50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class WardedDemonboneBracers : BoneArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1115775; } } // Warded Demonbone Bracers
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override int PhysicalResistance { get { return 6; } }
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public override int FireResistance { get { return 8; } }
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public override int ColdResistance { get { return 4; } }
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public override int PoisonResistance { get { return 5; } }
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public override int EnergyResistance { get { return 5; } }
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[Constructable]
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public WardedDemonboneBracers()
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{
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Hue = 0x2E2;
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AbsorptionAttributes.CastingFocus = 2;
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Attributes.RegenMana = 1;
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Attributes.LowerManaCost = 6;
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Attributes.LowerRegCost = 12;
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ArmorAttributes.MageArmor = 1;
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}
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public WardedDemonboneBracers(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |