103 lines
2.2 KiB
C#
103 lines
2.2 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0x236C, 0x236D)]
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public class SamuraiHelm : BaseArmor
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public SamuraiHelm()
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: base(0x236C)
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{
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Weight = 5.0;
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LootType = LootType.Blessed;
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Attributes.DefendChance = 15;
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ArmorAttributes.SelfRepair = 10;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public SamuraiHelm(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1062923;
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}
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}// Ancient Samurai Helm
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public override int BasePhysicalResistance
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{
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get
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{
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return 15;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 10;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 10;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 15;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 10;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override ArmorMaterialType MaterialType
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{
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get
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{
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return ArmorMaterialType.Plate;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |