageType.Regular, 0x22, false, timer.ToString());
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}
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states[1] = timer - 1;
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}
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}
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private void Reposition_OnTick(object state)
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{
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if (Deleted)
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{
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return;
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}
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var states = (object[])state;
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Mobile from = (Mobile)states[0];
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IPoint3D p = (IPoint3D)states[1];
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Map map = (Map)states[2];
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Point3D loc = new Point3D(p);
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MoveToWorld(loc, map);
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}
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private class ThrowTarget : Target
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{
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private readonly BaseExplosionPotion m_Potion;
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public ThrowTarget(BaseExplosionPotion potion)
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: base(12, true, TargetFlags.None)
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{
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m_Potion = potion;
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}
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public BaseExplosionPotion Potion { get { return m_Potion; } }
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Potion.Deleted || m_Potion.Map == Map.Internal)
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{
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return;
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}
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IPoint3D p = targeted as IPoint3D;
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if (p == null)
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{
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return;
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}
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Map map = from.Map;
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if (map == null)
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{
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return;
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}
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SpellHelper.GetSurfaceTop(ref p);
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from.RevealingAction();
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IEntity to;
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to = new Entity(Serial.Zero, new Point3D(p), map);
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if (p is Mobile)
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{
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to = (Mobile)p;
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}
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Effects.SendMovingEffect(from, to, m_Potion.ItemID, 7, 0, false, false, m_Potion.Hue, 0);
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if (m_Potion.Amount > 1)
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{
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Mobile.LiftItemDupe(m_Potion, 1);
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}
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m_Potion.Internalize();
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Timer.DelayCall(
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TimeSpan.FromSeconds(1.0), new TimerStateCallback(m_Potion.Reposition_OnTick), new object[] {from, p, map});
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}
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}
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}
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}
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