33 lines
865 B
C#
33 lines
865 B
C#
namespace Server.Network
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{
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public delegate void OnPacketReceive(NetState state, PacketReader pvSrc);
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public delegate bool ThrottlePacketCallback(byte packetID, NetState state, out bool drop);
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public class PacketHandler
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{
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private readonly int m_PacketID;
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private readonly int m_Length;
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private readonly bool m_Ingame;
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private readonly OnPacketReceive m_OnReceive;
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public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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m_PacketID = packetID;
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m_Length = length;
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m_Ingame = ingame;
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m_OnReceive = onReceive;
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}
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public int PacketID { get { return m_PacketID; } }
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public int Length { get { return m_Length; } }
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public OnPacketReceive OnReceive { get { return m_OnReceive; } }
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public ThrottlePacketCallback ThrottleCallback { get; set; }
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public bool Ingame { get { return m_Ingame; } }
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}
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}
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