71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using System;
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namespace Server.Items
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{
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public class StaffOfResonance : GlassStaff
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1113527; } } // Staff of Resonance
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[Constructable]
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public StaffOfResonance()
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{
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switch (Utility.Random(5)) // Random resonance property
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{
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case 0 : AbsorptionAttributes.ResonanceFire = 20; break;
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case 1 : AbsorptionAttributes.ResonanceCold = 20; break;
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case 2 : AbsorptionAttributes.ResonancePoison = 20; break;
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case 3 : AbsorptionAttributes.ResonanceEnergy = 20; break;
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case 4 : AbsorptionAttributes.ResonanceKinetic = 20; break;
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}
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Attributes.SpellChanneling = 1;
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WeaponAttributes.MageWeapon = 10;
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WeaponAttributes.HitHarm = 50;
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Attributes.DefendChance = 10;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = -40;
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Attributes.LowerManaCost = 5;
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AosElementDamages.Poison = 100;
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Hue = 1451; //Hue not exact
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}
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public StaffOfResonance(Serial serial)
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: base(serial)
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{
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}
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public override int ArtifactRarity
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{
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get
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{
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return 5;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |