Files
abysmal-isle/Scripts/Items/Artifacts/Equipment/Armor/ResonantShieldOfVengeance.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

111 lines
3.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class ResonantShieldOfVengeance : GargishWoodenShield
{
public override bool IsArtifact { get { return true; } }
public override int LabelNumber { get { return 1150357; } } // Resonant Shield of Vengeance
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public ResonantShieldOfVengeance()
{
Hue = 2076;
switch (Utility.Random(5))
{
case 0: AbsorptionAttributes.ResonanceKinetic = 10; break;
case 1: AbsorptionAttributes.ResonanceFire = 10; break;
case 2: AbsorptionAttributes.ResonanceCold = 10; break;
case 3: AbsorptionAttributes.ResonancePoison = 10; break;
case 4: AbsorptionAttributes.ResonanceEnergy = 10; break;
}
Attributes.SpellChanneling = 1;
Attributes.ReflectPhysical = 20;
Attributes.DefendChance = 8;
switch (Utility.Random(5))
{
case 0: PhysicalBonus = 10; break;
case 1: FireBonus = 10; break;
case 2: ColdBonus = 10; break;
case 3: PoisonBonus = 10; break;
case 4: EnergyBonus = 10; break;
}
}
public ResonantShieldOfVengeance(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ResonantShieldOfVengeanceHuman : BronzeShield
{
public override int LabelNumber { get { return 1150357; } } // Resonant Shield of Vengeance
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public ResonantShieldOfVengeanceHuman()
{
Hue = 2076;
switch (Utility.Random(5))
{
case 0: AbsorptionAttributes.ResonanceKinetic = 10; break;
case 1: AbsorptionAttributes.ResonanceFire = 10; break;
case 2: AbsorptionAttributes.ResonanceCold = 10; break;
case 3: AbsorptionAttributes.ResonancePoison = 10; break;
case 4: AbsorptionAttributes.ResonanceEnergy = 10; break;
}
Attributes.SpellChanneling = 1;
Attributes.ReflectPhysical = 20;
Attributes.DefendChance = 8;
switch (Utility.Random(5))
{
case 0: PhysicalBonus = 10; break;
case 1: FireBonus = 10; break;
case 2: ColdBonus = 10; break;
case 3: PoisonBonus = 10; break;
case 4: EnergyBonus = 10; break;
}
}
public ResonantShieldOfVengeanceHuman(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}