90 lines
1.9 KiB
C#
90 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class TunicOfFire : ChainChest
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public TunicOfFire()
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{
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Hue = 0x54F;
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ArmorAttributes.SelfRepair = 5;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 15;
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}
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public TunicOfFire(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1061099;
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}
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}// Tunic of Fire
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public override int ArtifactRarity
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{
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get
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{
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return 11;
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}
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}
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public override int BasePhysicalResistance
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{
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get
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{
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return 24;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 34;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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{
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if (this.Hue == 0x54E)
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this.Hue = 0x54F;
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if (this.Attributes.NightSight == 0)
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this.Attributes.NightSight = 1;
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this.PhysicalBonus = 0;
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this.FireBonus = 0;
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}
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}
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}
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} |