218 lines
6.3 KiB
C#
218 lines
6.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Quests.Haven
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{
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public enum CannonDirection
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{
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North,
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East,
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South,
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West
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}
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public class Cannon : BaseAddon
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{
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private CannonDirection m_CannonDirection;
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private MilitiaCanoneer m_Canoneer;
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[Constructable]
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public Cannon(CannonDirection direction)
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{
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m_CannonDirection = direction;
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switch ( direction )
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{
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case CannonDirection.North:
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{
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AddComponent(new CannonComponent(0xE8D), 0, 0, 0);
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AddComponent(new CannonComponent(0xE8C), 0, 1, 0);
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AddComponent(new CannonComponent(0xE8B), 0, 2, 0);
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break;
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}
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case CannonDirection.East:
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{
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AddComponent(new CannonComponent(0xE96), 0, 0, 0);
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AddComponent(new CannonComponent(0xE95), -1, 0, 0);
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AddComponent(new CannonComponent(0xE94), -2, 0, 0);
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break;
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}
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case CannonDirection.South:
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{
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AddComponent(new CannonComponent(0xE91), 0, 0, 0);
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AddComponent(new CannonComponent(0xE92), 0, -1, 0);
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AddComponent(new CannonComponent(0xE93), 0, -2, 0);
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break;
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}
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default:
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{
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AddComponent(new CannonComponent(0xE8E), 0, 0, 0);
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AddComponent(new CannonComponent(0xE8F), 1, 0, 0);
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AddComponent(new CannonComponent(0xE90), 2, 0, 0);
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break;
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}
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}
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}
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public Cannon(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CannonDirection CannonDirection
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{
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get
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{
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return m_CannonDirection;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public MilitiaCanoneer Canoneer
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{
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get
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{
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return m_Canoneer;
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}
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set
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{
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m_Canoneer = value;
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}
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}
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public override bool HandlesOnMovement
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{
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get
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{
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return m_Canoneer != null && !m_Canoneer.Deleted && m_Canoneer.Active;
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}
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}
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public void DoFireEffect(IPoint3D target)
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{
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Point3D from;
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switch ( m_CannonDirection )
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{
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case CannonDirection.North:
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from = new Point3D(X, Y - 1, Z);
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break;
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case CannonDirection.East:
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from = new Point3D(X + 1, Y, Z);
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break;
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case CannonDirection.South:
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from = new Point3D(X, Y + 1, Z);
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break;
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default:
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from = new Point3D(X - 1, Y, Z);
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break;
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}
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Effects.SendLocationEffect(from, Map, 0x36B0, 16, 1);
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Effects.PlaySound(from, Map, 0x11D);
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Effects.SendLocationEffect(target, Map, 0x36B0, 16, 1);
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Effects.PlaySound(target, Map, 0x11D);
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}
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public void Fire(Mobile from, Mobile target)
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{
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DoFireEffect(target);
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target.Damage(9999, from);
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if (target.Corpse != null)
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target.Corpse.Delete();
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m_Canoneer == null || m_Canoneer.Deleted || !m_Canoneer.Active)
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return;
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bool canFire;
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switch ( m_CannonDirection )
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{
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case CannonDirection.North:
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canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y - 7 && oldLocation.Y < Y - 7;
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break;
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case CannonDirection.East:
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canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X + 7 && oldLocation.X > X + 7;
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break;
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case CannonDirection.South:
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canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y + 7 && oldLocation.Y > Y + 7;
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break;
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default:
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canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X - 7 && oldLocation.X < X - 7;
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break;
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}
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if (canFire && m_Canoneer.WillFire(this, m))
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Fire(m_Canoneer, m);
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}
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public override void Serialize(GenericWriter writer)
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{
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if (m_Canoneer != null && m_Canoneer.Deleted)
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m_Canoneer = null;
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.WriteEncodedInt((int)m_CannonDirection);
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writer.Write((Mobile)m_Canoneer);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_CannonDirection = (CannonDirection)reader.ReadEncodedInt();
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m_Canoneer = (MilitiaCanoneer)reader.ReadMobile();
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}
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}
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public class CannonComponent : AddonComponent
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{
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public CannonComponent(int itemID)
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: base(itemID)
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{
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}
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public CannonComponent(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public MilitiaCanoneer Canoneer
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{
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get
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{
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return Addon is Cannon ? ((Cannon)Addon).Canoneer : null;
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}
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set
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{
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if (Addon is Cannon)
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((Cannon)Addon).Canoneer = value;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |