111 lines
3.5 KiB
C#
111 lines
3.5 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class ResonantShieldOfVengeance : GargishWoodenShield
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1150357; } } // Resonant Shield of Vengeance
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public ResonantShieldOfVengeance()
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{
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Hue = 2076;
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switch (Utility.Random(5))
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{
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case 0: AbsorptionAttributes.ResonanceKinetic = 10; break;
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case 1: AbsorptionAttributes.ResonanceFire = 10; break;
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case 2: AbsorptionAttributes.ResonanceCold = 10; break;
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case 3: AbsorptionAttributes.ResonancePoison = 10; break;
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case 4: AbsorptionAttributes.ResonanceEnergy = 10; break;
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}
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Attributes.SpellChanneling = 1;
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Attributes.ReflectPhysical = 20;
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Attributes.DefendChance = 8;
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switch (Utility.Random(5))
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{
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case 0: PhysicalBonus = 10; break;
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case 1: FireBonus = 10; break;
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case 2: ColdBonus = 10; break;
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case 3: PoisonBonus = 10; break;
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case 4: EnergyBonus = 10; break;
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}
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}
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public ResonantShieldOfVengeance(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ResonantShieldOfVengeanceHuman : BronzeShield
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{
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public override int LabelNumber { get { return 1150357; } } // Resonant Shield of Vengeance
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public ResonantShieldOfVengeanceHuman()
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{
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Hue = 2076;
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switch (Utility.Random(5))
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{
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case 0: AbsorptionAttributes.ResonanceKinetic = 10; break;
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case 1: AbsorptionAttributes.ResonanceFire = 10; break;
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case 2: AbsorptionAttributes.ResonanceCold = 10; break;
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case 3: AbsorptionAttributes.ResonancePoison = 10; break;
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case 4: AbsorptionAttributes.ResonanceEnergy = 10; break;
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}
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Attributes.SpellChanneling = 1;
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Attributes.ReflectPhysical = 20;
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Attributes.DefendChance = 8;
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switch (Utility.Random(5))
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{
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case 0: PhysicalBonus = 10; break;
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case 1: FireBonus = 10; break;
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case 2: ColdBonus = 10; break;
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case 3: PoisonBonus = 10; break;
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case 4: EnergyBonus = 10; break;
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}
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}
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public ResonantShieldOfVengeanceHuman(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |