51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable]
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public class Futon : Item
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public Futon()
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: base(Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E)
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{
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}
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public Futon(Serial serial)
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: base(serial)
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{
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}
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public void Flip()
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{
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switch ( this.ItemID )
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{
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case 0x295C:
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this.ItemID = 0x295D;
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break;
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case 0x295E:
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this.ItemID = 0x295F;
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break;
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case 0x295D:
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this.ItemID = 0x295C;
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break;
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case 0x295F:
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this.ItemID = 0x295E;
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break;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |