88 lines
1.9 KiB
C#
88 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class LeggingsOfBane : ChainLegs
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public LeggingsOfBane()
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{
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Hue = 0x4F5;
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ArmorAttributes.DurabilityBonus = 100;
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Attributes.BonusStam = 8;
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Attributes.AttackChance = 20;
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}
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public LeggingsOfBane(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1061100;
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}
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}// Leggings of Bane
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public override int ArtifactRarity
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{
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get
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{
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return 11;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 36;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)2);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version <= 1)
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{
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if (this.HitPoints > 255 || this.MaxHitPoints > 255)
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this.HitPoints = this.MaxHitPoints = 255;
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}
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if (version < 1)
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{
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if (this.Hue == 0x559)
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this.Hue = 0x4F5;
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if (this.ArmorAttributes.DurabilityBonus == 0)
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this.ArmorAttributes.DurabilityBonus = 100;
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this.PoisonBonus = 0;
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}
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}
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}
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} |