86 lines
2.1 KiB
C#
86 lines
2.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an antifreeze elemental corpse" )]
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public class AntifreezeElemental : BaseCreature
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{
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[Constructable]
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public AntifreezeElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an antifreeze elemental";
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Body = 0x9E;
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BaseSoundID = 278;
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Hue = Utility.RandomList(1267,1268,1269,1270,1271,1272,1367,1368,1369,1370,1371,1372,1162,2002,1193,72,63);
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SetStr( 226, 255 );
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SetDex( 66, 85 );
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SetInt( 171, 195 );
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SetHits( 136, 153 );
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SetDamage( 8, 13 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 70, 80 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Anatomy, 30.3, 60.0 );
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SetSkill( SkillName.EvalInt, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.6; } }
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public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
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public AntifreezeElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 278;
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if ( Body == 13 )
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Body = 0x9E;
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if ( Hue == 0x4001 )
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Hue = 0;
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}
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}
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} |