44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class TheRedeemer : PaladinSword
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{
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public override int LabelNumber { get { return 1077442; } } // The Redeemer
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public override bool IsArtifact { get { return true; } }
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public override int ArtifactRarity { get { return 7; } }
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public override int InitMinHits { get { return 100; } }
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public override int InitMaxHits { get { return 100; } }
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[Constructable]
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public TheRedeemer()
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{
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Hue = 2304;
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Slayer = SlayerName.Silver;
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Slayer2 = SlayerName.Exorcism;
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Attributes.WeaponDamage = 55;
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}
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public TheRedeemer(Serial serial)
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: base(serial)
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{
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}
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public override bool CanFortify { get { return false; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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