80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
using System;
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namespace Server.Items
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{
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public class BrambleCoat : WoodlandChest
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public BrambleCoat()
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{
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Hue = 0x1;
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ArmorAttributes.SelfRepair = 3;
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Attributes.BonusHits = 4;
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Attributes.Luck = 150;
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Attributes.ReflectPhysical = 25;
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Attributes.DefendChance = 15;
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}
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public BrambleCoat(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1072925;
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}
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}// Bramble Coat
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public override int BasePhysicalResistance
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{
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get
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{
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return 10;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 8;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 7;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 8;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 7;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |