80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class SerpentArrow : WeaponAbility
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{
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public SerpentArrow()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 25;
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}
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}
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public override SkillName GetSecondarySkill(Mobile from)
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{
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return SkillName.Poisoning;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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defender.SendLocalizedMessage(1112369); // You have been poisoned by a lethal arrow!
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int level;
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if (Core.AOS)
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{
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if (attacker.InRange(defender, 2))
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{
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int total = (attacker.Skills.Poisoning.Fixed) / 2;
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if (total >= 1000)
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level = 3;
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else if (total > 850)
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level = 2;
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else if (total > 650)
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level = 1;
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else
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level = 0;
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}
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else
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{
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level = 0;
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}
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}
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else
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{
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double total = attacker.Skills[SkillName.Poisoning].Value;
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double dist = attacker.GetDistanceToSqrt(defender);
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if (dist >= 3.0)
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total -= (dist - 3.0) * 10.0;
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if (total >= 200.0 && 1 > Utility.Random(10))
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level = 3;
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else if (total > (Core.AOS ? 170.1 : 170.0))
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level = 2;
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else if (total > (Core.AOS ? 130.1 : 130.0))
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level = 1;
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else
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level = 0;
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}
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defender.ApplyPoison(attacker, Poison.GetPoison(level));
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defender.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
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defender.PlaySound(0x474);
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}
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}
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} |