72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
using System;
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namespace Server.Items
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{
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public class TheDragonSlayer : Lance
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public TheDragonSlayer()
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{
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Hue = 0x530;
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Slayer = SlayerName.DragonSlaying;
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Attributes.Luck = 110;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.ResistFireBonus = 20;
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WeaponAttributes.UseBestSkill = 1;
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}
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public TheDragonSlayer(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1061248;
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}
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}// The Dragon Slayer
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public override int ArtifactRarity
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{
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get
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{
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return 11;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |