50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class ScepterOfTheChief : Scepter
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1072080; } }// Scepter of the Chief
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public ScepterOfTheChief()
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: base()
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{
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Hue = 0x481;
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Slayer = SlayerName.Exorcism;
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Attributes.RegenHits = 2;
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Attributes.ReflectPhysical = 15;
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Attributes.WeaponDamage = 45;
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WeaponAttributes.HitDispel = 100;
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WeaponAttributes.HitLeechMana = 100;
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}
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public ScepterOfTheChief(Serial serial)
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: base(serial)
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{
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = nrgy = chaos = direct = 0;
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pois = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |