Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Undead/Ghostly/SoulflameElemental.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

85 lines
2.0 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a soulflame elemental corpse" )]
public class SoulflameElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public SoulflameElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a soulflame elemental";
Body = 15;
BaseSoundID = 838;
Hue = 1287;
SetStr( 146, 148 );
SetDex( 166, 185 );
SetInt( 181, 185 );
SetHits( 276, 293 );
SetDamage( 16, 28 );
SetDamageType( ResistanceType.Physical, 85 );
SetDamageType( ResistanceType.Fire, 105 );
SetResistance( ResistanceType.Physical, 85, 105 );
SetResistance( ResistanceType.Fire, 100, 120 );
SetResistance( ResistanceType.Cold, 100, 120 );
SetResistance( ResistanceType.Poison, 60, 80 );
SetResistance( ResistanceType.Energy, 100, 120 );
SetSkill( SkillName.EvalInt, 100.1, 115.0 );
SetSkill( SkillName.Magery, 80.1, 105.0 );
SetSkill( SkillName.MagicResist, 85.2, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 70.1, 100.0 );
Fame = 8500;
Karma = -8500;
VirtualArmor = 40;
ControlSlots = 4;
PackItem( new SulfurousAsh( 3 ) );
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 2; } }
public SoulflameElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 274 )
BaseSoundID = 838;
}
}
}