57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class Bonesmasher : DiamondMace
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public Bonesmasher()
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{
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Hue = 0x482;
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SkillBonuses.SetValues(0, SkillName.Macing, 10.0);
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WeaponAttributes.HitLeechMana = 40;
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WeaponAttributes.SelfRepair = 2;
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}
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public Bonesmasher(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1075030;
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}
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}// Bonesmasher
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |