184 lines
5.2 KiB
C#
184 lines
5.2 KiB
C#
using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ranger
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{
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public class RangerLightningBowSpell : RangerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Bow of Lightning", "Kurwa Vilya Cu",
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//SpellCircle.Fifth,
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212,
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9041,
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CReagent.Kindling,
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Reagent.BlackPearl
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Fifth; }
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}
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public override double CastDelay{ get{ return 7.0; } }
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public override double RequiredSkill{ get{ return 90.0; } }
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public override int RequiredMana{ get{ return 30; } }
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public RangerLightningBowSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Item weap = new RangerLightningBow( Caster );
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Caster.AddToBackpack( weap );
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Caster.SendMessage( "You create a magical bow and place it in your backpack." );
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Caster.PlaySound( 518 );
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Effects.SendLocationParticles( EffectItem.Create( Caster.Location, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 1, 29, 1278, 2, 9962, 0 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( Caster.X, Caster.Y, Caster.Z - 7 ), Caster.Map, EffectItem.DefaultDuration ), 0x37C4, 1, 29, 1278, 2, 9502, 0 );
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}
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}
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[FlipableAttribute( 0x13B2, 0x13B1 )]
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public class RangerLightningBow : BaseRanged
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{
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private Mobile m_Owner;
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private DateTime m_Expire;
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private Timer m_Timer;
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public override int EffectID{ get{ return 0xF42; } }
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public override Type AmmoType{ get{ return typeof( Arrow ); } }
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public override Item Ammo{ get{ return new Arrow(); } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override int AosStrengthReq{ get{ return 30; } }
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public override int AosMinDamage{ get{ return 16; } }
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public override int AosMaxDamage{ get{ return 18; } }
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public override int AosSpeed{ get{ return 25; } }
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public override int OldStrengthReq{ get{ return 20; } }
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public override int OldMinDamage{ get{ return 9; } }
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public override int OldMaxDamage{ get{ return 41; } }
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public override int OldSpeed{ get{ return 20; } }
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public override int DefMaxRange{ get{ return 10; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
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[Constructable]
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public RangerLightningBow( Mobile owner ) : base( 0x13B2 )
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{
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WeaponAttributes.HitEnergyArea = 50;
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WeaponAttributes.HitLightning = 50;
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m_Owner = owner;
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Weight = 6.0;
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Layer = Layer.TwoHanded;
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Hue = 1278;
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BlessedFor = owner;
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Name = "Bow of Lightning";
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double time = ( owner.Skills[SkillName.Archery].Value / 20.0 ) * RangerHuntersAimSpell.GetScalar( owner );
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m_Expire = DateTime.Now + TimeSpan.FromMinutes( (int)time );
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m_Timer = new InternalTimer( this, m_Expire );
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m_Timer.Start();
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void OnDelete()
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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base.OnDelete();
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}
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public override bool CanEquip( Mobile m )
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{
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if ( m != m_Owner )
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return false;
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return true;
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}
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public void Remove()
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{
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m_Owner.SendMessage( "Your bow slowly dissipates." );
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Delete();
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}
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public RangerLightningBow( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1049644, "Temparary Spell Enchantment" );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Owner );
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writer.Write( m_Expire );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Owner = reader.ReadMobile();
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m_Expire = reader.ReadDeltaTime();
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m_Timer = new InternalTimer( this, m_Expire );
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m_Timer.Start();
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}
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}
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private class InternalTimer : Timer
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{
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private RangerLightningBow m_Bow;
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private DateTime m_Expire;
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public InternalTimer( RangerLightningBow bow, DateTime expire ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
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{
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m_Bow = bow;
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m_Expire = expire;
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}
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protected override void OnTick()
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{
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if ( DateTime.Now >= m_Expire )
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{
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m_Bow.Remove();
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Stop();
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}
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}
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}
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}
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}
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