92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class Pincer : BattleAxe
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1154476; } } // Pincer
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[Constructable]
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public Pincer()
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{
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Hue = 2500;
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Attributes.BalancedWeapon = 1;
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Slayer2 = BaseRunicTool.GetRandomSlayer();
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SetSkillBonuses.SetValues(0, SkillName.Lumberjacking, 10);
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WeaponAttributes.HitLeechHits = 87;
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Attributes.RegenStam = 6;
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Attributes.RegenMana = 6;
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Attributes.WeaponDamage = 40;
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = 30; fire = 70;
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cold = nrgy = chaos = direct = pois = 0;
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public Pincer(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GargishPincer : GargishBattleAxe
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1154476; } } // Pincer
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[Constructable]
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public GargishPincer()
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{
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Hue = 2500;
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Attributes.BalancedWeapon = 1;
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Slayer2 = BaseRunicTool.GetRandomSlayer();
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SetSkillBonuses.SetValues(0, SkillName.Lumberjacking, 10);
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WeaponAttributes.HitLeechHits = 87;
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Attributes.RegenStam = 6;
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Attributes.RegenMana = 6;
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Attributes.WeaponDamage = 40;
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = 30; fire = 70;
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cold = nrgy = chaos = direct = pois = 0;
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public GargishPincer(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |