368 lines
6.0 KiB
C#
368 lines
6.0 KiB
C#
#region References
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Network;
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#endregion
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namespace Server
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{
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public class RegionRect : IComparable
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{
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private readonly Region m_Region;
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private Rectangle3D m_Rect;
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public Region Region { get { return m_Region; } }
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public Rectangle3D Rect { get { return m_Rect; } }
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public RegionRect(Region region, Rectangle3D rect)
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{
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m_Region = region;
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m_Rect = rect;
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}
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public bool Contains(Point3D loc)
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{
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return m_Rect.Contains(loc);
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}
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int IComparable.CompareTo(object obj)
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{
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if (obj == null)
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{
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return 1;
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}
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RegionRect regRect = obj as RegionRect;
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if (regRect == null)
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{
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throw new ArgumentException("obj is not a RegionRect", "obj");
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}
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return ((IComparable)m_Region).CompareTo(regRect.m_Region);
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}
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}
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public class Sector
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{
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private readonly int m_X;
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private readonly int m_Y;
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private readonly Map m_Owner;
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private List<Mobile> m_Mobiles;
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private List<Mobile> m_Players;
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private List<Item> m_Items;
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private List<NetState> m_Clients;
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private List<BaseMulti> m_Multis;
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private List<RegionRect> m_RegionRects;
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private bool m_Active;
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// TODO: Can we avoid this?
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private static readonly List<Mobile> m_DefaultMobileList = new List<Mobile>();
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private static readonly List<Item> m_DefaultItemList = new List<Item>();
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private static readonly List<NetState> m_DefaultClientList = new List<NetState>();
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private static readonly List<BaseMulti> m_DefaultMultiList = new List<BaseMulti>();
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private static readonly List<RegionRect> m_DefaultRectList = new List<RegionRect>();
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public Sector(int x, int y, Map owner)
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{
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m_X = x;
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m_Y = y;
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m_Owner = owner;
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m_Active = false;
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}
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private void Add<T>(ref List<T> list, T value)
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{
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if (list == null)
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{
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list = new List<T>();
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}
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list.Add(value);
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}
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private void Remove<T>(ref List<T> list, T value)
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{
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if (list != null)
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{
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list.Remove(value);
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if (list.Count == 0)
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{
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list = null;
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}
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}
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}
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private void Replace<T>(ref List<T> list, T oldValue, T newValue)
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{
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if (oldValue != null && newValue != null)
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{
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int index = (list != null ? list.IndexOf(oldValue) : -1);
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if (index >= 0)
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{
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list[index] = newValue;
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}
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else
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{
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Add(ref list, newValue);
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}
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}
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else if (oldValue != null)
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{
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Remove(ref list, oldValue);
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}
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else if (newValue != null)
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{
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Add(ref list, newValue);
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}
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}
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public void OnClientChange(NetState oldState, NetState newState)
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{
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Replace(ref m_Clients, oldState, newState);
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}
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public void OnEnter(Item item)
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{
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Add(ref m_Items, item);
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}
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public void OnLeave(Item item)
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{
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Remove(ref m_Items, item);
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}
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public void OnEnter(Mobile mob)
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{
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Add(ref m_Mobiles, mob);
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if (mob.NetState != null)
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{
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Add(ref m_Clients, mob.NetState);
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}
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if (mob.Player)
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{
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if (m_Players == null)
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{
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m_Owner.ActivateSectors(m_X, m_Y);
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}
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Add(ref m_Players, mob);
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}
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}
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public void OnLeave(Mobile mob)
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{
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Remove(ref m_Mobiles, mob);
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if (mob.NetState != null)
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{
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Remove(ref m_Clients, mob.NetState);
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}
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if (mob.Player && m_Players != null)
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{
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Remove(ref m_Players, mob);
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if (m_Players == null)
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{
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m_Owner.DeactivateSectors(m_X, m_Y);
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}
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}
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}
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public void OnEnter(Region region, Rectangle3D rect)
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{
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Add(ref m_RegionRects, new RegionRect(region, rect));
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m_RegionRects.Sort();
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UpdateMobileRegions();
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}
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public void OnLeave(Region region)
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{
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if (m_RegionRects != null)
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{
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for (int i = m_RegionRects.Count - 1; i >= 0; i--)
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{
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RegionRect regRect = m_RegionRects[i];
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if (regRect.Region == region)
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{
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m_RegionRects.RemoveAt(i);
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}
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}
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if (m_RegionRects.Count == 0)
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{
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m_RegionRects = null;
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}
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}
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UpdateMobileRegions();
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}
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private void UpdateMobileRegions()
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{
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if (m_Mobiles != null)
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{
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var sandbox = new List<Mobile>(m_Mobiles);
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foreach (Mobile mob in sandbox)
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{
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mob.UpdateRegion();
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}
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}
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}
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public void OnMultiEnter(BaseMulti multi)
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{
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Add(ref m_Multis, multi);
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}
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public void OnMultiLeave(BaseMulti multi)
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{
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Remove(ref m_Multis, multi);
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}
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public void Activate()
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{
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if (!Active && m_Owner != Map.Internal)
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{
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if (m_Items != null)
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{
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foreach (Item item in m_Items)
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{
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item.OnSectorActivate();
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}
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}
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if (m_Mobiles != null)
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{
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foreach (Mobile mob in m_Mobiles)
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{
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mob.OnSectorActivate();
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}
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}
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m_Active = true;
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}
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}
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public void Deactivate()
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{
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if (Active)
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{
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if (m_Items != null)
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{
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foreach (Item item in m_Items)
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{
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item.OnSectorDeactivate();
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}
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}
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if (m_Mobiles != null)
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{
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foreach (Mobile mob in m_Mobiles)
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{
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mob.OnSectorDeactivate();
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}
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}
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m_Active = false;
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}
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}
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public List<RegionRect> RegionRects
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{
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get
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{
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if (m_RegionRects == null)
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{
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return m_DefaultRectList;
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}
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return m_RegionRects;
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}
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}
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public List<BaseMulti> Multis
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{
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get
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{
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if (m_Multis == null)
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{
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return m_DefaultMultiList;
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}
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return m_Multis;
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}
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}
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public List<Mobile> Mobiles
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{
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get
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{
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if (m_Mobiles == null)
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{
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return m_DefaultMobileList;
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}
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return m_Mobiles;
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}
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}
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public List<Item> Items
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{
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get
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{
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if (m_Items == null)
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{
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return m_DefaultItemList;
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}
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return m_Items;
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}
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}
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public List<NetState> Clients
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{
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get
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{
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if (m_Clients == null)
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{
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return m_DefaultClientList;
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}
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return m_Clients;
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}
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}
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public List<Mobile> Players
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{
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get
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{
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if (m_Players == null)
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{
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return m_DefaultMobileList;
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}
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return m_Players;
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}
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}
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public bool Active { get { return (m_Active && m_Owner != Map.Internal); } }
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public Map Owner { get { return m_Owner; } }
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public int X { get { return m_X; } }
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public int Y { get { return m_Y; } }
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}
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} |