103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class BowOfTheInfiniteSwarm : CompositeBow
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{
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public override int LabelNumber { get { return 1157347; } } // bow of the infinite swarm
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public BowOfTheInfiniteSwarm()
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{
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ExtendedWeaponAttributes.HitSwarm = 20;
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WeaponAttributes.HitLeechMana = 50;
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WeaponAttributes.HitLeechStam = 50;
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Attributes.BonusStam = 8;
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Attributes.RegenStam = 3;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = 100;
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fire = cold = nrgy = chaos = direct = pois = 0;
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}
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public BowOfTheInfiniteSwarm(Serial serial)
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: base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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if (version == 0 && this.WeaponAttributes.HitLeechMana != 50)
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this.WeaponAttributes.HitLeechMana = 50;
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}
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}
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public class GlaiveOfTheInfiniteSwarm : SoulGlaive
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{
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public override int LabelNumber { get { return 1157366; } } // Glaive of the Infinite Swarm
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GlaiveOfTheInfiniteSwarm()
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{
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ExtendedWeaponAttributes.HitSwarm = 20;
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this.WeaponAttributes.HitLeechMana = 50;
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this.WeaponAttributes.HitLeechStam = 50;
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this.Attributes.BonusStam = 8;
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this.Attributes.RegenStam = 3;
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this.Attributes.WeaponSpeed = 30;
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this.Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = 100;
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fire = cold = nrgy = chaos = direct = pois = 0;
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}
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public GlaiveOfTheInfiniteSwarm(Serial serial)
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: base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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if (version == 0 && this.WeaponAttributes.HitLeechMana != 50)
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this.WeaponAttributes.HitLeechMana = 50;
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}
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}
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} |