94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// Strike your opponent with great force, partially bypassing their armor and inflicting greater damage. Requires either Bushido or Ninjitsu skill
|
|
/// </summary>
|
|
public class ArmorPierce : WeaponAbility
|
|
{
|
|
public static Dictionary<Mobile, Timer> _Table = new Dictionary<Mobile, Timer>();
|
|
|
|
public ArmorPierce()
|
|
{
|
|
}
|
|
|
|
public override SkillName GetSecondarySkill(Mobile from)
|
|
{
|
|
return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
|
|
}
|
|
|
|
public override int BaseMana
|
|
{
|
|
get
|
|
{
|
|
return 30;
|
|
}
|
|
}
|
|
|
|
public override double DamageScalar
|
|
{
|
|
get
|
|
{
|
|
return Core.HS ? 1.0 : 1.5;
|
|
}
|
|
}
|
|
|
|
public override bool RequiresSE
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
|
{
|
|
if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
|
|
return;
|
|
|
|
ClearCurrentAbility(attacker);
|
|
|
|
attacker.SendLocalizedMessage(1063350); // You pierce your opponent's armor!
|
|
|
|
defender.SendLocalizedMessage(1153764); // Your armor has been pierced!
|
|
defender.SendLocalizedMessage(1063351); // Your attacker pierced your armor!
|
|
|
|
if (Core.HS)
|
|
{
|
|
if (_Table.ContainsKey(defender))
|
|
{
|
|
if (attacker.Weapon is BaseRanged)
|
|
return;
|
|
|
|
_Table[defender].Stop();
|
|
}
|
|
|
|
BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.ArmorPierce, 1028860, 1154367, TimeSpan.FromSeconds(3), defender, "10"));
|
|
_Table[defender] = Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(3), RemoveEffects, defender);
|
|
}
|
|
|
|
defender.PlaySound(0x28E);
|
|
defender.FixedParticles(0x3728, 1, 26, 0x26D6, 0, 0, EffectLayer.Waist);
|
|
}
|
|
|
|
public static void RemoveEffects(Mobile m)
|
|
{
|
|
if (IsUnderEffects(m))
|
|
{
|
|
m.SendLocalizedMessage(1153904); // Your armor has returned to normal.
|
|
_Table.Remove(m);
|
|
}
|
|
}
|
|
|
|
public static bool IsUnderEffects(Mobile m)
|
|
{
|
|
if(m == null)
|
|
return false;
|
|
|
|
return _Table.ContainsKey(m);
|
|
}
|
|
}
|
|
}
|