49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class Abhorrence : Crossbow
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1154472; } } // Abhorrence
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[Constructable]
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public Abhorrence()
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{
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Attributes.SpellChanneling = 1;
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WeaponAttributes.HitLightning = 35;
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WeaponAttributes.HitLeechMana = 40;
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WeaponAttributes.HitLowerDefend = 20;
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Attributes.WeaponSpeed = 35;
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Attributes.WeaponDamage = 50;
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ExtendedWeaponAttributes.Bane = 1;
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Hue = 1910;
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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nrgy = 100;
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phys = pois = cold = chaos = direct = fire = 0;
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public Abhorrence(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |